math¶
Info
This page describes only overridden and custom functions.
Other functions of the standard Lua environment haven't been changed in any aspect
calc_angle¶
math.calc_angle(src: vec3_t, dst: vec3_t): angle_t
| Name | Type | Description |
|---|---|---|
| src | vec3_t |
Source vector |
| dst | vec3_t |
Destination vector |
calc_fov¶
math.calc_fov(src: angle_t, dst: angle_t): number
| Name | Type | Description |
|---|---|---|
| src | angle_t |
Source angle |
| dst | angle_t |
Destination angle |
normalize_angle¶
math.normalize_angle(angle: number): number
| Name | Type | Description |
|---|---|---|
| angle | number |
Angle |
vector_angles¶
math.vector_angles(forward: vec3_t): angle_t
| Name | Type | Description |
|---|---|---|
| forward | vec3_t |
Vector |
angle_vectors¶
math.angle_vectors(angles: angle_t): forward, right, up
| Name | Type | Description |
|---|---|---|
| angles | angle_t |
Angles |