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netvars

CCSPlayer_MovementServices

Name Type
m_vecLadderNormal Vector
m_nLadderSurfacePropIndex int32
m_flDuckAmount float32
m_flDuckSpeed float32
m_bDuckOverride bool
m_bDesiresDuck bool
m_flDuckOffset float32
m_nDuckTimeMsecs uint32
m_nDuckJumpTimeMsecs uint32
m_nJumpTimeMsecs uint32
m_flLastDuckTime float32
m_vecLastPositionAtFullCrouchSpeed Vector2D
m_duckUntilOnGround bool
m_bHasWalkMovedSinceLastJump bool
m_bInStuckTest bool
m_flStuckCheckTime float32[64][2]
m_nTraceCount int32
m_StuckLast int32
m_bSpeedCropped bool
m_flGroundMoveEfficiency float32
m_nOldWaterLevel int32
m_flWaterEntryTime float32
m_vecForward Vector
m_vecLeft Vector
m_vecUp Vector
m_nGameCodeHasMovedPlayerAfterCommand int32
m_bOldJumpPressed bool
m_flJumpPressedTime float32
m_fStashGrenadeParameterWhen GameTime_t
m_nButtonDownMaskPrev uint64
m_flOffsetTickCompleteTime float32
m_flOffsetTickStashedSpeed float32
m_flStamina float32
m_flHeightAtJumpStart float32
m_flMaxJumpHeightThisJump float32
m_flMaxJumpHeightLastJump float32
m_flStaminaAtJumpStart float32
m_flAccumulatedJumpError float32

sky3dparams_t

Name Type
scale int16
origin Vector
bClip3DSkyBoxNearToWorldFar bool
flClip3DSkyBoxNearToWorldFarOffset float32
fog fogparams_t
m_nWorldGroupID WorldGroupId_t

C_Item

Name Type
m_pReticleHintTextName char[256]

C_SoundEventPathCornerEntity

Name Type
m_vecCornerPairsNetworked C_NetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t >

C_CSGameRules

Name Type
m_bFreezePeriod bool
m_bWarmupPeriod bool
m_fWarmupPeriodEnd GameTime_t
m_fWarmupPeriodStart GameTime_t
m_bServerPaused bool
m_bTerroristTimeOutActive bool
m_bCTTimeOutActive bool
m_flTerroristTimeOutRemaining float32
m_flCTTimeOutRemaining float32
m_nTerroristTimeOuts int32
m_nCTTimeOuts int32
m_bTechnicalTimeOut bool
m_bMatchWaitingForResume bool
m_iRoundTime int32
m_fMatchStartTime float32
m_fRoundStartTime GameTime_t
m_flRestartRoundTime GameTime_t
m_bGameRestart bool
m_flGameStartTime float32
m_timeUntilNextPhaseStarts float32
m_gamePhase int32
m_totalRoundsPlayed int32
m_nRoundsPlayedThisPhase int32
m_nOvertimePlaying int32
m_iHostagesRemaining int32
m_bAnyHostageReached bool
m_bMapHasBombTarget bool
m_bMapHasRescueZone bool
m_bMapHasBuyZone bool
m_bIsQueuedMatchmaking bool
m_nQueuedMatchmakingMode int32
m_bIsValveDS bool
m_bLogoMap bool
m_bPlayAllStepSoundsOnServer bool
m_iSpectatorSlotCount int32
m_MatchDevice int32
m_bHasMatchStarted bool
m_nNextMapInMapgroup int32
m_szTournamentEventName char[512]
m_szTournamentEventStage char[512]
m_szMatchStatTxt char[512]
m_szTournamentPredictionsTxt char[512]
m_nTournamentPredictionsPct int32
m_flCMMItemDropRevealStartTime GameTime_t
m_flCMMItemDropRevealEndTime GameTime_t
m_bIsDroppingItems bool
m_bIsQuestEligible bool
m_bIsHltvActive bool
m_arrProhibitedItemIndices uint16[100]
m_arrTournamentActiveCasterAccounts uint32[4]
m_numBestOfMaps int32
m_nHalloweenMaskListSeed int32
m_bBombDropped bool
m_bBombPlanted bool
m_iRoundWinStatus int32
m_eRoundWinReason int32
m_bTCantBuy bool
m_bCTCantBuy bool
m_iMatchStats_RoundResults int32[30]
m_iMatchStats_PlayersAlive_CT int32[30]
m_iMatchStats_PlayersAlive_T int32[30]
m_TeamRespawnWaveTimes float32[32]
m_flNextRespawnWave GameTime_t[32]
m_nServerQuestID int32
m_vMinimapMins Vector
m_vMinimapMaxs Vector
m_MinimapVerticalSectionHeights float32[8]
m_bSpawnedTerrorHuntHeavy bool
m_nEndMatchMapGroupVoteTypes int32[10]
m_nEndMatchMapGroupVoteOptions int32[10]
m_nEndMatchMapVoteWinner int32
m_iNumConsecutiveCTLoses int32
m_iNumConsecutiveTerroristLoses int32
m_bMarkClientStopRecordAtRoundEnd bool
m_nMatchAbortedEarlyReason int32
m_bHasTriggeredRoundStartMusic bool
m_bSwitchingTeamsAtRoundReset bool
m_pGameModeRules CCSGameModeRules*
m_RetakeRules C_RetakeGameRules
m_nMatchEndCount uint8
m_nTTeamIntroVariant int32
m_nCTTeamIntroVariant int32
m_bTeamIntroPeriod bool
m_iRoundEndWinnerTeam int32
m_eRoundEndReason int32
m_bRoundEndShowTimerDefend bool
m_iRoundEndTimerTime int32
m_sRoundEndFunFactToken CUtlString
m_iRoundEndFunFactPlayerSlot CPlayerSlot
m_iRoundEndFunFactData1 int32
m_iRoundEndFunFactData2 int32
m_iRoundEndFunFactData3 int32
m_sRoundEndMessage CUtlString
m_iRoundEndPlayerCount int32
m_bRoundEndNoMusic bool
m_iRoundEndLegacy int32
m_nRoundEndCount uint8
m_iRoundStartRoundNumber int32
m_nRoundStartCount uint8
m_flLastPerfSampleTime float64

CBodyComponentSkeletonInstance

Name Type
m_skeletonInstance CSkeletonInstance

C_BaseModelEntity

Name Type
m_CRenderComponent CRenderComponent*
m_CHitboxComponent CHitboxComponent
m_LastHitGroup HitGroup_t
m_bInitModelEffects bool
m_bIsStaticProp bool
m_nLastAddDecal int32
m_nDecalsAdded int32
m_iOldHealth int32
m_nRenderMode RenderMode_t
m_nRenderFX RenderFx_t
m_bAllowFadeInView bool
m_clrRender Color
m_vecRenderAttributes C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t >
m_bRenderToCubemaps bool
m_bNoInterpolate bool
m_Collision CCollisionProperty
m_Glow CGlowProperty
m_flGlowBackfaceMult float32
m_fadeMinDist float32
m_fadeMaxDist float32
m_flFadeScale float32
m_flShadowStrength float32
m_nObjectCulling uint8
m_nAddDecal int32
m_vDecalPosition Vector
m_vDecalForwardAxis Vector
m_flDecalHealBloodRate float32
m_flDecalHealHeightRate float32
m_ConfigEntitiesToPropagateMaterialDecalsTo C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > >
m_vecViewOffset CNetworkViewOffsetVector
m_pClientAlphaProperty CClientAlphaProperty*
m_ClientOverrideTint Color
m_bUseClientOverrideTint bool

C_FootstepControl

Name Type
m_source CUtlSymbolLarge
m_destination CUtlSymbolLarge

C_PointClientUIHUD

Name Type
m_bCheckCSSClasses bool
m_bIgnoreInput bool
m_flWidth float32
m_flHeight float32
m_flDPI float32
m_flInteractDistance float32
m_flDepthOffset float32
m_unOwnerContext uint32
m_unHorizontalAlign uint32
m_unVerticalAlign uint32
m_unOrientation uint32
m_bAllowInteractionFromAllSceneWorlds bool
m_vecCSSClasses C_NetworkUtlVectorBase< CUtlSymbolLarge >

C_SpotlightEnd

Name Type
m_flLightScale float32
m_Radius float32

CEconItemAttribute

Name Type
m_iAttributeDefinitionIndex uint16
m_flValue float32
m_flInitialValue float32
m_nRefundableCurrency int32
m_bSetBonus bool

C_PointCamera

Name Type
m_FOV float32
m_Resolution float32
m_bFogEnable bool
m_FogColor Color
m_flFogStart float32
m_flFogEnd float32
m_flFogMaxDensity float32
m_bActive bool
m_bUseScreenAspectRatio bool
m_flAspectRatio float32
m_bNoSky bool
m_fBrightness float32
m_flZFar float32
m_flZNear float32
m_bCanHLTVUse bool
m_bAlignWithParent bool
m_bDofEnabled bool
m_flDofNearBlurry float32
m_flDofNearCrisp float32
m_flDofFarCrisp float32
m_flDofFarBlurry float32
m_flDofTiltToGround float32
m_TargetFOV float32
m_DegreesPerSecond float32
m_bIsOn bool
m_pNext C_PointCamera*

C_EnvWind

Name Type
m_EnvWindShared C_EnvWindShared

C_BaseCombatCharacter

Name Type
m_hMyWearables C_NetworkUtlVectorBase< CHandle< C_EconWearable > >
m_leftFootAttachment AttachmentHandle_t
m_rightFootAttachment AttachmentHandle_t
m_nWaterWakeMode C_BaseCombatCharacter::WaterWakeMode_t
m_flWaterWorldZ float32
m_flWaterNextTraceTime float32

C_SoundEventSphereEntity

Name Type
m_flRadius float32

C_SceneEntity

Name Type
m_bIsPlayingBack bool
m_bPaused bool
m_bMultiplayer bool
m_bAutogenerated bool
m_flForceClientTime float32
m_nSceneStringIndex uint16
m_bClientOnly bool
m_hOwner CHandle< C_BaseFlex >
m_hActorList C_NetworkUtlVectorBase< CHandle< C_BaseFlex > >
m_bWasPlaying bool
m_QueuedEvents CUtlVector< C_SceneEntity::QueuedEvents_t >
m_flCurrentTime float32

CPlayer_CameraServices

Name Type
m_vecCsViewPunchAngle QAngle
m_nCsViewPunchAngleTick GameTick_t
m_flCsViewPunchAngleTickRatio float32
m_PlayerFog C_fogplayerparams_t
m_hColorCorrectionCtrl CHandle< C_ColorCorrection >
m_hViewEntity CHandle< C_BaseEntity >
m_hTonemapController CHandle< C_TonemapController2 >
m_audio audioparams_t
m_PostProcessingVolumes C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > >
m_flOldPlayerZ float32
m_flOldPlayerViewOffsetZ float32
m_CurrentFog fogparams_t
m_hOldFogController CHandle< C_FogController >
m_bOverrideFogColor bool[5]
m_OverrideFogColor Color[5]
m_bOverrideFogStartEnd bool[5]
m_fOverrideFogStart float32[5]
m_fOverrideFogEnd float32[5]
m_hActivePostProcessingVolume CHandle< C_PostProcessingVolume >
m_angDemoViewAngles QAngle

C_BaseCSGrenade

Name Type
m_bClientPredictDelete bool
m_bRedraw bool
m_bIsHeldByPlayer bool
m_bPinPulled bool
m_bJumpThrow bool
m_bThrowAnimating bool
m_fThrowTime GameTime_t
m_flThrowStrength float32
m_flThrowStrengthApproach float32
m_fDropTime GameTime_t
m_fPinPullTime GameTime_t
m_bJustPulledPin bool
m_nNextHoldTick GameTick_t
m_flNextHoldFrac float32
m_hSwitchToWeaponAfterThrow CHandle< C_CSWeaponBase >

C_FuncMonitor

Name Type
m_targetCamera CUtlString
m_nResolutionEnum int32
m_bRenderShadows bool
m_bUseUniqueColorTarget bool
m_brushModelName CUtlString
m_hTargetCamera CHandle< C_BaseEntity >
m_bEnabled bool
m_bDraw3DSkybox bool

C_RopeKeyframe::CPhysicsDelegate

Name Type
m_pKeyframe C_RopeKeyframe*

CBodyComponent

Name Type
m_pSceneNode CGameSceneNode*
__m_pChainEntity CNetworkVarChainer

C_SoundAreaEntitySphere

Name Type
m_flRadius float32

C_LightGlow

Name Type
m_nHorizontalSize uint32
m_nVerticalSize uint32
m_nMinDist uint32
m_nMaxDist uint32
m_nOuterMaxDist uint32
m_flGlowProxySize float32
m_flHDRColorScale float32
m_GlowOverlay C_LightGlowOverlay

CountdownTimer

Name Type
m_duration float32
m_timestamp GameTime_t
m_timescale float32
m_nWorldGroupId WorldGroupId_t

CGameSceneNodeHandle

Name Type
m_hOwner CEntityHandle
m_name CUtlStringToken

PredictedDamageTag_t

Name Type
nTagTick GameTick_t
flFlinchModSmall float32
flFlinchModLarge float32
flFriendlyFireDamageReductionRatio float32

C_ClientRagdoll

Name Type
m_bFadeOut bool
m_bImportant bool
m_flEffectTime GameTime_t
m_gibDespawnTime GameTime_t
m_iCurrentFriction int32
m_iMinFriction int32
m_iMaxFriction int32
m_iFrictionAnimState int32
m_bReleaseRagdoll bool
m_iEyeAttachment AttachmentHandle_t
m_bFadingOut bool
m_flScaleEnd float32[10]
m_flScaleTimeStart GameTime_t[10]
m_flScaleTimeEnd GameTime_t[10]

C_GlobalLight

Name Type
m_WindClothForceHandle uint16

C_CSPlayerResource

Name Type
m_bHostageAlive bool[12]
m_isHostageFollowingSomeone bool[12]
m_iHostageEntityIDs CEntityIndex[12]
m_bombsiteCenterA Vector
m_bombsiteCenterB Vector
m_hostageRescueX int32[4]
m_hostageRescueY int32[4]
m_hostageRescueZ int32[4]
m_bEndMatchNextMapAllVoted bool
m_foundGoalPositions bool

CSkeletonInstance

Name Type
m_modelState CModelState
m_bIsAnimationEnabled bool
m_bUseParentRenderBounds bool
m_bDisableSolidCollisionsForHierarchy bool
m_bDirtyMotionType bitfield:1
m_bIsGeneratingLatchedParentSpaceState bitfield:1
m_materialGroup CUtlStringToken
m_nHitboxSet uint8

CBodyComponentBaseAnimGraph

Name Type
m_animationController CBaseAnimGraphController

CBodyComponentPoint

Name Type
m_sceneNode CGameSceneNode

C_SmokeGrenadeProjectile

Name Type
m_nSmokeEffectTickBegin int32
m_bDidSmokeEffect bool
m_nRandomSeed int32
m_vSmokeColor Vector
m_vSmokeDetonationPos Vector
m_VoxelFrameData C_NetworkUtlVectorBase< uint8 >
m_nVoxelFrameDataSize int32
m_nVoxelUpdate int32
m_bSmokeVolumeDataReceived bool
m_bSmokeEffectSpawned bool

C_CSGO_MapPreviewCameraPath

Name Type
m_flZFar float32
m_flZNear float32
m_bLoop bool
m_bVerticalFOV bool
m_bConstantSpeed bool
m_flDuration float32
m_flPathLength float32
m_flPathDuration float32

C_Inferno

Name Type
m_nfxFireDamageEffect ParticleIndex_t
m_hInfernoPointsSnapshot CStrongHandle< InfoForResourceTypeIParticleSnapshot >
m_hInfernoFillerPointsSnapshot CStrongHandle< InfoForResourceTypeIParticleSnapshot >
m_hInfernoOutlinePointsSnapshot CStrongHandle< InfoForResourceTypeIParticleSnapshot >
m_hInfernoClimbingOutlinePointsSnapshot CStrongHandle< InfoForResourceTypeIParticleSnapshot >
m_hInfernoDecalsSnapshot CStrongHandle< InfoForResourceTypeIParticleSnapshot >
m_firePositions Vector[64]
m_fireParentPositions Vector[64]
m_bFireIsBurning bool[64]
m_BurnNormal Vector[64]
m_fireCount int32
m_nInfernoType int32
m_nFireLifetime float32
m_bInPostEffectTime bool
m_lastFireCount int32
m_nFireEffectTickBegin int32
m_drawableCount int32
m_blosCheck bool
m_nlosperiod int32
m_maxFireHalfWidth float32
m_maxFireHeight float32
m_minBounds Vector
m_maxBounds Vector
m_flLastGrassBurnThink float32

C_PlayerPing

Name Type
m_hPlayer CHandle< C_CSPlayerPawn >
m_hPingedEntity CHandle< C_BaseEntity >
m_iType int32
m_bUrgent bool
m_szPlaceName char[18]

C_CSTeam

Name Type
m_szTeamMatchStat char[512]
m_numMapVictories int32
m_bSurrendered bool
m_scoreFirstHalf int32
m_scoreSecondHalf int32
m_scoreOvertime int32
m_szClanTeamname char[129]
m_iClanID uint32
m_szTeamFlagImage char[8]
m_szTeamLogoImage char[8]

C_CSGO_MapPreviewCameraPathNode

Name Type
m_szParentPathUniqueID CUtlSymbolLarge
m_nPathIndex int32
m_vInTangentLocal Vector
m_vOutTangentLocal Vector
m_flFOV float32
m_flCameraSpeed float32
m_flEaseIn float32
m_flEaseOut float32
m_vInTangentWorld Vector
m_vOutTangentWorld Vector

C_CSPlayerPawn

Name Type
m_pBulletServices CCSPlayer_BulletServices*
m_pHostageServices CCSPlayer_HostageServices*
m_pBuyServices CCSPlayer_BuyServices*
m_pGlowServices CCSPlayer_GlowServices*
m_pActionTrackingServices CCSPlayer_ActionTrackingServices*
m_pDamageReactServices CCSPlayer_DamageReactServices*
m_flHealthShotBoostExpirationTime GameTime_t
m_flLastFiredWeaponTime GameTime_t
m_bHasFemaleVoice bool
m_flLandingTimeSeconds float32
m_flOldFallVelocity float32
m_szLastPlaceName char[18]
m_bPrevDefuser bool
m_bPrevHelmet bool
m_nPrevArmorVal int32
m_nPrevGrenadeAmmoCount int32
m_unPreviousWeaponHash uint32
m_unWeaponHash uint32
m_bInBuyZone bool
m_bPreviouslyInBuyZone bool
m_aimPunchAngle QAngle
m_aimPunchAngleVel QAngle
m_aimPunchTickBase int32
m_aimPunchTickFraction float32
m_aimPunchCache CUtlVector< QAngle >
m_bInLanding bool
m_flLandingStartTime float32
m_bInHostageRescueZone bool
m_bInBombZone bool
m_bIsBuyMenuOpen bool
m_flTimeOfLastInjury GameTime_t
m_flNextSprayDecalTime GameTime_t
m_iRetakesOffering int32
m_iRetakesOfferingCard int32
m_bRetakesHasDefuseKit bool
m_bRetakesMVPLastRound bool
m_iRetakesMVPBoostItem int32
m_RetakesMVPBoostExtraUtility loadout_slot_t
m_bNeedToReApplyGloves bool
m_EconGloves C_EconItemView
m_nEconGlovesChanged uint8
m_bMustSyncRagdollState bool
m_nRagdollDamageBone int32
m_vRagdollDamageForce Vector
m_vRagdollDamagePosition Vector
m_szRagdollDamageWeaponName char[64]
m_bRagdollDamageHeadshot bool
m_vRagdollServerOrigin Vector
m_bLastHeadBoneTransformIsValid bool
m_lastLandTime GameTime_t
m_bOnGroundLastTick bool
m_qDeathEyeAngles QAngle
m_bSkipOneHeadConstraintUpdate bool
m_bLeftHanded bool
m_fSwitchedHandednessTime GameTime_t
m_flViewmodelOffsetX float32
m_flViewmodelOffsetY float32
m_flViewmodelOffsetZ float32
m_flViewmodelFOV float32
m_vecPlayerPatchEconIndices uint32[5]
m_GunGameImmunityColor Color
m_vecBulletHitModels CUtlVector< C_BulletHitModel* >
m_bIsWalking bool
m_thirdPersonHeading QAngle
m_flSlopeDropOffset float32
m_flSlopeDropHeight float32
m_vHeadConstraintOffset Vector
m_entitySpottedState EntitySpottedState_t
m_bIsScoped bool
m_bResumeZoom bool
m_bIsDefusing bool
m_bIsGrabbingHostage bool
m_iBlockingUseActionInProgress CSPlayerBlockingUseAction_t
m_flEmitSoundTime GameTime_t
m_bInNoDefuseArea bool
m_nWhichBombZone int32
m_iShotsFired int32
m_flFlinchStack float32
m_flVelocityModifier float32
m_flHitHeading float32
m_nHitBodyPart int32
m_bWaitForNoAttack bool
m_ignoreLadderJumpTime float32
m_bKilledByHeadshot bool
m_ArmorValue int32
m_unCurrentEquipmentValue uint16
m_unRoundStartEquipmentValue uint16
m_unFreezetimeEndEquipmentValue uint16
m_nLastKillerIndex CEntityIndex
m_bOldIsScoped bool
m_bHasDeathInfo bool
m_flDeathInfoTime float32
m_vecDeathInfoOrigin Vector
m_grenadeParameterStashTime GameTime_t
m_bGrenadeParametersStashed bool
m_angStashedShootAngles QAngle
m_vecStashedGrenadeThrowPosition Vector
m_vecStashedVelocity Vector
m_angShootAngleHistory QAngle[2]
m_vecThrowPositionHistory Vector[2]
m_vecVelocityHistory Vector[2]
m_PredictedDamageTags C_UtlVectorEmbeddedNetworkVar< PredictedDamageTag_t >
m_nPrevHighestReceivedDamageTagTick GameTick_t
m_nHighestAppliedDamageTagTick int32

C_RagdollPropAttached

Name Type
m_boneIndexAttached uint32
m_ragdollAttachedObjectIndex uint32
m_attachmentPointBoneSpace Vector
m_attachmentPointRagdollSpace Vector
m_vecOffset Vector
m_parentTime float32
m_bHasParent bool

C_BaseCSGrenadeProjectile

Name Type
m_vInitialPosition Vector
m_vInitialVelocity Vector
m_nBounces int32
m_nExplodeEffectIndex CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >
m_nExplodeEffectTickBegin int32
m_vecExplodeEffectOrigin Vector
m_flSpawnTime GameTime_t
vecLastTrailLinePos Vector
flNextTrailLineTime GameTime_t
m_bExplodeEffectBegan bool
m_bCanCreateGrenadeTrail bool
m_nSnapshotTrajectoryEffectIndex ParticleIndex_t
m_hSnapshotTrajectoryParticleSnapshot CStrongHandle< InfoForResourceTypeIParticleSnapshot >
m_arrTrajectoryTrailPoints CUtlVector< Vector >
m_arrTrajectoryTrailPointCreationTimes CUtlVector< float32 >
m_flTrajectoryTrailEffectCreationTime float32

C_BaseTrigger

Name Type
m_bDisabled bool
m_bClientSidePredicted bool

C_WeaponBaseItem

Name Type
m_SequenceCompleteTimer CountdownTimer
m_bRedraw bool

CEffectData

Name Type
m_vOrigin Vector
m_vStart Vector
m_vNormal Vector
m_vAngles QAngle
m_hEntity CEntityHandle
m_hOtherEntity CEntityHandle
m_flScale float32
m_flMagnitude float32
m_flRadius float32
m_nSurfaceProp CUtlStringToken
m_nEffectIndex CWeakHandle< InfoForResourceTypeIParticleSystemDefinition >
m_nDamageType uint32
m_nPenetrate uint8
m_nMaterial uint16
m_nHitBox uint16
m_nColor uint8
m_fFlags uint8
m_nAttachmentIndex AttachmentHandle_t
m_nAttachmentName CUtlStringToken
m_iEffectName uint16
m_nExplosionType uint8

C_BaseButton

Name Type
m_glowEntity CHandle< C_BaseModelEntity >
m_usable bool
m_szDisplayText CUtlSymbolLarge

CCSPlayer_ViewModelServices

Name Type
m_hViewModel CHandle< C_BaseViewModel >[3]

CPlayer_MovementServices_Humanoid

Name Type
m_flStepSoundTime float32
m_flFallVelocity float32
m_bInCrouch bool
m_nCrouchState uint32
m_flCrouchTransitionStartTime GameTime_t
m_bDucked bool
m_bDucking bool
m_bInDuckJump bool
m_groundNormal Vector
m_flSurfaceFriction float32
m_surfaceProps CUtlStringToken
m_nStepside int32

C_PointClientUIWorldPanel

Name Type
m_bForceRecreateNextUpdate bool
m_bMoveViewToPlayerNextThink bool
m_bCheckCSSClasses bool
m_anchorDeltaTransform CTransform
m_pOffScreenIndicator CPointOffScreenIndicatorUi*
m_bIgnoreInput bool
m_bLit bool
m_bFollowPlayerAcrossTeleport bool
m_flWidth float32
m_flHeight float32
m_flDPI float32
m_flInteractDistance float32
m_flDepthOffset float32
m_unOwnerContext uint32
m_unHorizontalAlign uint32
m_unVerticalAlign uint32
m_unOrientation uint32
m_bAllowInteractionFromAllSceneWorlds bool
m_vecCSSClasses C_NetworkUtlVectorBase< CUtlSymbolLarge >
m_bOpaque bool
m_bNoDepth bool
m_bRenderBackface bool
m_bUseOffScreenIndicator bool
m_bExcludeFromSaveGames bool
m_bGrabbable bool
m_bOnlyRenderToTexture bool
m_bDisableMipGen bool
m_nExplicitImageLayout int32

CCSGameModeRules_Deathmatch

Name Type
m_flDMBonusStartTime GameTime_t
m_flDMBonusTimeLength float32
m_sDMBonusWeapon CUtlString

C_GameRules

Name Type
__m_pChainEntity CNetworkVarChainer
m_nTotalPausedTicks int32
m_nPauseStartTick int32
m_bGamePaused bool

C_Team

Name Type
m_aPlayerControllers C_NetworkUtlVectorBase< CHandle< CBasePlayerController > >
m_aPlayers C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > >
m_iScore int32
m_szTeamname char[129]

C_SoundAreaEntityOrientedBox

Name Type
m_vMin Vector
m_vMax Vector

C_TextureBasedAnimatable

Name Type
m_bLoop bool
m_flFPS float32
m_hPositionKeys CStrongHandle< InfoForResourceTypeCTextureBase >
m_hRotationKeys CStrongHandle< InfoForResourceTypeCTextureBase >
m_vAnimationBoundsMin Vector
m_vAnimationBoundsMax Vector
m_flStartTime float32
m_flStartFrame float32

CCSPlayer_WaterServices

Name Type
m_flWaterJumpTime float32
m_vecWaterJumpVel Vector
m_flSwimSoundTime float32

CSkyboxReference

Name Type
m_worldGroupId WorldGroupId_t
m_hSkyCamera CHandle< C_SkyCamera >

CProjectedTextureBase

Name Type
m_hTargetEntity CHandle< C_BaseEntity >
m_bState bool
m_bAlwaysUpdate bool
m_flLightFOV float32
m_bEnableShadows bool
m_bSimpleProjection bool
m_bLightOnlyTarget bool
m_bLightWorld bool
m_bCameraSpace bool
m_flBrightnessScale float32
m_LightColor Color
m_flIntensity float32
m_flLinearAttenuation float32
m_flQuadraticAttenuation float32
m_bVolumetric bool
m_flVolumetricIntensity float32
m_flNoiseStrength float32
m_flFlashlightTime float32
m_nNumPlanes uint32
m_flPlaneOffset float32
m_flColorTransitionTime float32
m_flAmbient float32
m_SpotlightTextureName char[512]
m_nSpotlightTextureFrame int32
m_nShadowQuality uint32
m_flNearZ float32
m_flFarZ float32
m_flProjectionSize float32
m_flRotation float32
m_bFlipHorizontal bool

CCSPlayerController_InventoryServices

Name Type
m_unMusicID uint16
m_rank MedalRank_t[6]
m_nPersonaDataPublicLevel int32
m_nPersonaDataPublicCommendsLeader int32
m_nPersonaDataPublicCommendsTeacher int32
m_nPersonaDataPublicCommendsFriendly int32
m_nPersonaDataXpTrailLevel int32
m_vecServerAuthoritativeWeaponSlots C_UtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t >

C_CSGOViewModel

Name Type
m_bShouldIgnoreOffsetAndAccuracy bool
m_nLastKnownAssociatedWeaponEntIndex CEntityIndex
m_bNeedToQueueHighResComposite bool
m_vLoweredWeaponOffset QAngle

CScriptComponent

Name Type
m_scriptClassName CUtlSymbolLarge

C_EnvLightProbeVolume

Name Type
m_Entity_hLightProbeTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_hLightProbeDirectLightIndicesTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_hLightProbeDirectLightScalarsTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_hLightProbeDirectLightShadowsTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_vBoxMins Vector
m_Entity_vBoxMaxs Vector
m_Entity_bMoveable bool
m_Entity_nHandshake int32
m_Entity_nPriority int32
m_Entity_bStartDisabled bool
m_Entity_nLightProbeSizeX int32
m_Entity_nLightProbeSizeY int32
m_Entity_nLightProbeSizeZ int32
m_Entity_nLightProbeAtlasX int32
m_Entity_nLightProbeAtlasY int32
m_Entity_nLightProbeAtlasZ int32
m_Entity_bEnabled bool

C_ViewmodelAttachmentModel

Name Type
m_bShouldFrontFaceCullLeftHanded bool
m_bCreatedLeftHanded bool

CSPerRoundStats_t

Name Type
m_iKills int32
m_iDeaths int32
m_iAssists int32
m_iDamage int32
m_iEquipmentValue int32
m_iMoneySaved int32
m_iKillReward int32
m_iLiveTime int32
m_iHeadShotKills int32
m_iObjective int32
m_iCashEarned int32
m_iUtilityDamage int32
m_iEnemiesFlashed int32

CRagdollManager

Name Type
m_iCurrentMaxRagdollCount int8

C_TeamRoundTimer

Name Type
m_bTimerPaused bool
m_flTimeRemaining float32
m_flTimerEndTime GameTime_t
m_bIsDisabled bool
m_bShowInHUD bool
m_nTimerLength int32
m_nTimerInitialLength int32
m_nTimerMaxLength int32
m_bAutoCountdown bool
m_nSetupTimeLength int32
m_nState int32
m_bStartPaused bool
m_bInCaptureWatchState bool
m_flTotalTime float32
m_bStopWatchTimer bool
m_bFireFinished bool
m_bFire5MinRemain bool
m_bFire4MinRemain bool
m_bFire3MinRemain bool
m_bFire2MinRemain bool
m_bFire1MinRemain bool
m_bFire30SecRemain bool
m_bFire10SecRemain bool
m_bFire5SecRemain bool
m_bFire4SecRemain bool
m_bFire3SecRemain bool
m_bFire2SecRemain bool
m_bFire1SecRemain bool
m_nOldTimerLength int32
m_nOldTimerState int32

WeaponPurchaseCount_t

Name Type
m_nItemDefIndex uint16
m_nCount uint16

CPathSimple

Name Type
m_pathString CUtlString

CCSPlayerBase_CameraServices

Name Type
m_iFOV uint32
m_iFOVStart uint32
m_flFOVTime GameTime_t
m_flFOVRate float32
m_hZoomOwner CHandle< C_BaseEntity >
m_flLastShotFOV float32

CPointOffScreenIndicatorUi

Name Type
m_bBeenEnabled bool
m_bHide bool
m_flSeenTargetTime float32
m_pTargetPanel C_PointClientUIWorldPanel*

C_CSWeaponBaseGun

Name Type
m_zoomLevel int32
m_iBurstShotsRemaining int32
m_iSilencerBodygroup int32
m_silencedModelIndex int32
m_inPrecache bool
m_bNeedsBoltAction bool

C_SkyCamera

Name Type
m_skyboxData sky3dparams_t
m_skyboxSlotToken CUtlStringToken
m_bUseAngles bool
m_pNext C_SkyCamera*

C_EntityDissolve

Name Type
m_flStartTime GameTime_t
m_flFadeInStart float32
m_flFadeInLength float32
m_flFadeOutModelStart float32
m_flFadeOutModelLength float32
m_flFadeOutStart float32
m_flFadeOutLength float32
m_flNextSparkTime GameTime_t
m_nDissolveType EntityDisolveType_t
m_vDissolverOrigin Vector
m_nMagnitude uint32
m_bCoreExplode bool
m_bLinkedToServerEnt bool

C_fogplayerparams_t

Name Type
m_hCtrl CHandle< C_FogController >
m_flTransitionTime float32
m_OldColor Color
m_flOldStart float32
m_flOldEnd float32
m_flOldMaxDensity float32
m_flOldHDRColorScale float32
m_flOldFarZ float32
m_NewColor Color
m_flNewStart float32
m_flNewEnd float32
m_flNewMaxDensity float32
m_flNewHDRColorScale float32
m_flNewFarZ float32

C_CSPlayerPawnBase

Name Type
m_pPingServices CCSPlayer_PingServices*
m_pViewModelServices CPlayer_ViewModelServices*
m_fRenderingClipPlane float32[4]
m_nLastClipPlaneSetupFrame int32
m_vecLastClipCameraPos Vector
m_vecLastClipCameraForward Vector
m_bClipHitStaticWorld bool
m_bCachedPlaneIsValid bool
m_pClippingWeapon C_CSWeaponBase*
m_previousPlayerState CSPlayerState
m_iPlayerState CSPlayerState
m_bIsRescuing bool
m_fImmuneToGunGameDamageTime GameTime_t
m_fImmuneToGunGameDamageTimeLast GameTime_t
m_bGunGameImmunity bool
m_bHasMovedSinceSpawn bool
m_fMolotovUseTime float32
m_fMolotovDamageTime float32
m_iThrowGrenadeCounter int32
m_flLastSpawnTimeIndex GameTime_t
m_iProgressBarDuration int32
m_flProgressBarStartTime float32
m_vecIntroStartEyePosition Vector
m_vecIntroStartPlayerForward Vector
m_flClientDeathTime GameTime_t
m_bScreenTearFrameCaptured bool
m_flFlashBangTime float32
m_flFlashScreenshotAlpha float32
m_flFlashOverlayAlpha float32
m_bFlashBuildUp bool
m_bFlashDspHasBeenCleared bool
m_bFlashScreenshotHasBeenGrabbed bool
m_flFlashMaxAlpha float32
m_flFlashDuration float32
m_iHealthBarRenderMaskIndex int32
m_flHealthFadeValue float32
m_flHealthFadeAlpha float32
m_flDeathCCWeight float32
m_flPrevRoundEndTime float32
m_flPrevMatchEndTime float32
m_angEyeAngles QAngle
m_fNextThinkPushAway float32
m_bShouldAutobuyDMWeapons bool
m_bShouldAutobuyNow bool
m_iIDEntIndex CEntityIndex
m_delayTargetIDTimer CountdownTimer
m_iTargetItemEntIdx CEntityIndex
m_iOldIDEntIndex CEntityIndex
m_holdTargetIDTimer CountdownTimer
m_flCurrentMusicStartTime float32
m_flMusicRoundStartTime float32
m_bDeferStartMusicOnWarmup bool
m_cycleLatch int32
m_serverIntendedCycle float32
m_flLastSmokeOverlayAlpha float32
m_flLastSmokeAge float32
m_vLastSmokeOverlayColor Vector
m_nPlayerSmokedFx ParticleIndex_t
m_nPlayerInfernoBodyFx ParticleIndex_t
m_nPlayerInfernoFootFx ParticleIndex_t
m_flNextMagDropTime float32
m_nLastMagDropAttachmentIndex int32
m_vecLastAliveLocalVelocity Vector
m_bGuardianShouldSprayCustomXMark bool
m_hOriginalController CHandle< CCSPlayerController >

C_EnvWindShared

Name Type
m_flStartTime GameTime_t
m_iWindSeed uint32
m_iMinWind uint16
m_iMaxWind uint16
m_windRadius int32
m_iMinGust uint16
m_iMaxGust uint16
m_flMinGustDelay float32
m_flMaxGustDelay float32
m_flGustDuration float32
m_iGustDirChange uint16
m_location Vector
m_iszGustSound int32
m_iWindDir int32
m_flWindSpeed float32
m_currentWindVector Vector
m_CurrentSwayVector Vector
m_PrevSwayVector Vector
m_iInitialWindDir uint16
m_flInitialWindSpeed float32
m_flVariationTime GameTime_t
m_flSwayTime GameTime_t
m_flSimTime GameTime_t
m_flSwitchTime GameTime_t
m_flAveWindSpeed float32
m_bGusting bool
m_flWindAngleVariation float32
m_flWindSpeedVariation float32
m_hEntOwner CHandle< C_BaseEntity >

C_PostProcessingVolume

Name Type
m_hPostSettings CStrongHandle< InfoForResourceTypeCPostProcessingResource >
m_flFadeDuration float32
m_flMinLogExposure float32
m_flMaxLogExposure float32
m_flMinExposure float32
m_flMaxExposure float32
m_flExposureCompensation float32
m_flExposureFadeSpeedUp float32
m_flExposureFadeSpeedDown float32
m_flTonemapEVSmoothingRange float32
m_bMaster bool
m_bExposureControl bool
m_flRate float32
m_flTonemapPercentTarget float32
m_flTonemapPercentBrightPixels float32
m_flTonemapMinAvgLum float32

CCSPlayer_PingServices

Name Type
m_hPlayerPing CHandle< C_BaseEntity >

C_AttributeContainer

Name Type
m_Item C_EconItemView
m_iExternalItemProviderRegisteredToken int32
m_ullRegisteredAsItemID uint64

C_BaseFire

Name Type
m_flScale float32
m_flStartScale float32
m_flScaleTime float32
m_nFlags uint32

CBasePlayerController

Name Type
m_nFinalPredictedTick int32
m_CommandContext C_CommandContext
m_nInButtonsWhichAreToggles uint64
m_nTickBase uint32
m_hPawn CHandle< C_BasePlayerPawn >
m_bKnownTeamMismatch bool
m_hPredictedPawn CHandle< C_BasePlayerPawn >
m_nSplitScreenSlot CSplitScreenSlot
m_hSplitOwner CHandle< CBasePlayerController >
m_hSplitScreenPlayers CUtlVector< CHandle< CBasePlayerController > >
m_bIsHLTV bool
m_iConnected PlayerConnectedState
m_iszPlayerName char[128]
m_steamID uint64
m_bIsLocalPlayerController bool
m_iDesiredFOV uint32

C_DecoyProjectile

Name Type
m_nDecoyShotTick int32
m_nClientLastKnownDecoyShotTick int32
m_flTimeParticleEffectSpawn GameTime_t

C_CSGO_PreviewPlayer

Name Type
m_animgraph CUtlString
m_animgraphCharacterModeString CGlobalSymbol
m_flInitialModelScale float32

CBaseAnimGraphController

Name Type
m_animGraphNetworkedVars CAnimGraphNetworkedVariables
m_bSequenceFinished bool
m_flSoundSyncTime float32
m_nActiveIKChainMask uint32
m_hSequence HSequence
m_flSeqStartTime GameTime_t
m_flSeqFixedCycle float32
m_nAnimLoopMode AnimLoopMode_t
m_flPlaybackRate CNetworkedQuantizedFloat
m_nNotifyState SequenceFinishNotifyState_t
m_bNetworkedAnimationInputsChanged bool
m_bNetworkedSequenceChanged bool
m_bLastUpdateSkipped bool
m_flPrevAnimUpdateTime GameTime_t

C_C4

Name Type
m_szScreenText char[32]
m_activeLightParticleIndex ParticleIndex_t
m_eActiveLightEffect C4LightEffect_t
m_bStartedArming bool
m_fArmedTime GameTime_t
m_bBombPlacedAnimation bool
m_bIsPlantingViaUse bool
m_entitySpottedState EntitySpottedState_t
m_nSpotRules int32
m_bPlayedArmingBeeps bool[7]
m_bBombPlanted bool

CBaseAnimGraph

Name Type
m_bInitiallyPopulateInterpHistory bool
m_bSuppressAnimEventSounds bool
m_bAnimGraphUpdateEnabled bool
m_flMaxSlopeDistance float32
m_vLastSlopeCheckPos Vector
m_bAnimationUpdateScheduled bool
m_vecForce Vector
m_nForceBone int32
m_pClientsideRagdoll CBaseAnimGraph*
m_bBuiltRagdoll bool
m_RagdollPose PhysicsRagdollPose_t
m_bRagdollClientSide bool
m_bHasAnimatedMaterialAttributes bool

C_PathParticleRope

Name Type
m_bStartActive bool
m_flMaxSimulationTime float32
m_iszEffectName CUtlSymbolLarge
m_PathNodes_Name CUtlVector< CUtlSymbolLarge >
m_flParticleSpacing float32
m_flSlack float32
m_flRadius float32
m_ColorTint Color
m_nEffectState int32
m_iEffectIndex CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >
m_PathNodes_Position C_NetworkUtlVectorBase< Vector >
m_PathNodes_TangentIn C_NetworkUtlVectorBase< Vector >
m_PathNodes_TangentOut C_NetworkUtlVectorBase< Vector >
m_PathNodes_Color C_NetworkUtlVectorBase< Vector >
m_PathNodes_PinEnabled C_NetworkUtlVectorBase< bool >
m_PathNodes_RadiusScale C_NetworkUtlVectorBase< float32 >

C_SoundEventAABBEntity

Name Type
m_vMins Vector
m_vMaxs Vector

C_BasePlayerWeapon

Name Type
m_nNextPrimaryAttackTick GameTick_t
m_flNextPrimaryAttackTickRatio float32
m_nNextSecondaryAttackTick GameTick_t
m_flNextSecondaryAttackTickRatio float32
m_iClip1 int32
m_iClip2 int32
m_pReserveAmmo int32[2]

CBasePlayerWeaponVData

Name Type
m_szWorldModel CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_sToolsOnlyOwnerModelName CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_bBuiltRightHanded bool
m_bAllowFlipping bool
m_sMuzzleAttachment CAttachmentNameSymbolWithStorage
m_szMuzzleFlashParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_bLinkedCooldowns bool
m_iFlags ItemFlagTypes_t
m_nPrimaryAmmoType AmmoIndex_t
m_nSecondaryAmmoType AmmoIndex_t
m_iMaxClip1 int32
m_iMaxClip2 int32
m_iDefaultClip1 int32
m_iDefaultClip2 int32
m_bReserveAmmoAsClips bool
m_iWeight int32
m_bAutoSwitchTo bool
m_bAutoSwitchFrom bool
m_iRumbleEffect RumbleEffect_t
m_iSlot int32
m_iPosition int32
m_aShootSounds CUtlOrderedMap< WeaponSound_t, CSoundEventName >

C_Fish

Name Type
m_pos Vector
m_vel Vector
m_angles QAngle
m_localLifeState int32
m_deathDepth float32
m_deathAngle float32
m_buoyancy float32
m_wiggleTimer CountdownTimer
m_wigglePhase float32
m_wiggleRate float32
m_actualPos Vector
m_actualAngles QAngle
m_poolOrigin Vector
m_waterLevel float32
m_gotUpdate bool
m_x float32
m_y float32
m_z float32
m_angle float32
m_errorHistory float32[20]
m_errorHistoryIndex int32
m_errorHistoryCount int32
m_averageError float32

CTimeline

Name Type
m_flValues float32[64]
m_nValueCounts int32[64]
m_nBucketCount int32
m_flInterval float32
m_flFinalValue float32
m_nCompressionType TimelineCompression_t
m_bStopped bool

C_BasePlayerPawn

Name Type
m_pWeaponServices CPlayer_WeaponServices*
m_pItemServices CPlayer_ItemServices*
m_pAutoaimServices CPlayer_AutoaimServices*
m_pObserverServices CPlayer_ObserverServices*
m_pWaterServices CPlayer_WaterServices*
m_pUseServices CPlayer_UseServices*
m_pFlashlightServices CPlayer_FlashlightServices*
m_pCameraServices CPlayer_CameraServices*
m_pMovementServices CPlayer_MovementServices*
m_ServerViewAngleChanges C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t >
m_nHighestConsumedServerViewAngleChangeIndex uint32
v_angle QAngle
v_anglePrevious QAngle
m_iHideHUD uint32
m_skybox3d sky3dparams_t
m_flDeathTime GameTime_t
m_vecPredictionError Vector
m_flPredictionErrorTime GameTime_t
m_vecLastCameraSetupLocalOrigin Vector
m_flLastCameraSetupTime GameTime_t
m_flFOVSensitivityAdjust float32
m_flMouseSensitivity float32
m_vOldOrigin Vector
m_flOldSimulationTime float32
m_nLastExecutedCommandNumber int32
m_nLastExecutedCommandTick int32
m_hController CHandle< CBasePlayerController >
m_bIsSwappingToPredictableController bool

CAttributeManager

Name Type
m_Providers CUtlVector< CHandle< C_BaseEntity > >
m_iReapplyProvisionParity int32
m_hOuter CHandle< C_BaseEntity >
m_bPreventLoopback bool
m_ProviderType attributeprovidertypes_t
m_CachedResults CUtlVector< CAttributeManager::cached_attribute_float_t >

CAnimGraphNetworkedVariables

Name Type
m_PredNetBoolVariables C_NetworkUtlVectorBase< uint32 >
m_PredNetByteVariables C_NetworkUtlVectorBase< uint8 >
m_PredNetUInt16Variables C_NetworkUtlVectorBase< uint16 >
m_PredNetIntVariables C_NetworkUtlVectorBase< int32 >
m_PredNetUInt32Variables C_NetworkUtlVectorBase< uint32 >
m_PredNetUInt64Variables C_NetworkUtlVectorBase< uint64 >
m_PredNetFloatVariables C_NetworkUtlVectorBase< float32 >
m_PredNetVectorVariables C_NetworkUtlVectorBase< Vector >
m_PredNetQuaternionVariables C_NetworkUtlVectorBase< Quaternion >
m_PredNetGlobalSymbolVariables C_NetworkUtlVectorBase< CGlobalSymbol >
m_OwnerOnlyPredNetBoolVariables C_NetworkUtlVectorBase< uint32 >
m_OwnerOnlyPredNetByteVariables C_NetworkUtlVectorBase< uint8 >
m_OwnerOnlyPredNetUInt16Variables C_NetworkUtlVectorBase< uint16 >
m_OwnerOnlyPredNetIntVariables C_NetworkUtlVectorBase< int32 >
m_OwnerOnlyPredNetUInt32Variables C_NetworkUtlVectorBase< uint32 >
m_OwnerOnlyPredNetUInt64Variables C_NetworkUtlVectorBase< uint64 >
m_OwnerOnlyPredNetFloatVariables C_NetworkUtlVectorBase< float32 >
m_OwnerOnlyPredNetVectorVariables C_NetworkUtlVectorBase< Vector >
m_OwnerOnlyPredNetQuaternionVariables C_NetworkUtlVectorBase< Quaternion >
m_OwnerOnlyPredNetGlobalSymbolVariables C_NetworkUtlVectorBase< CGlobalSymbol >
m_nBoolVariablesCount int32
m_nOwnerOnlyBoolVariablesCount int32
m_nRandomSeedOffset int32
m_flLastTeleportTime float32

C_TriggerBuoyancy

Name Type
m_BuoyancyHelper CBuoyancyHelper
m_flFluidDensity float32

C_RopeKeyframe

Name Type
m_LinksTouchingSomething CBitVec< 10 >
m_nLinksTouchingSomething int32
m_bApplyWind bool
m_fPrevLockedPoints int32
m_iForcePointMoveCounter int32
m_bPrevEndPointPos bool[2]
m_vPrevEndPointPos Vector[2]
m_flCurScroll float32
m_flScrollSpeed float32
m_RopeFlags uint16
m_iRopeMaterialModelIndex CStrongHandle< InfoForResourceTypeIMaterial2 >
m_LightValues Vector[10]
m_nSegments uint8
m_hStartPoint CHandle< C_BaseEntity >
m_hEndPoint CHandle< C_BaseEntity >
m_iStartAttachment AttachmentHandle_t
m_iEndAttachment AttachmentHandle_t
m_Subdiv uint8
m_RopeLength int16
m_Slack int16
m_TextureScale float32
m_fLockedPoints uint8
m_nChangeCount uint8
m_Width float32
m_PhysicsDelegate C_RopeKeyframe::CPhysicsDelegate
m_hMaterial CStrongHandle< InfoForResourceTypeIMaterial2 >
m_TextureHeight int32
m_vecImpulse Vector
m_vecPreviousImpulse Vector
m_flCurrentGustTimer float32
m_flCurrentGustLifetime float32
m_flTimeToNextGust float32
m_vWindDir Vector
m_vColorMod Vector
m_vCachedEndPointAttachmentPos Vector[2]
m_vCachedEndPointAttachmentAngle QAngle[2]
m_bConstrainBetweenEndpoints bool
m_bEndPointAttachmentPositionsDirty bitfield:1
m_bEndPointAttachmentAnglesDirty bitfield:1
m_bNewDataThisFrame bitfield:1
m_bPhysicsInitted bitfield:1

C_GradientFog

Name Type
m_hGradientFogTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_flFogStartDistance float32
m_flFogEndDistance float32
m_bHeightFogEnabled bool
m_flFogStartHeight float32
m_flFogEndHeight float32
m_flFarZ float32
m_flFogMaxOpacity float32
m_flFogFalloffExponent float32
m_flFogVerticalExponent float32
m_fogColor Color
m_flFogStrength float32
m_flFadeTime float32
m_bStartDisabled bool
m_bIsEnabled bool
m_bGradientFogNeedsTextures bool

EntitySpottedState_t

Name Type
m_bSpotted bool
m_bSpottedByMask uint32[2]

C_CSGO_TeamPreviewCamera

Name Type
m_nVariant int32
m_bDofEnabled bool
m_flDofNearBlurry float32
m_flDofNearCrisp float32
m_flDofFarCrisp float32
m_flDofFarBlurry float32
m_flDofTiltToGround float32

CCSPlayer_CameraServices

Name Type
m_flDeathCamTilt float32
m_vClientScopeInaccuracy Vector

C_EconWearable

Name Type
m_nForceSkin int32
m_bAlwaysAllow bool

CSMatchStats_t

Name Type
m_iEnemy5Ks int32
m_iEnemy4Ks int32
m_iEnemy3Ks int32
m_iEnemyKnifeKills int32
m_iEnemyTaserKills int32

C_EnvVolumetricFogVolume

Name Type
m_bActive bool
m_vBoxMins Vector
m_vBoxMaxs Vector
m_bStartDisabled bool
m_flStrength float32
m_nFalloffShape int32
m_flFalloffExponent float32
m_flHeightFogDepth float32
m_fHeightFogEdgeWidth float32
m_fIndirectLightStrength float32
m_fSunLightStrength float32
m_fNoiseStrength float32
m_bOverrideIndirectLightStrength bool
m_bOverrideSunLightStrength bool
m_bOverrideNoiseStrength bool
m_bAllowLPVIndirect bool

C_FireSmoke

Name Type
m_nFlameModelIndex int32
m_nFlameFromAboveModelIndex int32
m_flScaleRegister float32
m_flScaleStart float32
m_flScaleEnd float32
m_flScaleTimeStart GameTime_t
m_flScaleTimeEnd GameTime_t
m_flChildFlameSpread float32
m_flClipPerc float32
m_bClipTested bool
m_bFadingOut bool
m_tParticleSpawn TimedEvent
m_pFireOverlay CFireOverlay*

C_EnvCombinedLightProbeVolume

Name Type
m_Entity_Color Color
m_Entity_flBrightness float32
m_Entity_hCubemapTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_bCustomCubemapTexture bool
m_Entity_hLightProbeTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_hLightProbeDirectLightIndicesTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_hLightProbeDirectLightScalarsTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_hLightProbeDirectLightShadowsTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_vBoxMins Vector
m_Entity_vBoxMaxs Vector
m_Entity_bMoveable bool
m_Entity_nHandshake int32
m_Entity_nEnvCubeMapArrayIndex int32
m_Entity_nPriority int32
m_Entity_bStartDisabled bool
m_Entity_flEdgeFadeDist float32
m_Entity_vEdgeFadeDists Vector
m_Entity_nLightProbeSizeX int32
m_Entity_nLightProbeSizeY int32
m_Entity_nLightProbeSizeZ int32
m_Entity_nLightProbeAtlasX int32
m_Entity_nLightProbeAtlasY int32
m_Entity_nLightProbeAtlasZ int32
m_Entity_bEnabled bool

ActiveModelConfig_t

Name Type
m_Handle ModelConfigHandle_t
m_Name CUtlSymbolLarge
m_AssociatedEntities C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > >
m_AssociatedEntityNames C_NetworkUtlVectorBase< CUtlSymbolLarge >

CCSPlayer_BulletServices

Name Type
m_totalHitsOnServer int32

CLogicRelay

Name Type
m_OnTrigger CEntityIOOutput
m_OnSpawn CEntityIOOutput
m_bDisabled bool
m_bWaitForRefire bool
m_bTriggerOnce bool
m_bFastRetrigger bool
m_bPassthoughCaller bool

C_PointCameraVFOV

Name Type
m_flVerticalFOV float32

CCSPlayer_ItemServices

Name Type
m_bHasDefuser bool
m_bHasHelmet bool
m_bHasHeavyArmor bool

C_BarnLight

Name Type
m_bEnabled bool
m_nColorMode int32
m_Color Color
m_flColorTemperature float32
m_flBrightness float32
m_flBrightnessScale float32
m_nDirectLight int32
m_nBakedShadowIndex int32
m_nLuminaireShape int32
m_flLuminaireSize float32
m_flLuminaireAnisotropy float32
m_LightStyleString CUtlString
m_flLightStyleStartTime GameTime_t
m_QueuedLightStyleStrings C_NetworkUtlVectorBase< CUtlString >
m_LightStyleEvents C_NetworkUtlVectorBase< CUtlString >
m_LightStyleTargets C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > >
m_StyleEvent CEntityIOOutput[4]
m_hLightCookie CStrongHandle< InfoForResourceTypeCTextureBase >
m_flShape float32
m_flSoftX float32
m_flSoftY float32
m_flSkirt float32
m_flSkirtNear float32
m_vSizeParams Vector
m_flRange float32
m_vShear Vector
m_nBakeSpecularToCubemaps int32
m_vBakeSpecularToCubemapsSize Vector
m_nCastShadows int32
m_nShadowMapSize int32
m_nShadowPriority int32
m_bContactShadow bool
m_nBounceLight int32
m_flBounceScale float32
m_flMinRoughness float32
m_vAlternateColor Vector
m_fAlternateColorBrightness float32
m_nFog int32
m_flFogStrength float32
m_nFogShadows int32
m_flFogScale float32
m_bFogMixedShadows bool
m_flFadeSizeStart float32
m_flFadeSizeEnd float32
m_flShadowFadeSizeStart float32
m_flShadowFadeSizeEnd float32
m_bPrecomputedFieldsValid bool
m_vPrecomputedBoundsMins Vector
m_vPrecomputedBoundsMaxs Vector
m_vPrecomputedOBBOrigin Vector
m_vPrecomputedOBBAngles QAngle
m_vPrecomputedOBBExtent Vector
m_nPrecomputedSubFrusta int32
m_vPrecomputedOBBOrigin0 Vector
m_vPrecomputedOBBAngles0 QAngle
m_vPrecomputedOBBExtent0 Vector
m_vPrecomputedOBBOrigin1 Vector
m_vPrecomputedOBBAngles1 QAngle
m_vPrecomputedOBBExtent1 Vector
m_vPrecomputedOBBOrigin2 Vector
m_vPrecomputedOBBAngles2 QAngle
m_vPrecomputedOBBExtent2 Vector
m_vPrecomputedOBBOrigin3 Vector
m_vPrecomputedOBBAngles3 QAngle
m_vPrecomputedOBBExtent3 Vector
m_vPrecomputedOBBOrigin4 Vector
m_vPrecomputedOBBAngles4 QAngle
m_vPrecomputedOBBExtent4 Vector
m_vPrecomputedOBBOrigin5 Vector
m_vPrecomputedOBBAngles5 QAngle
m_vPrecomputedOBBExtent5 Vector
m_bInitialBoneSetup bool
m_VisClusters C_NetworkUtlVectorBase< uint16 >

C_TonemapController2

Name Type
m_flAutoExposureMin float32
m_flAutoExposureMax float32
m_flTonemapPercentTarget float32
m_flTonemapPercentBrightPixels float32
m_flTonemapMinAvgLum float32
m_flExposureAdaptationSpeedUp float32
m_flExposureAdaptationSpeedDown float32
m_flTonemapEVSmoothingRange float32

CFuncWater

Name Type
m_BuoyancyHelper CBuoyancyHelper

C_EconEntity

Name Type
m_flFlexDelayTime float32
m_flFlexDelayedWeight float32*
m_bAttributesInitialized bool
m_AttributeManager C_AttributeContainer
m_OriginalOwnerXuidLow uint32
m_OriginalOwnerXuidHigh uint32
m_nFallbackPaintKit int32
m_nFallbackSeed int32
m_flFallbackWear float32
m_nFallbackStatTrak int32
m_bClientside bool
m_bParticleSystemsCreated bool
m_vecAttachedParticles CUtlVector< int32 >
m_hViewmodelAttachment CHandle< CBaseAnimGraph >
m_iOldTeam int32
m_bAttachmentDirty bool
m_nUnloadedModelIndex int32
m_iNumOwnerValidationRetries int32
m_hOldProvidee CHandle< C_BaseEntity >
m_vecAttachedModels CUtlVector< C_EconEntity::AttachedModelData_t >

C_RectLight

Name Type
m_bShowLight bool

C_ParticleSystem

Name Type
m_szSnapshotFileName char[512]
m_bActive bool
m_bFrozen bool
m_flFreezeTransitionDuration float32
m_nStopType int32
m_bAnimateDuringGameplayPause bool
m_iEffectIndex CStrongHandle< InfoForResourceTypeIParticleSystemDefinition >
m_flStartTime GameTime_t
m_flPreSimTime float32
m_vServerControlPoints Vector[4]
m_iServerControlPointAssignments uint8[4]
m_hControlPointEnts CHandle< C_BaseEntity >[64]
m_bNoSave bool
m_bNoFreeze bool
m_bNoRamp bool
m_bStartActive bool
m_iszEffectName CUtlSymbolLarge
m_iszControlPointNames CUtlSymbolLarge[64]
m_nDataCP int32
m_vecDataCPValue Vector
m_nTintCP int32
m_clrTint Color
m_bOldActive bool
m_bOldFrozen bool

C_CSGameRulesProxy

Name Type
m_pGameRules C_CSGameRules*

CPlayer_ObserverServices

Name Type
m_iObserverMode uint8
m_hObserverTarget CHandle< C_BaseEntity >
m_iObserverLastMode ObserverMode_t
m_bForcedObserverMode bool
m_flObserverChaseDistance float32
m_flObserverChaseDistanceCalcTime GameTime_t

SequenceHistory_t

Name Type
m_hSequence HSequence
m_flSeqStartTime GameTime_t
m_flSeqFixedCycle float32
m_nSeqLoopMode AnimLoopMode_t
m_flPlaybackRate float32
m_flCyclesPerSecond float32

C_Multimeter

Name Type
m_hTargetC4 CHandle< C_PlantedC4 >

C_CsmFovOverride

Name Type
m_cameraName CUtlString
m_flCsmFovOverrideValue float32

C_EnvDecal

Name Type
m_hDecalMaterial CStrongHandle< InfoForResourceTypeIMaterial2 >
m_flWidth float32
m_flHeight float32
m_flDepth float32
m_nRenderOrder uint32
m_bProjectOnWorld bool
m_bProjectOnCharacters bool
m_bProjectOnWater bool
m_flDepthSortBias float32

C_ColorCorrection

Name Type
m_vecOrigin Vector
m_MinFalloff float32
m_MaxFalloff float32
m_flFadeInDuration float32
m_flFadeOutDuration float32
m_flMaxWeight float32
m_flCurWeight float32
m_netlookupFilename char[512]
m_bEnabled bool
m_bMaster bool
m_bClientSide bool
m_bExclusive bool
m_bEnabledOnClient bool[1]
m_flCurWeightOnClient float32[1]
m_bFadingIn bool[1]
m_flFadeStartWeight float32[1]
m_flFadeStartTime float32[1]
m_flFadeDuration float32[1]

CModelState

Name Type
m_hModel CStrongHandle< InfoForResourceTypeCModel >
m_ModelName CUtlSymbolLarge
m_bClientClothCreationSuppressed bool
m_MeshGroupMask uint64
m_nIdealMotionType int8
m_nForceLOD int8
m_nClothUpdateFlags int8

C_EconEntity::AttachedModelData_t

Name Type
m_iModelDisplayFlags int32

CAttributeList

Name Type
m_Attributes C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute >
m_pManager CAttributeManager*

C_BaseDoor

Name Type
m_bIsUsable bool

CGrenadeTracer

Name Type
m_flTracerDuration float32
m_nType GrenadeType_t

CBombTarget

Name Type
m_bBombPlantedHere bool

C_PointClientUIDialog

Name Type
m_hActivator CHandle< C_BaseEntity >
m_bStartEnabled bool

CCSGameModeRules_ArmsRace

Name Type
m_WeaponSequence C_NetworkUtlVectorBase< CUtlString >

CPointChildModifier

Name Type
m_bOrphanInsteadOfDeletingChildrenOnRemove bool

CDamageRecord

Name Type
m_PlayerDamager CHandle< C_CSPlayerPawn >
m_PlayerRecipient CHandle< C_CSPlayerPawn >
m_hPlayerControllerDamager CHandle< CCSPlayerController >
m_hPlayerControllerRecipient CHandle< CCSPlayerController >
m_szPlayerDamagerName CUtlString
m_szPlayerRecipientName CUtlString
m_DamagerXuid uint64
m_RecipientXuid uint64
m_iBulletsDamage int32
m_iDamage int32
m_iActualHealthRemoved int32
m_iNumHits int32
m_iLastBulletUpdate int32
m_bIsOtherEnemy bool
m_killType EKillTypes_t

CCSPlayerController_DamageServices

Name Type
m_nSendUpdate int32
m_DamageList C_UtlVectorEmbeddedNetworkVar< CDamageRecord >

CRenderComponent

Name Type
__m_pChainEntity CNetworkVarChainer
m_bIsRenderingWithViewModels bool
m_nSplitscreenFlags uint32
m_bEnableRendering bool
m_bInterpolationReadyToDraw bool

CEnvSoundscapeProxy

Name Type
m_MainSoundscapeName CUtlSymbolLarge

C_SoundEventOBBEntity

Name Type
m_vMins Vector
m_vMaxs Vector

CLightComponent

Name Type
__m_pChainEntity CNetworkVarChainer
m_Color Color
m_SecondaryColor Color
m_flBrightness float32
m_flBrightnessScale float32
m_flBrightnessMult float32
m_flRange float32
m_flFalloff float32
m_flAttenuation0 float32
m_flAttenuation1 float32
m_flAttenuation2 float32
m_flTheta float32
m_flPhi float32
m_hLightCookie CStrongHandle< InfoForResourceTypeCTextureBase >
m_nCascades int32
m_nCastShadows int32
m_nShadowWidth int32
m_nShadowHeight int32
m_bRenderDiffuse bool
m_nRenderSpecular int32
m_bRenderTransmissive bool
m_flOrthoLightWidth float32
m_flOrthoLightHeight float32
m_nStyle int32
m_Pattern CUtlString
m_nCascadeRenderStaticObjects int32
m_flShadowCascadeCrossFade float32
m_flShadowCascadeDistanceFade float32
m_flShadowCascadeDistance0 float32
m_flShadowCascadeDistance1 float32
m_flShadowCascadeDistance2 float32
m_flShadowCascadeDistance3 float32
m_nShadowCascadeResolution0 int32
m_nShadowCascadeResolution1 int32
m_nShadowCascadeResolution2 int32
m_nShadowCascadeResolution3 int32
m_bUsesBakedShadowing bool
m_nShadowPriority int32
m_nBakedShadowIndex int32
m_bRenderToCubemaps bool
m_nDirectLight int32
m_nIndirectLight int32
m_flFadeMinDist float32
m_flFadeMaxDist float32
m_flShadowFadeMinDist float32
m_flShadowFadeMaxDist float32
m_bEnabled bool
m_bFlicker bool
m_bPrecomputedFieldsValid bool
m_vPrecomputedBoundsMins Vector
m_vPrecomputedBoundsMaxs Vector
m_vPrecomputedOBBOrigin Vector
m_vPrecomputedOBBAngles QAngle
m_vPrecomputedOBBExtent Vector
m_flPrecomputedMaxRange float32
m_nFogLightingMode int32
m_flFogContributionStength float32
m_flNearClipPlane float32
m_SkyColor Color
m_flSkyIntensity float32
m_SkyAmbientBounce Color
m_bUseSecondaryColor bool
m_bMixedShadows bool
m_flLightStyleStartTime GameTime_t
m_flCapsuleLength float32
m_flMinRoughness float32

C_EconItemView

Name Type
m_bInventoryImageRgbaRequested bool
m_bInventoryImageTriedCache bool
m_nInventoryImageRgbaWidth int32
m_nInventoryImageRgbaHeight int32
m_szCurrentLoadCachedFileName char[260]
m_bRestoreCustomMaterialAfterPrecache bool
m_iItemDefinitionIndex uint16
m_iEntityQuality int32
m_iEntityLevel uint32
m_iItemID uint64
m_iItemIDHigh uint32
m_iItemIDLow uint32
m_iAccountID uint32
m_iInventoryPosition uint32
m_bInitialized bool
m_bDisallowSOC bool
m_bIsStoreItem bool
m_bIsTradeItem bool
m_iEntityQuantity int32
m_iRarityOverride int32
m_iQualityOverride int32
m_iOriginOverride int32
m_unClientFlags uint8
m_unOverrideStyle uint8
m_AttributeList CAttributeList
m_NetworkedDynamicAttributes CAttributeList
m_szCustomName char[161]
m_szCustomNameOverride char[161]
m_bInitializedTags bool

C_HandleTest

Name Type
m_Handle CHandle< C_BaseEntity >
m_bSendHandle bool

C_EnvWindClientside

Name Type
m_EnvWindShared C_EnvWindShared

C_WeaponShield

Name Type
m_flDisplayHealth float32

C_PointClientUIWorldTextPanel

Name Type
m_messageText char[512]

CPlayer_MovementServices

Name Type
m_nImpulse int32
m_nButtons CInButtonState
m_nQueuedButtonDownMask uint64
m_nQueuedButtonChangeMask uint64
m_nButtonDoublePressed uint64
m_pButtonPressedCmdNumber uint32[64]
m_nLastCommandNumberProcessed uint32
m_nToggleButtonDownMask uint64
m_flMaxspeed float32
m_arrForceSubtickMoveWhen float32[4]
m_flForwardMove float32
m_flLeftMove float32
m_flUpMove float32
m_vecLastMovementImpulses Vector
m_vecOldViewAngles QAngle

CEnvSoundscape

Name Type
m_OnPlay CEntityIOOutput
m_flRadius float32
m_soundEventName CUtlSymbolLarge
m_bOverrideWithEvent bool
m_soundscapeIndex int32
m_soundscapeEntityListId int32
m_positionNames CUtlSymbolLarge[8]
m_hProxySoundscape CHandle< CEnvSoundscape >
m_bDisabled bool
m_soundscapeName CUtlSymbolLarge
m_soundEventHash uint32

CBasePlayerVData

Name Type
m_sModelName CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_flHeadDamageMultiplier CSkillFloat
m_flChestDamageMultiplier CSkillFloat
m_flStomachDamageMultiplier CSkillFloat
m_flArmDamageMultiplier CSkillFloat
m_flLegDamageMultiplier CSkillFloat
m_flHoldBreathTime float32
m_flDrowningDamageInterval float32
m_nDrowningDamageInitial int32
m_nDrowningDamageMax int32
m_nWaterSpeed int32
m_flUseRange float32
m_flUseAngleTolerance float32
m_flCrouchTime float32

CCSPlayerController_InGameMoneyServices

Name Type
m_iAccount int32
m_iStartAccount int32
m_iTotalCashSpent int32
m_iCashSpentThisRound int32

C_EnvWindShared::WindVariationEvent_t

Name Type
m_flWindAngleVariation float32
m_flWindSpeedVariation float32

C_EnvParticleGlow

Name Type
m_flAlphaScale float32
m_flRadiusScale float32
m_flSelfIllumScale float32
m_ColorTint Color
m_hTextureOverride CStrongHandle< InfoForResourceTypeCTextureBase >

C_SoundEventEntity

Name Type
m_bStartOnSpawn bool
m_bToLocalPlayer bool
m_bStopOnNew bool
m_bSaveRestore bool
m_bSavedIsPlaying bool
m_flSavedElapsedTime float32
m_iszSourceEntityName CUtlSymbolLarge
m_iszAttachmentName CUtlSymbolLarge
m_onGUIDChanged CEntityOutputTemplate< uint64 >
m_onSoundFinished CEntityIOOutput
m_flClientCullRadius float32
m_iszSoundName CUtlSymbolLarge
m_hSource CEntityHandle
m_nEntityIndexSelection int32
m_bClientSideOnly bitfield:1

C_Sun

Name Type
m_fxSSSunFlareEffectIndex ParticleIndex_t
m_fxSunFlareEffectIndex ParticleIndex_t
m_fdistNormalize float32
m_vSunPos Vector
m_vDirection Vector
m_iszEffectName CUtlSymbolLarge
m_iszSSEffectName CUtlSymbolLarge
m_clrOverlay Color
m_bOn bool
m_bmaxColor bool
m_flSize float32
m_flHazeScale float32
m_flRotation float32
m_flHDRColorScale float32
m_flAlphaHaze float32
m_flAlphaScale float32
m_flAlphaHdr float32
m_flFarZScale float32

CCSPlayerController_ActionTrackingServices

Name Type
m_perRoundStats C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t >
m_matchStats CSMatchStats_t
m_iNumRoundKills int32
m_iNumRoundKillsHeadshots int32
m_unTotalRoundDamageDealt uint32

CHitboxComponent

Name Type
m_bvDisabledHitGroups uint32[1]

C_ColorCorrectionVolume

Name Type
m_LastEnterWeight float32
m_LastEnterTime float32
m_LastExitWeight float32
m_LastExitTime float32
m_bEnabled bool
m_MaxWeight float32
m_FadeDuration float32
m_Weight float32
m_lookupFilename char[512]

C_BulletHitModel

Name Type
m_matLocal matrix3x4_t
m_iBoneIndex int32
m_hPlayerParent CHandle< C_BaseEntity >
m_bIsHit bool
m_flTimeCreated float32
m_vecStartPos Vector

C_MapVetoPickController

Name Type
m_nDraftType int32
m_nTeamWinningCoinToss int32
m_nTeamWithFirstChoice int32[64]
m_nVoteMapIdsList int32[7]
m_nAccountIDs int32[64]
m_nMapId0 int32[64]
m_nMapId1 int32[64]
m_nMapId2 int32[64]
m_nMapId3 int32[64]
m_nMapId4 int32[64]
m_nMapId5 int32[64]
m_nStartingSide0 int32[64]
m_nCurrentPhase int32
m_nPhaseStartTick int32
m_nPhaseDurationTicks int32
m_nPostDataUpdateTick int32
m_bDisabledHud bool

C_OmniLight

Name Type
m_flInnerAngle float32
m_flOuterAngle float32
m_bShowLight bool

WeaponPurchaseTracker_t

Name Type
m_weaponPurchases C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t >

C_RetakeGameRules

Name Type
m_nMatchSeed int32
m_bBlockersPresent bool
m_bRoundInProgress bool
m_iFirstSecondHalfRound int32
m_iBombSite int32

EngineCountdownTimer

Name Type
m_duration float32
m_timestamp float32
m_timescale float32

C_BaseFlex::Emphasized_Phoneme

Name Type
m_sClassName CUtlString
m_flAmount float32
m_bRequired bool
m_bBasechecked bool
m_bValid bool

IntervalTimer

Name Type
m_timestamp GameTime_t
m_nWorldGroupId WorldGroupId_t

C_FuncLadder

Name Type
m_vecLadderDir Vector
m_Dismounts CUtlVector< CHandle< C_InfoLadderDismount > >
m_vecLocalTop Vector
m_vecPlayerMountPositionTop Vector
m_vecPlayerMountPositionBottom Vector
m_flAutoRideSpeed float32
m_bDisabled bool
m_bFakeLadder bool
m_bHasSlack bool

CPlayer_WeaponServices

Name Type
m_hMyWeapons C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > >
m_hActiveWeapon CHandle< C_BasePlayerWeapon >
m_hLastWeapon CHandle< C_BasePlayerWeapon >
m_iAmmo uint16[32]

CAttributeManager::cached_attribute_float_t

Name Type
flIn float32
iAttribHook CUtlSymbolLarge
flOut float32

C_BaseGrenade

Name Type
m_bHasWarnedAI bool
m_bIsSmokeGrenade bool
m_bIsLive bool
m_DmgRadius float32
m_flDetonateTime GameTime_t
m_flWarnAITime float32
m_flDamage float32
m_iszBounceSound CUtlSymbolLarge
m_ExplosionSound CUtlString
m_hThrower CHandle< C_CSPlayerPawn >
m_flNextAttack GameTime_t
m_hOriginalThrower CHandle< C_CSPlayerPawn >

CCSGameModeRules

Name Type
__m_pChainEntity CNetworkVarChainer

VPhysicsCollisionAttribute_t

Name Type
m_nInteractsAs uint64
m_nInteractsWith uint64
m_nInteractsExclude uint64
m_nEntityId uint32
m_nOwnerId uint32
m_nHierarchyId uint16
m_nCollisionGroup uint8
m_nCollisionFunctionMask uint8

C_EnvVolumetricFogController

Name Type
m_flScattering float32
m_flAnisotropy float32
m_flFadeSpeed float32
m_flDrawDistance float32
m_flFadeInStart float32
m_flFadeInEnd float32
m_flIndirectStrength float32
m_nVolumeDepth int32
m_fFirstVolumeSliceThickness float32
m_nIndirectTextureDimX int32
m_nIndirectTextureDimY int32
m_nIndirectTextureDimZ int32
m_vBoxMins Vector
m_vBoxMaxs Vector
m_bActive bool
m_flStartAnisoTime GameTime_t
m_flStartScatterTime GameTime_t
m_flStartDrawDistanceTime GameTime_t
m_flStartAnisotropy float32
m_flStartScattering float32
m_flStartDrawDistance float32
m_flDefaultAnisotropy float32
m_flDefaultScattering float32
m_flDefaultDrawDistance float32
m_bStartDisabled bool
m_bEnableIndirect bool
m_bIndirectUseLPVs bool
m_bIsMaster bool
m_hFogIndirectTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_nForceRefreshCount int32
m_fNoiseSpeed float32
m_fNoiseStrength float32
m_vNoiseScale Vector
m_bFirstTime bool

C_PointCommentaryNode

Name Type
m_bActive bool
m_bWasActive bool
m_flEndTime GameTime_t
m_flStartTime GameTime_t
m_flStartTimeInCommentary float32
m_iszCommentaryFile CUtlSymbolLarge
m_iszTitle CUtlSymbolLarge
m_iszSpeakers CUtlSymbolLarge
m_iNodeNumber int32
m_iNodeNumberMax int32
m_bListenedTo bool
m_hViewPosition CHandle< C_BaseEntity >
m_bRestartAfterRestore bool

audioparams_t

Name Type
localSound Vector[8]
soundscapeIndex int32
localBits uint8
soundscapeEntityListIndex int32
soundEventHash uint32

C_InfoVisibilityBox

Name Type
m_nMode int32
m_vBoxSize Vector
m_bEnabled bool

C_FireSprite

Name Type
m_vecMoveDir Vector
m_bFadeFromAbove bool

C_Precipitation

Name Type
m_flDensity float32
m_flParticleInnerDist float32
m_pParticleDef char*
m_tParticlePrecipTraceTimer TimedEvent[1]
m_bActiveParticlePrecipEmitter bool[1]
m_bParticlePrecipInitialized bool
m_bHasSimulatedSinceLastSceneObjectUpdate bool
m_nAvailableSheetSequencesMaxIndex int32

CPrecipitationVData

Name Type
m_szParticlePrecipitationEffect CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_flInnerDistance float32
m_nAttachType ParticleAttachment_t
m_bBatchSameVolumeType bool
m_nRTEnvCP int32
m_nRTEnvCPComponent int32
m_szModifier CUtlString

CBuoyancyHelper

Name Type
m_nFluidType CUtlStringToken
m_flFluidDensity float32
m_vecFractionOfWheelSubmergedForWheelFriction CUtlVector< float32 >
m_vecWheelFrictionScales CUtlVector< float32 >
m_vecFractionOfWheelSubmergedForWheelDrag CUtlVector< float32 >
m_vecWheelDrag CUtlVector< float32 >

C_BaseClientUIEntity

Name Type
m_bEnabled bool
m_DialogXMLName CUtlSymbolLarge
m_PanelClassName CUtlSymbolLarge
m_PanelID CUtlSymbolLarge

C_FuncTrackTrain

Name Type
m_nLongAxis int32
m_flRadius float32
m_flLineLength float32

CCSPlayer_ActionTrackingServices

Name Type
m_hLastWeaponBeforeC4AutoSwitch CHandle< C_BasePlayerWeapon >
m_bIsRescuing bool
m_weaponPurchasesThisMatch WeaponPurchaseTracker_t
m_weaponPurchasesThisRound WeaponPurchaseTracker_t

shard_model_desc_t

Name Type
m_nModelID int32
m_hMaterialBase CStrongHandle< InfoForResourceTypeIMaterial2 >
m_hMaterialDamageOverlay CStrongHandle< InfoForResourceTypeIMaterial2 >
m_solid ShardSolid_t
m_vecPanelSize Vector2D
m_vecStressPositionA Vector2D
m_vecStressPositionB Vector2D
m_vecPanelVertices C_NetworkUtlVectorBase< Vector2D >
m_vInitialPanelVertices C_NetworkUtlVectorBase< Vector4D >
m_flGlassHalfThickness float32
m_bHasParent bool
m_bParentFrozen bool
m_SurfacePropStringToken CUtlStringToken

C_SceneEntity::QueuedEvents_t

Name Type
starttime float32

CBaseProp

Name Type
m_bModelOverrodeBlockLOS bool
m_iShapeType int32
m_bConformToCollisionBounds bool
m_mPreferredCatchTransform matrix3x4_t

CPointTemplate

Name Type
m_iszWorldName CUtlSymbolLarge
m_iszSource2EntityLumpName CUtlSymbolLarge
m_iszEntityFilterName CUtlSymbolLarge
m_flTimeoutInterval float32
m_bAsynchronouslySpawnEntities bool
m_pOutputOnSpawned CEntityIOOutput
m_clientOnlyEntityBehavior PointTemplateClientOnlyEntityBehavior_t
m_ownerSpawnGroupType PointTemplateOwnerSpawnGroupType_t
m_createdSpawnGroupHandles CUtlVector< uint32 >
m_SpawnedEntityHandles CUtlVector< CEntityHandle >
m_ScriptSpawnCallback HSCRIPT
m_ScriptCallbackScope HSCRIPT

C_CSGO_PreviewModel

Name Type
m_animgraph CUtlString
m_animgraphCharacterModeString CGlobalSymbol
m_defaultAnim CUtlString
m_nDefaultAnimLoopMode AnimLoopMode_t
m_flInitialModelScale float32
m_sInitialWeaponState CUtlString

CInfoDynamicShadowHint

Name Type
m_bDisabled bool
m_flRange float32
m_nImportance int32
m_nLightChoice int32
m_hLight CHandle< C_BaseEntity >

CGlowProperty

Name Type
m_fGlowColor Vector
m_iGlowType int32
m_iGlowTeam int32
m_nGlowRange int32
m_nGlowRangeMin int32
m_glowColorOverride Color
m_bFlashing bool
m_flGlowTime float32
m_flGlowStartTime float32
m_bEligibleForScreenHighlight bool
m_bGlowing bool

C_TriggerPhysics

Name Type
m_gravityScale float32
m_linearLimit float32
m_linearDamping float32
m_angularLimit float32
m_angularDamping float32
m_linearForce float32
m_flFrequency float32
m_flDampingRatio float32
m_vecLinearForcePointAt Vector
m_bCollapseToForcePoint bool
m_vecLinearForcePointAtWorld Vector
m_vecLinearForceDirection Vector
m_bConvertToDebrisWhenPossible bool

CCSPlayer_HostageServices

Name Type
m_hCarriedHostage CHandle< C_BaseEntity >
m_hCarriedHostageProp CHandle< C_BaseEntity >

C_EnvCubemap

Name Type
m_Entity_hCubemapTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_Entity_bCustomCubemapTexture bool
m_Entity_flInfluenceRadius float32
m_Entity_vBoxProjectMins Vector
m_Entity_vBoxProjectMaxs Vector
m_Entity_bMoveable bool
m_Entity_nHandshake int32
m_Entity_nEnvCubeMapArrayIndex int32
m_Entity_nPriority int32
m_Entity_flEdgeFadeDist float32
m_Entity_vEdgeFadeDists Vector
m_Entity_flDiffuseScale float32
m_Entity_bStartDisabled bool
m_Entity_bDefaultEnvMap bool
m_Entity_bDefaultSpecEnvMap bool
m_Entity_bIndoorCubeMap bool
m_Entity_bCopyDiffuseFromDefaultCubemap bool
m_Entity_bEnabled bool

C_PredictedViewModel

Name Type
m_vPredictedLagOffset Vector
m_targetSpeed QAngle
m_currentSpeed QAngle

C_PointValueRemapper

Name Type
m_bDisabled bool
m_bDisabledOld bool
m_bUpdateOnClient bool
m_nInputType ValueRemapperInputType_t
m_hRemapLineStart CHandle< C_BaseEntity >
m_hRemapLineEnd CHandle< C_BaseEntity >
m_flMaximumChangePerSecond float32
m_flDisengageDistance float32
m_flEngageDistance float32
m_bRequiresUseKey bool
m_nOutputType ValueRemapperOutputType_t
m_hOutputEntities C_NetworkUtlVectorBase< CHandle< C_BaseEntity > >
m_nHapticsType ValueRemapperHapticsType_t
m_nMomentumType ValueRemapperMomentumType_t
m_flMomentumModifier float32
m_flSnapValue float32
m_flCurrentMomentum float32
m_nRatchetType ValueRemapperRatchetType_t
m_flRatchetOffset float32
m_flInputOffset float32
m_bEngaged bool
m_bFirstUpdate bool
m_flPreviousValue float32
m_flPreviousUpdateTickTime GameTime_t
m_vecPreviousTestPoint Vector

C_Knife

Name Type
m_bFirstAttack bool

C_ItemDogtags

Name Type
m_OwningPlayer CHandle< C_CSPlayerPawn >
m_KillingPlayer CHandle< C_CSPlayerPawn >

C_SoundOpvarSetPointBase

Name Type
m_iszStackName CUtlSymbolLarge
m_iszOperatorName CUtlSymbolLarge
m_iszOpvarName CUtlSymbolLarge
m_iOpvarIndex int32
m_bUseAutoCompare bool

CCSPlayer_BuyServices

Name Type
m_vecSellbackPurchaseEntries C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t >

C_WeaponTaser

Name Type
m_fFireTime GameTime_t
m_nLastAttackTick int32

C_Fists

Name Type
m_bPlayingUninterruptableAct bool
m_nUninterruptableActivity PlayerAnimEvent_t

CInfoDynamicShadowHintBox

Name Type
m_vBoxMins Vector
m_vBoxMaxs Vector

C_EnvCubemapFog

Name Type
m_flEndDistance float32
m_flStartDistance float32
m_flFogFalloffExponent float32
m_bHeightFogEnabled bool
m_flFogHeightWidth float32
m_flFogHeightEnd float32
m_flFogHeightStart float32
m_flFogHeightExponent float32
m_flLODBias float32
m_bActive bool
m_bStartDisabled bool
m_flFogMaxOpacity float32
m_nCubemapSourceType int32
m_hSkyMaterial CStrongHandle< InfoForResourceTypeIMaterial2 >
m_iszSkyEntity CUtlSymbolLarge
m_hFogCubemapTexture CStrongHandle< InfoForResourceTypeCTextureBase >
m_bHasHeightFogEnd bool
m_bFirstTime bool

CCollisionProperty

Name Type
m_collisionAttribute VPhysicsCollisionAttribute_t
m_vecMins Vector
m_vecMaxs Vector
m_usSolidFlags uint8
m_nSolidType SolidType_t
m_triggerBloat uint8
m_nSurroundType SurroundingBoundsType_t
m_CollisionGroup uint8
m_nEnablePhysics uint8
m_flBoundingRadius float32
m_vecSpecifiedSurroundingMins Vector
m_vecSpecifiedSurroundingMaxs Vector
m_vecSurroundingMaxs Vector
m_vecSurroundingMins Vector
m_vCapsuleCenter1 Vector
m_vCapsuleCenter2 Vector
m_flCapsuleRadius float32

CNetworkedSequenceOperation

Name Type
m_hSequence HSequence
m_flPrevCycle float32
m_flCycle float32
m_flWeight CNetworkedQuantizedFloat
m_bSequenceChangeNetworked bool
m_bDiscontinuity bool
m_flPrevCycleFromDiscontinuity float32
m_flPrevCycleForAnimEventDetection float32

C_PlayerSprayDecal

Name Type
m_nUniqueID int32
m_unAccountID uint32
m_unTraceID uint32
m_rtGcTime uint32
m_vecEndPos Vector
m_vecStart Vector
m_vecLeft Vector
m_vecNormal Vector
m_nPlayer int32
m_nEntity int32
m_nHitbox int32
m_flCreationTime float32
m_nTintID int32
m_nVersion uint8
m_ubSignature uint8[128]
m_SprayRenderHelper CPlayerSprayDecalRenderHelper

EntityRenderAttribute_t

Name Type
m_ID CUtlStringToken
m_Values Vector4D

C_ShatterGlassShardPhysics

Name Type
m_ShardDesc shard_model_desc_t

C_LightEntity

Name Type
m_CLightComponent CLightComponent*

C_PlayerVisibility

Name Type
m_flVisibilityStrength float32
m_flFogDistanceMultiplier float32
m_flFogMaxDensityMultiplier float32
m_flFadeTime float32
m_bStartDisabled bool
m_bIsEnabled bool

fogparams_t

Name Type
dirPrimary Vector
colorPrimary Color
colorSecondary Color
colorPrimaryLerpTo Color
colorSecondaryLerpTo Color
start float32
end float32
farz float32
maxdensity float32
exponent float32
HDRColorScale float32
skyboxFogFactor float32
skyboxFogFactorLerpTo float32
startLerpTo float32
endLerpTo float32
maxdensityLerpTo float32
lerptime GameTime_t
duration float32
blendtobackground float32
scattering float32
locallightscale float32
enable bool
blend bool
m_bNoReflectionFog bool
m_bPadding bool

C_BaseFlex

Name Type
m_flexWeight C_NetworkUtlVectorBase< float32 >
m_vLookTargetPosition Vector
m_blinktoggle bool
m_nLastFlexUpdateFrameCount int32
m_CachedViewTarget Vector
m_nNextSceneEventId SceneEventId_t
m_iBlink int32
m_blinktime float32
m_prevblinktoggle bool
m_iJawOpen int32
m_flJawOpenAmount float32
m_flBlinkAmount float32
m_iMouthAttachment AttachmentHandle_t
m_iEyeAttachment AttachmentHandle_t
m_bResetFlexWeightsOnModelChange bool
m_nEyeOcclusionRendererBone int32
m_mEyeOcclusionRendererCameraToBoneTransform matrix3x4_t
m_vEyeOcclusionRendererHalfExtent Vector
m_PhonemeClasses C_BaseFlex::Emphasized_Phoneme[3]

C_EnvSky

Name Type
m_hSkyMaterial CStrongHandle< InfoForResourceTypeIMaterial2 >
m_hSkyMaterialLightingOnly CStrongHandle< InfoForResourceTypeIMaterial2 >
m_bStartDisabled bool
m_vTintColor Color
m_vTintColorLightingOnly Color
m_flBrightnessScale float32
m_nFogType int32
m_flFogMinStart float32
m_flFogMinEnd float32
m_flFogMaxStart float32
m_flFogMaxEnd float32
m_bEnabled bool

C_DynamicProp

Name Type
m_bUseHitboxesForRenderBox bool
m_bUseAnimGraph bool
m_pOutputAnimBegun CEntityIOOutput
m_pOutputAnimOver CEntityIOOutput
m_pOutputAnimLoopCycleOver CEntityIOOutput
m_OnAnimReachedStart CEntityIOOutput
m_OnAnimReachedEnd CEntityIOOutput
m_iszIdleAnim CUtlSymbolLarge
m_nIdleAnimLoopMode AnimLoopMode_t
m_bRandomizeCycle bool
m_bStartDisabled bool
m_bFiredStartEndOutput bool
m_bForceNpcExclude bool
m_bCreateNonSolid bool
m_bIsOverrideProp bool
m_iInitialGlowState int32
m_nGlowRange int32
m_nGlowRangeMin int32
m_glowColor Color
m_nGlowTeam int32
m_iCachedFrameCount int32
m_vecCachedRenderMins Vector
m_vecCachedRenderMaxs Vector

CPropDataComponent

Name Type
m_flDmgModBullet float32
m_flDmgModClub float32
m_flDmgModExplosive float32
m_flDmgModFire float32
m_iszPhysicsDamageTableName CUtlSymbolLarge
m_iszBasePropData CUtlSymbolLarge
m_nInteractions int32
m_bSpawnMotionDisabled bool
m_nDisableTakePhysicsDamageSpawnFlag int32
m_nMotionDisabledSpawnFlag int32

C_KeychainModule

Name Type
m_nKeychainDefID uint32
m_nKeychainSeed uint32

CCitadelSoundOpvarSetOBB

Name Type
m_iszStackName CUtlSymbolLarge
m_iszOperatorName CUtlSymbolLarge
m_iszOpvarName CUtlSymbolLarge
m_vDistanceInnerMins Vector
m_vDistanceInnerMaxs Vector
m_vDistanceOuterMins Vector
m_vDistanceOuterMaxs Vector
m_nAABBDirection int32

SellbackPurchaseEntry_t

Name Type
m_unDefIdx uint16
m_nCost int32
m_nPrevArmor int32
m_bPrevHelmet bool
m_hItem CEntityHandle

C_LocalTempEntity

Name Type
flags int32
die GameTime_t
m_flFrameMax float32
x float32
y float32
fadeSpeed float32
bounceFactor float32
hitSound int32
priority int32
tentOffset Vector
m_vecTempEntAngVelocity QAngle
tempent_renderamt int32
m_vecNormal Vector
m_flSpriteScale float32
m_nFlickerFrame int32
m_flFrameRate float32
m_flFrame float32
m_pszImpactEffect char*
m_pszParticleEffect char*
m_bParticleCollision bool
m_iLastCollisionFrame int32
m_vLastCollisionOrigin Vector
m_vecTempEntVelocity Vector
m_vecPrevAbsOrigin Vector
m_vecTempEntAcceleration Vector

C_EnvWindShared::WindAveEvent_t

Name Type
m_flStartWindSpeed float32
m_flAveWindSpeed float32

C_MolotovProjectile

Name Type
m_bIsIncGrenade bool

CInfoOffscreenPanoramaTexture

Name Type
m_bDisabled bool
m_nResolutionX int32
m_nResolutionY int32
m_szLayoutFileName CUtlSymbolLarge
m_RenderAttrName CUtlSymbolLarge
m_TargetEntities C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > >
m_nTargetChangeCount int32
m_vecCSSClasses C_NetworkUtlVectorBase< CUtlSymbolLarge >
m_bCheckCSSClasses bool

C_DynamicLight

Name Type
m_Flags uint8
m_LightStyle uint8
m_Radius float32
m_Exponent int32
m_InnerAngle float32
m_OuterAngle float32
m_SpotRadius float32

C_CSWeaponBase

Name Type
m_flFireSequenceStartTime float32
m_nFireSequenceStartTimeChange int32
m_nFireSequenceStartTimeAck int32
m_ePlayerFireEvent PlayerAnimEvent_t
m_ePlayerFireEventAttackType WeaponAttackType_t
m_seqIdle HSequence
m_seqFirePrimary HSequence
m_seqFireSecondary HSequence
m_thirdPersonFireSequences CUtlVector< HSequence >
m_hCurrentThirdPersonSequence HSequence
m_nSilencerBoneIndex int32
m_thirdPersonSequences HSequence[7]
m_ClientPreviousWeaponState CSWeaponState_t
m_iState CSWeaponState_t
m_flCrosshairDistance float32
m_iAmmoLastCheck int32
m_iAlpha int32
m_iScopeTextureID int32
m_iCrosshairTextureID int32
m_flGunAccuracyPositionDeprecated float32
m_nLastEmptySoundCmdNum int32
m_nViewModelIndex uint32
m_bReloadsWithClips bool
m_flTimeWeaponIdle GameTime_t
m_bFireOnEmpty bool
m_OnPlayerPickup CEntityIOOutput
m_weaponMode CSWeaponMode
m_flTurningInaccuracyDelta float32
m_vecTurningInaccuracyEyeDirLast Vector
m_flTurningInaccuracy float32
m_fAccuracyPenalty float32
m_flLastAccuracyUpdateTime GameTime_t
m_fAccuracySmoothedForZoom float32
m_fScopeZoomEndTime GameTime_t
m_iRecoilIndex int32
m_flRecoilIndex float32
m_bBurstMode bool
m_flLastBurstModeChangeTime GameTime_t
m_nPostponeFireReadyTicks GameTick_t
m_flPostponeFireReadyFrac float32
m_bInReload bool
m_bReloadVisuallyComplete bool
m_flDroppedAtTime GameTime_t
m_bIsHauledBack bool
m_bSilencerOn bool
m_flTimeSilencerSwitchComplete GameTime_t
m_iOriginalTeamNumber int32
m_iMostRecentTeamNumber int32
m_bDroppedNearBuyZone bool
m_flNextAttackRenderTimeOffset float32
m_bClearWeaponIdentifyingUGC bool
m_bVisualsDataSet bool
m_bOldFirstPersonSpectatedState bool
m_bUIWeapon bool
m_nCustomEconReloadEventId int32
m_nextPrevOwnerUseTime GameTime_t
m_hPrevOwner CHandle< C_CSPlayerPawn >
m_nDropTick GameTick_t
m_donated bool
m_fLastShotTime GameTime_t
m_bWasOwnedByCT bool
m_bWasOwnedByTerrorist bool
m_gunHeat float32
m_smokeAttachments uint32
m_lastSmokeTime GameTime_t
m_flNextClientFireBulletTime float32
m_flNextClientFireBulletTime_Repredict float32
m_IronSightController C_IronSightController
m_iIronSightMode int32
m_flLastLOSTraceFailureTime GameTime_t
m_iNumEmptyAttacks int32
m_flLastMagDropRequestTime GameTime_t
m_flWatTickOffset float32

C_FuncElectrifiedVolume

Name Type
m_nAmbientEffect ParticleIndex_t
m_EffectName CUtlSymbolLarge
m_bState bool

CCSPlayer_WeaponServices

Name Type
m_flNextAttack GameTime_t
m_bIsLookingAtWeapon bool
m_bIsHoldingLookAtWeapon bool
m_nOldShootPositionHistoryCount uint32
m_nOldInputHistoryCount uint32

C_EnvDetailController

Name Type
m_flFadeStartDist float32
m_flFadeEndDist float32

C_BaseEntity

Name Type
m_CBodyComponent CBodyComponent*
m_NetworkTransmitComponent CNetworkTransmitComponent
m_nLastThinkTick GameTick_t
m_pGameSceneNode CGameSceneNode*
m_pRenderComponent CRenderComponent*
m_pCollision CCollisionProperty*
m_iMaxHealth int32
m_iHealth int32
m_lifeState uint8
m_bTakesDamage bool
m_nTakeDamageFlags TakeDamageFlags_t
m_nPlatformType EntityPlatformTypes_t
m_ubInterpolationFrame uint8
m_hSceneObjectController CHandle< C_BaseEntity >
m_nNoInterpolationTick int32
m_nVisibilityNoInterpolationTick int32
m_flProxyRandomValue float32
m_iEFlags int32
m_nWaterType uint8
m_bInterpolateEvenWithNoModel bool
m_bPredictionEligible bool
m_bApplyLayerMatchIDToModel bool
m_tokLayerMatchID CUtlStringToken
m_nSubclassID CUtlStringToken
m_nSimulationTick int32
m_iCurrentThinkContext int32
m_aThinkFunctions CUtlVector< thinkfunc_t >
m_bDisabledContextThinks bool
m_flAnimTime float32
m_flSimulationTime float32
m_nSceneObjectOverrideFlags uint8
m_bHasSuccessfullyInterpolated bool
m_bHasAddedVarsToInterpolation bool
m_bRenderEvenWhenNotSuccessfullyInterpolated bool
m_nInterpolationLatchDirtyFlags int32[2]
m_ListEntry uint16[11]
m_flCreateTime GameTime_t
m_flSpeed float32
m_EntClientFlags uint16
m_bClientSideRagdoll bool
m_iTeamNum uint8
m_spawnflags uint32
m_nNextThinkTick GameTick_t
m_fFlags uint32
m_vecAbsVelocity Vector
m_vecVelocity CNetworkVelocityVector
m_vecBaseVelocity Vector
m_hEffectEntity CHandle< C_BaseEntity >
m_hOwnerEntity CHandle< C_BaseEntity >
m_MoveCollide MoveCollide_t
m_MoveType MoveType_t
m_nActualMoveType MoveType_t
m_flWaterLevel float32
m_fEffects uint32
m_hGroundEntity CHandle< C_BaseEntity >
m_nGroundBodyIndex int32
m_flFriction float32
m_flElasticity float32
m_flGravityScale float32
m_flTimeScale float32
m_bAnimatedEveryTick bool
m_flNavIgnoreUntilTime GameTime_t
m_hThink uint16
m_fBBoxVisFlags uint8
m_bPredictable bool
m_bRenderWithViewModels bool
m_nSplitUserPlayerPredictionSlot CSplitScreenSlot
m_nFirstPredictableCommand int32
m_nLastPredictableCommand int32
m_hOldMoveParent CHandle< C_BaseEntity >
m_Particles CParticleProperty
m_vecPredictedScriptFloats CUtlVector< float32 >
m_vecPredictedScriptFloatIDs CUtlVector< int32 >
m_nNextScriptVarRecordID int32
m_vecAngVelocity QAngle
m_DataChangeEventRef int32
m_dependencies CUtlVector< CEntityHandle >
m_nCreationTick int32
m_bAnimTimeChanged bool
m_bSimulationTimeChanged bool
m_sUniqueHammerID CUtlString
m_nBloodType BloodType

CEntityIdentity

Name Type
m_nameStringableIndex int32
m_name CUtlSymbolLarge
m_designerName CUtlSymbolLarge
m_flags uint32
m_worldGroupId WorldGroupId_t
m_fDataObjectTypes uint32
m_PathIndex ChangeAccessorFieldPathIndex_t
m_pPrev CEntityIdentity*
m_pNext CEntityIdentity*
m_pPrevByClass CEntityIdentity*
m_pNextByClass CEntityIdentity*

C_StattrakModule

Name Type
m_bKnife bool

C_PhysicsProp

Name Type
m_bAwake bool

C_BreakableProp

Name Type
m_CPropDataComponent CPropDataComponent
m_OnBreak CEntityIOOutput
m_OnHealthChanged CEntityOutputTemplate< float32 >
m_OnTakeDamage CEntityIOOutput
m_impactEnergyScale float32
m_iMinHealthDmg int32
m_flPressureDelay float32
m_flDefBurstScale float32
m_vDefBurstOffset Vector
m_hBreaker CHandle< C_BaseEntity >
m_PerformanceMode PerformanceMode_t
m_flPreventDamageBeforeTime GameTime_t
m_BreakableContentsType BreakableContentsType_t
m_strBreakableContentsPropGroupOverride CUtlString
m_strBreakableContentsParticleOverride CUtlString
m_bHasBreakPiecesOrCommands bool
m_explodeDamage float32
m_explodeRadius float32
m_explosionDelay float32
m_explosionBuildupSound CUtlSymbolLarge
m_explosionCustomEffect CUtlSymbolLarge
m_explosionCustomSound CUtlSymbolLarge
m_explosionModifier CUtlSymbolLarge
m_hPhysicsAttacker CHandle< C_BasePlayerPawn >
m_flLastPhysicsInfluenceTime GameTime_t
m_flDefaultFadeScale float32
m_hLastAttacker CHandle< C_BaseEntity >
m_hFlareEnt CHandle< C_BaseEntity >
m_noGhostCollision bool

C_Beam

Name Type
m_flFrameRate float32
m_flHDRColorScale float32
m_flFireTime GameTime_t
m_flDamage float32
m_nNumBeamEnts uint8
m_queryHandleHalo int32
m_hBaseMaterial CStrongHandle< InfoForResourceTypeIMaterial2 >
m_nHaloIndex CStrongHandle< InfoForResourceTypeIMaterial2 >
m_nBeamType BeamType_t
m_nBeamFlags uint32
m_hAttachEntity CHandle< C_BaseEntity >[10]
m_nAttachIndex AttachmentHandle_t[10]
m_fWidth float32
m_fEndWidth float32
m_fFadeLength float32
m_fHaloScale float32
m_fAmplitude float32
m_fStartFrame float32
m_fSpeed float32
m_flFrame float32
m_nClipStyle BeamClipStyle_t
m_bTurnedOff bool
m_vecEndPos Vector
m_hEndEntity CHandle< C_BaseEntity >

C_CSGO_TeamPreviewCharacterPosition

Name Type
m_nVariant int32
m_nRandom int32
m_nOrdinal int32
m_sWeaponName CUtlString
m_xuid uint64
m_agentItem C_EconItemView
m_glovesItem C_EconItemView
m_weaponItem C_EconItemView

C_EnvScreenOverlay

Name Type
m_iszOverlayNames CUtlSymbolLarge[10]
m_flOverlayTimes float32[10]
m_flStartTime GameTime_t
m_iDesiredOverlay int32
m_bIsActive bool
m_bWasActive bool
m_iCachedDesiredOverlay int32
m_iCurrentOverlay int32
m_flCurrentOverlayTime GameTime_t

CCSWeaponBaseVData

Name Type
m_WeaponType CSWeaponType
m_WeaponCategory CSWeaponCategory
m_szViewModel CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_szPlayerModel CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_szWorldDroppedModel CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_szAimsightLensMaskModel CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_szMagazineModel CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > >
m_szHeatEffect CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_szEjectBrassEffect CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_szMuzzleFlashParticleAlt CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_szMuzzleFlashThirdPersonParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_szMuzzleFlashThirdPersonParticleAlt CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_szTracerParticle CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > >
m_GearSlot gear_slot_t
m_GearSlotPosition int32
m_DefaultLoadoutSlot loadout_slot_t
m_sWrongTeamMsg CUtlString
m_nPrice int32
m_nKillAward int32
m_nPrimaryReserveAmmoMax int32
m_nSecondaryReserveAmmoMax int32
m_bMeleeWeapon bool
m_bHasBurstMode bool
m_bIsRevolver bool
m_bCannotShootUnderwater bool
m_szName CGlobalSymbol
m_szAnimExtension CUtlString
m_eSilencerType CSWeaponSilencerType
m_nCrosshairMinDistance int32
m_nCrosshairDeltaDistance int32
m_bIsFullAuto bool
m_nNumBullets int32
m_flCycleTime CFiringModeFloat
m_flMaxSpeed CFiringModeFloat
m_flSpread CFiringModeFloat
m_flInaccuracyCrouch CFiringModeFloat
m_flInaccuracyStand CFiringModeFloat
m_flInaccuracyJump CFiringModeFloat
m_flInaccuracyLand CFiringModeFloat
m_flInaccuracyLadder CFiringModeFloat
m_flInaccuracyFire CFiringModeFloat
m_flInaccuracyMove CFiringModeFloat
m_flRecoilAngle CFiringModeFloat
m_flRecoilAngleVariance CFiringModeFloat
m_flRecoilMagnitude CFiringModeFloat
m_flRecoilMagnitudeVariance CFiringModeFloat
m_nTracerFrequency CFiringModeInt
m_flInaccuracyJumpInitial float32
m_flInaccuracyJumpApex float32
m_flInaccuracyReload float32
m_nRecoilSeed int32
m_nSpreadSeed int32
m_flTimeToIdleAfterFire float32
m_flIdleInterval float32
m_flAttackMovespeedFactor float32
m_flHeatPerShot float32
m_flInaccuracyPitchShift float32
m_flInaccuracyAltSoundThreshold float32
m_flBotAudibleRange float32
m_szUseRadioSubtitle CUtlString
m_bUnzoomsAfterShot bool
m_bHideViewModelWhenZoomed bool
m_nZoomLevels int32
m_nZoomFOV1 int32
m_nZoomFOV2 int32
m_flZoomTime0 float32
m_flZoomTime1 float32
m_flZoomTime2 float32
m_flIronSightPullUpSpeed float32
m_flIronSightPutDownSpeed float32
m_flIronSightFOV float32
m_flIronSightPivotForward float32
m_flIronSightLooseness float32
m_angPivotAngle QAngle
m_vecIronSightEyePos Vector
m_nDamage int32
m_flHeadshotMultiplier float32
m_flArmorRatio float32
m_flPenetration float32
m_flRange float32
m_flRangeModifier float32
m_flFlinchVelocityModifierLarge float32
m_flFlinchVelocityModifierSmall float32
m_flRecoveryTimeCrouch float32
m_flRecoveryTimeStand float32
m_flRecoveryTimeCrouchFinal float32
m_flRecoveryTimeStandFinal float32
m_nRecoveryTransitionStartBullet int32
m_nRecoveryTransitionEndBullet int32
m_flThrowVelocity float32
m_vSmokeColor Vector
m_szAnimClass CGlobalSymbol

C_PointWorldText

Name Type
m_bForceRecreateNextUpdate bool
m_messageText char[512]
m_FontName char[64]
m_bEnabled bool
m_bFullbright bool
m_flWorldUnitsPerPx float32
m_flFontSize float32
m_flDepthOffset float32
m_Color Color
m_nJustifyHorizontal PointWorldTextJustifyHorizontal_t
m_nJustifyVertical PointWorldTextJustifyVertical_t
m_nReorientMode PointWorldTextReorientMode_t

CCSPlayerController

Name Type
m_pInGameMoneyServices CCSPlayerController_InGameMoneyServices*
m_pInventoryServices CCSPlayerController_InventoryServices*
m_pActionTrackingServices CCSPlayerController_ActionTrackingServices*
m_pDamageServices CCSPlayerController_DamageServices*
m_iPing uint32
m_bHasCommunicationAbuseMute bool
m_szCrosshairCodes CUtlSymbolLarge
m_iPendingTeamNum uint8
m_flForceTeamTime GameTime_t
m_iCompTeammateColor int32
m_bEverPlayedOnTeam bool
m_flPreviousForceJoinTeamTime GameTime_t
m_szClan CUtlSymbolLarge
m_sSanitizedPlayerName CUtlString
m_iCoachingTeam int32
m_nPlayerDominated uint64
m_nPlayerDominatingMe uint64
m_iCompetitiveRanking int32
m_iCompetitiveWins int32
m_iCompetitiveRankType int8
m_iCompetitiveRankingPredicted_Win int32
m_iCompetitiveRankingPredicted_Loss int32
m_iCompetitiveRankingPredicted_Tie int32
m_nEndMatchNextMapVote int32
m_unActiveQuestId uint16
m_nQuestProgressReason QuestProgress::Reason
m_unPlayerTvControlFlags uint32
m_iDraftIndex int32
m_msQueuedModeDisconnectionTimestamp uint32
m_uiAbandonRecordedReason uint32
m_bCannotBeKicked bool
m_bEverFullyConnected bool
m_bAbandonAllowsSurrender bool
m_bAbandonOffersInstantSurrender bool
m_bDisconnection1MinWarningPrinted bool
m_bScoreReported bool
m_nDisconnectionTick int32
m_bControllingBot bool
m_bHasControlledBotThisRound bool
m_bHasBeenControlledByPlayerThisRound bool
m_nBotsControlledThisRound int32
m_bCanControlObservedBot bool
m_hPlayerPawn CHandle< C_CSPlayerPawn >
m_hObserverPawn CHandle< C_CSObserverPawn >
m_bPawnIsAlive bool
m_iPawnHealth uint32
m_iPawnArmor int32
m_bPawnHasDefuser bool
m_bPawnHasHelmet bool
m_nPawnCharacterDefIndex uint16
m_iPawnLifetimeStart int32
m_iPawnLifetimeEnd int32
m_iPawnBotDifficulty int32
m_hOriginalControllerOfCurrentPawn CHandle< CCSPlayerController >
m_iScore int32
m_recentKillQueue uint8[8]
m_nFirstKill uint8
m_nKillCount uint8
m_bMvpNoMusic bool
m_eMvpReason int32
m_iMusicKitID int32
m_iMusicKitMVPs int32
m_iMVPs int32
m_bIsPlayerNameDirty bool

C_BasePropDoor

Name Type
m_eDoorState DoorState_t
m_modelChanged bool
m_bLocked bool
m_closedPosition Vector
m_closedAngles QAngle
m_hMaster CHandle< C_BasePropDoor >
m_vWhereToSetLightingOrigin Vector

C_NametagModule

Name Type
m_strNametagString CUtlString

C_PhysPropClientside

Name Type
m_flTouchDelta GameTime_t
m_fDeathTime GameTime_t
m_inertiaScale float32
m_vecDamagePosition Vector
m_vecDamageDirection Vector
m_nDamageType DamageTypes_t

C_SoundAreaEntityBase

Name Type
m_bDisabled bool
m_bWasEnabled bool
m_iszSoundAreaType CUtlSymbolLarge
m_vPos Vector

C_FogController

Name Type
m_fog fogparams_t
m_bUseAngles bool
m_iChangedVariables int32

CInfoWorldLayer

Name Type
m_pOutputOnEntitiesSpawned CEntityIOOutput
m_worldName CUtlSymbolLarge
m_layerName CUtlSymbolLarge
m_bWorldLayerVisible bool
m_bEntitiesSpawned bool
m_bCreateAsChildSpawnGroup bool
m_hLayerSpawnGroup uint32
m_bWorldLayerActuallyVisible bool

C_PhysMagnet

Name Type
m_aAttachedObjectsFromServer CUtlVector< int32 >
m_aAttachedObjects CUtlVector< CHandle< C_BaseEntity > >

C_FuncConveyor

Name Type
m_vecMoveDirEntitySpace Vector
m_flTargetSpeed float32
m_nTransitionStartTick GameTick_t
m_nTransitionDurationTicks int32
m_flTransitionStartSpeed float32
m_hConveyorModels C_NetworkUtlVectorBase< CHandle< C_BaseEntity > >
m_flCurrentConveyorOffset float32
m_flCurrentConveyorSpeed float32

CEntityInstance

Name Type
m_iszPrivateVScripts CUtlSymbolLarge
m_pEntity CEntityIdentity*
m_CScriptComponent CScriptComponent*
m_bVisibleinPVS bool

ServerAuthoritativeWeaponSlot_t

Name Type
unClass uint16
unSlot uint16
unItemDefIdx uint16

C_BaseViewModel

Name Type
m_vecLastFacing Vector
m_nViewModelIndex uint32
m_nAnimationParity uint32
m_flAnimationStartTime float32
m_hWeapon CHandle< C_BasePlayerWeapon >
m_sVMName CUtlSymbolLarge
m_sAnimationPrefix CUtlSymbolLarge
m_iCameraAttachment AttachmentHandle_t
m_vecLastCameraAngles QAngle
m_previousElapsedDuration float32
m_previousCycle float32
m_nOldAnimationParity int32
m_hOldLayerSequence HSequence
m_oldLayer int32
m_oldLayerStartTime float32
m_hControlPanel CHandle< C_BaseEntity >

CGameSceneNode

Name Type
m_nodeToWorld CTransform
m_pOwner CEntityInstance*
m_pParent CGameSceneNode*
m_pChild CGameSceneNode*
m_pNextSibling CGameSceneNode*
m_hParent CGameSceneNodeHandle
m_vecOrigin CNetworkOriginCellCoordQuantizedVector
m_angRotation QAngle
m_flScale float32
m_vecAbsOrigin Vector
m_angAbsRotation QAngle
m_flAbsScale float32
m_nParentAttachmentOrBone int16
m_bDebugAbsOriginChanges bool
m_bDormant bool
m_bForceParentToBeNetworked bool
m_bDirtyHierarchy bitfield:1
m_bDirtyBoneMergeInfo bitfield:1
m_bNetworkedPositionChanged bitfield:1
m_bNetworkedAnglesChanged bitfield:1
m_bNetworkedScaleChanged bitfield:1
m_bWillBeCallingPostDataUpdate bitfield:1
m_bBoneMergeFlex bitfield:1
m_nLatchAbsOrigin bitfield:2
m_bDirtyBoneMergeBoneToRoot bitfield:1
m_nHierarchicalDepth uint8
m_nHierarchyType uint8
m_nDoNotSetAnimTimeInInvalidatePhysicsCount uint8
m_name CUtlStringToken
m_hierarchyAttachName CUtlStringToken
m_flZOffset float32
m_flClientLocalScale float32
m_vRenderOrigin Vector

CCSPointScript

Name Type
m_pParent CCSPointScriptEntity*

C_CSObserverPawn

Name Type
m_hDetectParentChange CEntityHandle

C_EntityFlame

Name Type
m_hEntAttached CHandle< C_BaseEntity >
m_hOldAttached CHandle< C_BaseEntity >
m_bCheapEffect bool

CCSObserver_ObserverServices

Name Type
m_hLastObserverTarget CEntityHandle
m_vecObserverInterpolateOffset Vector
m_vecObserverInterpStartPos Vector
m_flObsInterp_PathLength float32
m_qObsInterp_OrientationStart Quaternion
m_qObsInterp_OrientationTravelDir Quaternion
m_obsInterpState ObserverInterpState_t
m_bObserverInterpolationNeedsDeferredSetup bool

C_Hostage

Name Type
m_entitySpottedState EntitySpottedState_t
m_leader CHandle< C_BaseEntity >
m_reuseTimer CountdownTimer
m_vel Vector
m_isRescued bool
m_jumpedThisFrame bool
m_nHostageState int32
m_bHandsHaveBeenCut bool
m_hHostageGrabber CHandle< C_CSPlayerPawn >
m_fLastGrabTime GameTime_t
m_vecGrabbedPos Vector
m_flRescueStartTime GameTime_t
m_flGrabSuccessTime GameTime_t
m_flDropStartTime GameTime_t
m_flDeadOrRescuedTime GameTime_t
m_blinkTimer CountdownTimer
m_lookAt Vector
m_lookAroundTimer CountdownTimer
m_isInit bool
m_eyeAttachment AttachmentHandle_t
m_chestAttachment AttachmentHandle_t
m_pPredictionOwner CBasePlayerController*
m_fNewestAlphaThinkTime GameTime_t

C_Sprite

Name Type
m_hSpriteMaterial CStrongHandle< InfoForResourceTypeIMaterial2 >
m_hAttachedToEntity CHandle< C_BaseEntity >
m_nAttachment AttachmentHandle_t
m_flSpriteFramerate float32
m_flFrame float32
m_flDieTime GameTime_t
m_nBrightness uint32
m_flBrightnessDuration float32
m_flSpriteScale float32
m_flScaleDuration float32
m_bWorldSpaceScale bool
m_flGlowProxySize float32
m_flHDRColorScale float32
m_flLastTime GameTime_t
m_flMaxFrame float32
m_flStartScale float32
m_flDestScale float32
m_flScaleTimeStart GameTime_t
m_nStartBrightness int32
m_nDestBrightness int32
m_flBrightnessTimeStart GameTime_t
m_hOldSpriteMaterial CWeakHandle< InfoForResourceTypeIMaterial2 >
m_nSpriteWidth int32
m_nSpriteHeight int32

C_PlantedC4

Name Type
m_bBombTicking bool
m_nBombSite int32
m_nSourceSoundscapeHash int32
m_entitySpottedState EntitySpottedState_t
m_flNextGlow GameTime_t
m_flNextBeep GameTime_t
m_flC4Blow GameTime_t
m_bCannotBeDefused bool
m_bHasExploded bool
m_flTimerLength float32
m_bBeingDefused bool
m_bTriggerWarning float32
m_bExplodeWarning float32
m_bC4Activated bool
m_bTenSecWarning bool
m_flDefuseLength float32
m_flDefuseCountDown GameTime_t
m_bBombDefused bool
m_hBombDefuser CHandle< C_CSPlayerPawn >
m_hControlPanel CHandle< C_BaseEntity >
m_AttributeManager C_AttributeContainer
m_hDefuserMultimeter CHandle< C_Multimeter >
m_flNextRadarFlashTime GameTime_t
m_bRadarFlash bool
m_pBombDefuser CHandle< C_CSPlayerPawn >
m_fLastDefuseTime GameTime_t
m_pPredictionOwner CBasePlayerController*
m_vecC4ExplodeSpectatePos Vector
m_vecC4ExplodeSpectateAng QAngle
m_flC4ExplodeSpectateDuration float32

C_RagdollProp

Name Type
m_ragPos C_NetworkUtlVectorBase< Vector >
m_ragAngles C_NetworkUtlVectorBase< QAngle >
m_flBlendWeight float32
m_hRagdollSource CHandle< C_BaseEntity >
m_iEyeAttachment AttachmentHandle_t
m_flBlendWeightCurrent float32
m_parentPhysicsBoneIndices CUtlVector< int32 >
m_worldSpaceBoneComputationOrder CUtlVector< int32 >

C_VoteController

Name Type
m_iActiveIssueIndex int32
m_iOnlyTeamToVote int32
m_nVoteOptionCount int32[5]
m_nPotentialVotes int32
m_bVotesDirty bool
m_bTypeDirty bool
m_bIsYesNoVote bool

ViewAngleServerChange_t

Name Type
nType FixAngleSet_t
qAngle QAngle
nIndex uint32

C_Chicken

Name Type
m_hHolidayHatAddon CHandle< CBaseAnimGraph >
m_jumpedThisFrame bool
m_leader CHandle< C_CSPlayerPawn >
m_AttributeManager C_AttributeContainer
m_bAttributesInitialized bool
m_hWaterWakeParticles ParticleIndex_t
m_bIsPreviewModel bool

PhysicsRagdollPose_t

Name Type
m_Transforms C_NetworkUtlVectorBase< CTransform >
m_hOwner CHandle< C_BaseEntity >