netvars
C_CSGO_TeamSelectCharacterPosition¶
Derived from: C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_HEGrenade¶
Derived from: C_BaseCSGrenade, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_FuncMover¶
Derived from: C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_TriggerLerpObject¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPlayer_MovementServices¶
Derived from: CPlayer_MovementServices_Humanoid, CPlayer_MovementServices
Name | Type |
---|---|
m_vecLadderNormal | Vector |
m_nLadderSurfacePropIndex | int32 |
m_flDuckAmount | float32 |
m_flDuckSpeed | float32 |
m_bDuckOverride | bool |
m_bDesiresDuck | bool |
m_flDuckOffset | float32 |
m_nDuckTimeMsecs | uint32 |
m_nDuckJumpTimeMsecs | uint32 |
m_nJumpTimeMsecs | uint32 |
m_flLastDuckTime | float32 |
m_vecLastPositionAtFullCrouchSpeed | Vector2D |
m_duckUntilOnGround | bool |
m_bHasWalkMovedSinceLastJump | bool |
m_bInStuckTest | bool |
m_flStuckCheckTime | float32[64][2] |
m_nTraceCount | int32 |
m_StuckLast | int32 |
m_bSpeedCropped | bool |
m_flGroundMoveEfficiency | float32 |
m_nOldWaterLevel | int32 |
m_flWaterEntryTime | float32 |
m_vecForward | Vector |
m_vecLeft | Vector |
m_vecUp | Vector |
m_nGameCodeHasMovedPlayerAfterCommand | int32 |
m_bOldJumpPressed | bool |
m_flJumpPressedTime | float32 |
m_fStashGrenadeParameterWhen | GameTime_t |
m_nButtonDownMaskPrev | uint64 |
m_flOffsetTickCompleteTime | float32 |
m_flOffsetTickStashedSpeed | float32 |
m_flStamina | float32 |
m_flHeightAtJumpStart | float32 |
m_flMaxJumpHeightThisJump | float32 |
m_flMaxJumpHeightLastJump | float32 |
m_flStaminaAtJumpStart | float32 |
m_flAccumulatedJumpError | float32 |
sky3dparams_t¶
Name | Type |
---|---|
scale | int16 |
origin | Vector |
bClip3DSkyBoxNearToWorldFar | bool |
flClip3DSkyBoxNearToWorldFarOffset | float32 |
fog | fogparams_t |
m_nWorldGroupID | WorldGroupId_t |
C_WeaponM4A1¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_Item¶
Derived from: C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pReticleHintTextName | char[256] |
C_SoundEventPathCornerEntity¶
Derived from: C_SoundEventEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vecCornerPairsNetworked | C_NetworkUtlVectorBase< SoundeventPathCornerPairNetworked_t > |
C_WeaponM249¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSGameRules¶
Derived from: C_TeamplayRules, C_MultiplayRules, C_GameRules
Name | Type |
---|---|
m_bFreezePeriod | bool |
m_bWarmupPeriod | bool |
m_fWarmupPeriodEnd | GameTime_t |
m_fWarmupPeriodStart | GameTime_t |
m_bServerPaused | bool |
m_bTerroristTimeOutActive | bool |
m_bCTTimeOutActive | bool |
m_flTerroristTimeOutRemaining | float32 |
m_flCTTimeOutRemaining | float32 |
m_nTerroristTimeOuts | int32 |
m_nCTTimeOuts | int32 |
m_bTechnicalTimeOut | bool |
m_bMatchWaitingForResume | bool |
m_iRoundTime | int32 |
m_fMatchStartTime | float32 |
m_fRoundStartTime | GameTime_t |
m_flRestartRoundTime | GameTime_t |
m_bGameRestart | bool |
m_flGameStartTime | float32 |
m_timeUntilNextPhaseStarts | float32 |
m_gamePhase | int32 |
m_totalRoundsPlayed | int32 |
m_nRoundsPlayedThisPhase | int32 |
m_nOvertimePlaying | int32 |
m_iHostagesRemaining | int32 |
m_bAnyHostageReached | bool |
m_bMapHasBombTarget | bool |
m_bMapHasRescueZone | bool |
m_bMapHasBuyZone | bool |
m_bIsQueuedMatchmaking | bool |
m_nQueuedMatchmakingMode | int32 |
m_bIsValveDS | bool |
m_bLogoMap | bool |
m_bPlayAllStepSoundsOnServer | bool |
m_iSpectatorSlotCount | int32 |
m_MatchDevice | int32 |
m_bHasMatchStarted | bool |
m_nNextMapInMapgroup | int32 |
m_szTournamentEventName | char[512] |
m_szTournamentEventStage | char[512] |
m_szMatchStatTxt | char[512] |
m_szTournamentPredictionsTxt | char[512] |
m_nTournamentPredictionsPct | int32 |
m_flCMMItemDropRevealStartTime | GameTime_t |
m_flCMMItemDropRevealEndTime | GameTime_t |
m_bIsDroppingItems | bool |
m_bIsQuestEligible | bool |
m_bIsHltvActive | bool |
m_arrProhibitedItemIndices | uint16[100] |
m_arrTournamentActiveCasterAccounts | uint32[4] |
m_numBestOfMaps | int32 |
m_nHalloweenMaskListSeed | int32 |
m_bBombDropped | bool |
m_bBombPlanted | bool |
m_iRoundWinStatus | int32 |
m_eRoundWinReason | int32 |
m_bTCantBuy | bool |
m_bCTCantBuy | bool |
m_iMatchStats_RoundResults | int32[30] |
m_iMatchStats_PlayersAlive_CT | int32[30] |
m_iMatchStats_PlayersAlive_T | int32[30] |
m_TeamRespawnWaveTimes | float32[32] |
m_flNextRespawnWave | GameTime_t[32] |
m_nServerQuestID | int32 |
m_vMinimapMins | Vector |
m_vMinimapMaxs | Vector |
m_MinimapVerticalSectionHeights | float32[8] |
m_bSpawnedTerrorHuntHeavy | bool |
m_ullLocalMatchID | uint64 |
m_nEndMatchMapGroupVoteTypes | int32[10] |
m_nEndMatchMapGroupVoteOptions | int32[10] |
m_nEndMatchMapVoteWinner | int32 |
m_iNumConsecutiveCTLoses | int32 |
m_iNumConsecutiveTerroristLoses | int32 |
m_bMarkClientStopRecordAtRoundEnd | bool |
m_nMatchAbortedEarlyReason | int32 |
m_bHasTriggeredRoundStartMusic | bool |
m_bSwitchingTeamsAtRoundReset | bool |
m_pGameModeRules | CCSGameModeRules* |
m_RetakeRules | C_RetakeGameRules |
m_nMatchEndCount | uint8 |
m_nTTeamIntroVariant | int32 |
m_nCTTeamIntroVariant | int32 |
m_bTeamIntroPeriod | bool |
m_iRoundEndWinnerTeam | int32 |
m_eRoundEndReason | int32 |
m_bRoundEndShowTimerDefend | bool |
m_iRoundEndTimerTime | int32 |
m_sRoundEndFunFactToken | CUtlString |
m_iRoundEndFunFactPlayerSlot | CPlayerSlot |
m_iRoundEndFunFactData1 | int32 |
m_iRoundEndFunFactData2 | int32 |
m_iRoundEndFunFactData3 | int32 |
m_sRoundEndMessage | CUtlString |
m_iRoundEndPlayerCount | int32 |
m_bRoundEndNoMusic | bool |
m_iRoundEndLegacy | int32 |
m_nRoundEndCount | uint8 |
m_iRoundStartRoundNumber | int32 |
m_nRoundStartCount | uint8 |
m_flLastPerfSampleTime | float64 |
CBodyComponentSkeletonInstance¶
Derived from: CBodyComponent, CEntityComponent
Name | Type |
---|---|
m_skeletonInstance | CSkeletonInstance |
C_WeaponCZ75a¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BaseModelEntity¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_CRenderComponent | CRenderComponent* |
m_CHitboxComponent | CHitboxComponent |
m_LastHitGroup | HitGroup_t |
m_bInitModelEffects | bool |
m_bIsStaticProp | bool |
m_nLastAddDecal | int32 |
m_nDecalsAdded | int32 |
m_iOldHealth | int32 |
m_nRenderMode | RenderMode_t |
m_nRenderFX | RenderFx_t |
m_bAllowFadeInView | bool |
m_clrRender | Color |
m_vecRenderAttributes | C_UtlVectorEmbeddedNetworkVar< EntityRenderAttribute_t > |
m_bRenderToCubemaps | bool |
m_bNoInterpolate | bool |
m_Collision | CCollisionProperty |
m_Glow | CGlowProperty |
m_flGlowBackfaceMult | float32 |
m_fadeMinDist | float32 |
m_fadeMaxDist | float32 |
m_flFadeScale | float32 |
m_flShadowStrength | float32 |
m_nObjectCulling | uint8 |
m_nAddDecal | int32 |
m_vDecalPosition | Vector |
m_vDecalForwardAxis | Vector |
m_flDecalHealBloodRate | float32 |
m_flDecalHealHeightRate | float32 |
m_ConfigEntitiesToPropagateMaterialDecalsTo | C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > |
m_vecViewOffset | CNetworkViewOffsetVector |
m_pClientAlphaProperty | CClientAlphaProperty* |
m_ClientOverrideTint | Color |
m_bUseClientOverrideTint | bool |
C_FootstepControl¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_source | CUtlSymbolLarge |
m_destination | CUtlSymbolLarge |
C_PointClientUIHUD¶
Derived from: C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bCheckCSSClasses | bool |
m_bIgnoreInput | bool |
m_flWidth | float32 |
m_flHeight | float32 |
m_flDPI | float32 |
m_flInteractDistance | float32 |
m_flDepthOffset | float32 |
m_unOwnerContext | uint32 |
m_unHorizontalAlign | uint32 |
m_unVerticalAlign | uint32 |
m_unOrientation | uint32 |
m_bAllowInteractionFromAllSceneWorlds | bool |
m_vecCSSClasses | C_NetworkUtlVectorBase< CUtlSymbolLarge > |
C_SpotlightEnd¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flLightScale | float32 |
m_Radius | float32 |
CEconItemAttribute¶
Name | Type |
---|---|
m_iAttributeDefinitionIndex | uint16 |
m_flValue | float32 |
m_flInitialValue | float32 |
m_nRefundableCurrency | int32 |
m_bSetBonus | bool |
C_PointCamera¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_FOV | float32 |
m_Resolution | float32 |
m_bFogEnable | bool |
m_FogColor | Color |
m_flFogStart | float32 |
m_flFogEnd | float32 |
m_flFogMaxDensity | float32 |
m_bActive | bool |
m_bUseScreenAspectRatio | bool |
m_flAspectRatio | float32 |
m_bNoSky | bool |
m_fBrightness | float32 |
m_flZFar | float32 |
m_flZNear | float32 |
m_bCanHLTVUse | bool |
m_bAlignWithParent | bool |
m_bDofEnabled | bool |
m_flDofNearBlurry | float32 |
m_flDofNearCrisp | float32 |
m_flDofFarCrisp | float32 |
m_flDofFarBlurry | float32 |
m_flDofTiltToGround | float32 |
m_TargetFOV | float32 |
m_DegreesPerSecond | float32 |
m_bIsOn | bool |
m_pNext | C_PointCamera* |
CCSPointScriptExtensions_weapon_cs_base¶
C_LightSpotEntity¶
Derived from: C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvWind¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_EnvWindShared | C_EnvWindShared |
C_GameRulesProxy¶
Derived from: C_BaseEntity, CEntityInstance
C_BaseCombatCharacter¶
Derived from: C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hMyWearables | C_NetworkUtlVectorBase< CHandle< C_EconWearable > > |
m_leftFootAttachment | AttachmentHandle_t |
m_rightFootAttachment | AttachmentHandle_t |
m_nWaterWakeMode | C_BaseCombatCharacter::WaterWakeMode_t |
m_flWaterWorldZ | float32 |
m_flWaterNextTraceTime | float32 |
C_FlashbangProjectile¶
Derived from: C_BaseCSGrenadeProjectile, C_BaseGrenade, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CEnvSoundscapeTriggerable¶
Derived from: CEnvSoundscape, C_BaseEntity, CEntityInstance
C_SoundEventSphereEntity¶
Derived from: C_SoundEventEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flRadius | float32 |
CPlayer_ViewModelServices¶
CCSGO_WingmanIntroCounterTerroristPosition¶
Derived from: CCSGO_WingmanIntroCharacterPosition, C_CSGO_TeamIntroCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_DynamicPropAlias_cable_dynamic¶
Derived from: C_DynamicProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_InfoInstructorHintHostageRescueZone¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
C_SceneEntity¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bIsPlayingBack | bool |
m_bPaused | bool |
m_bMultiplayer | bool |
m_bAutogenerated | bool |
m_flForceClientTime | float32 |
m_nSceneStringIndex | uint16 |
m_bClientOnly | bool |
m_hOwner | CHandle< C_BaseFlex > |
m_hActorList | C_NetworkUtlVectorBase< CHandle< C_BaseFlex > > |
m_bWasPlaying | bool |
m_QueuedEvents | CUtlVector< C_SceneEntity::QueuedEvents_t > |
m_flCurrentTime | float32 |
CPlayer_CameraServices¶
Name | Type |
---|---|
m_vecCsViewPunchAngle | QAngle |
m_nCsViewPunchAngleTick | GameTick_t |
m_flCsViewPunchAngleTickRatio | float32 |
m_PlayerFog | C_fogplayerparams_t |
m_hColorCorrectionCtrl | CHandle< C_ColorCorrection > |
m_hViewEntity | CHandle< C_BaseEntity > |
m_hTonemapController | CHandle< C_TonemapController2 > |
m_audio | audioparams_t |
m_PostProcessingVolumes | C_NetworkUtlVectorBase< CHandle< C_PostProcessingVolume > > |
m_flOldPlayerZ | float32 |
m_flOldPlayerViewOffsetZ | float32 |
m_CurrentFog | fogparams_t |
m_hOldFogController | CHandle< C_FogController > |
m_bOverrideFogColor | bool[5] |
m_OverrideFogColor | Color[5] |
m_bOverrideFogStartEnd | bool[5] |
m_fOverrideFogStart | float32[5] |
m_fOverrideFogEnd | float32[5] |
m_hActivePostProcessingVolume | CHandle< C_PostProcessingVolume > |
m_angDemoViewAngles | QAngle |
C_BaseCSGrenade¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bClientPredictDelete | bool |
m_bRedraw | bool |
m_bIsHeldByPlayer | bool |
m_bPinPulled | bool |
m_bJumpThrow | bool |
m_bThrowAnimating | bool |
m_fThrowTime | GameTime_t |
m_flThrowStrength | float32 |
m_flThrowStrengthApproach | float32 |
m_fDropTime | GameTime_t |
m_fPinPullTime | GameTime_t |
m_bJustPulledPin | bool |
m_nNextHoldTick | GameTick_t |
m_flNextHoldFrac | float32 |
m_hSwitchToWeaponAfterThrow | CHandle< C_CSWeaponBase > |
C_FuncMonitor¶
Derived from: C_FuncBrush, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_targetCamera | CUtlString |
m_nResolutionEnum | int32 |
m_bRenderShadows | bool |
m_bUseUniqueColorTarget | bool |
m_brushModelName | CUtlString |
m_hTargetCamera | CHandle< C_BaseEntity > |
m_bEnabled | bool |
m_bDraw3DSkybox | bool |
C_TriggerMultiple¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_RopeKeyframe::CPhysicsDelegate¶
Name | Type |
---|---|
m_pKeyframe | C_RopeKeyframe* |
CBodyComponent¶
Derived from: CEntityComponent
Name | Type |
---|---|
m_pSceneNode | CGameSceneNode* |
__m_pChainEntity | CNetworkVarChainer |
C_SoundAreaEntitySphere¶
Derived from: C_SoundAreaEntityBase, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flRadius | float32 |
CCSObserver_MovementServices¶
Derived from: CPlayer_MovementServices
C_LightGlow¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nHorizontalSize | uint32 |
m_nVerticalSize | uint32 |
m_nMinDist | uint32 |
m_nMaxDist | uint32 |
m_nOuterMaxDist | uint32 |
m_flGlowProxySize | float32 |
m_flHDRColorScale | float32 |
m_GlowOverlay | C_LightGlowOverlay |
CountdownTimer¶
Name | Type |
---|---|
m_duration | float32 |
m_timestamp | GameTime_t |
m_timescale | float32 |
m_nWorldGroupId | WorldGroupId_t |
CGameSceneNodeHandle¶
Name | Type |
---|---|
m_hOwner | CEntityHandle |
m_name | CUtlStringToken |
PredictedDamageTag_t¶
Name | Type |
---|---|
nTagTick | GameTick_t |
flFlinchModSmall | float32 |
flFlinchModLarge | float32 |
flFriendlyFireDamageReductionRatio | float32 |
C_ClientRagdoll¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bFadeOut | bool |
m_bImportant | bool |
m_flEffectTime | GameTime_t |
m_gibDespawnTime | GameTime_t |
m_iCurrentFriction | int32 |
m_iMinFriction | int32 |
m_iMaxFriction | int32 |
m_iFrictionAnimState | int32 |
m_bReleaseRagdoll | bool |
m_iEyeAttachment | AttachmentHandle_t |
m_bFadingOut | bool |
m_flScaleEnd | float32[10] |
m_flScaleTimeStart | GameTime_t[10] |
m_flScaleTimeEnd | GameTime_t[10] |
C_GlobalLight¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_WindClothForceHandle | uint16 |
C_CSPlayerResource¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bHostageAlive | bool[12] |
m_isHostageFollowingSomeone | bool[12] |
m_iHostageEntityIDs | CEntityIndex[12] |
m_bombsiteCenterA | Vector |
m_bombsiteCenterB | Vector |
m_hostageRescueX | int32[4] |
m_hostageRescueY | int32[4] |
m_hostageRescueZ | int32[4] |
m_bEndMatchNextMapAllVoted | bool |
m_foundGoalPositions | bool |
CSkeletonInstance¶
Derived from: CGameSceneNode
Name | Type |
---|---|
m_modelState | CModelState |
m_bIsAnimationEnabled | bool |
m_bUseParentRenderBounds | bool |
m_bDisableSolidCollisionsForHierarchy | bool |
m_bDirtyMotionType | bitfield:1 |
m_bIsGeneratingLatchedParentSpaceState | bitfield:1 |
m_materialGroup | CUtlStringToken |
m_nHitboxSet | uint8 |
CBodyComponentBaseAnimGraph¶
Derived from: CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
Name | Type |
---|---|
m_animationController | CBaseAnimGraphController |
CBodyComponentPoint¶
Derived from: CBodyComponent, CEntityComponent
Name | Type |
---|---|
m_sceneNode | CGameSceneNode |
C_SmokeGrenadeProjectile¶
Derived from: C_BaseCSGrenadeProjectile, C_BaseGrenade, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nSmokeEffectTickBegin | int32 |
m_bDidSmokeEffect | bool |
m_nRandomSeed | int32 |
m_vSmokeColor | Vector |
m_vSmokeDetonationPos | Vector |
m_VoxelFrameData | C_NetworkUtlVectorBase< uint8 > |
m_nVoxelFrameDataSize | int32 |
m_nVoxelUpdate | int32 |
m_bSmokeVolumeDataReceived | bool |
m_bSmokeEffectSpawned | bool |
C_SoundEventEntityAlias_snd_event_point¶
Derived from: C_SoundEventEntity, C_BaseEntity, CEntityInstance
C_CSGO_MapPreviewCameraPath¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flZFar | float32 |
m_flZNear | float32 |
m_bLoop | bool |
m_bVerticalFOV | bool |
m_bConstantSpeed | bool |
m_flDuration | float32 |
m_flPathLength | float32 |
m_flPathDuration | float32 |
CCSGO_WingmanIntroTerroristPosition¶
Derived from: CCSGO_WingmanIntroCharacterPosition, C_CSGO_TeamIntroCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_Inferno¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nfxFireDamageEffect | ParticleIndex_t |
m_hInfernoPointsSnapshot | CStrongHandle< InfoForResourceTypeIParticleSnapshot > |
m_hInfernoFillerPointsSnapshot | CStrongHandle< InfoForResourceTypeIParticleSnapshot > |
m_hInfernoOutlinePointsSnapshot | CStrongHandle< InfoForResourceTypeIParticleSnapshot > |
m_hInfernoClimbingOutlinePointsSnapshot | CStrongHandle< InfoForResourceTypeIParticleSnapshot > |
m_hInfernoDecalsSnapshot | CStrongHandle< InfoForResourceTypeIParticleSnapshot > |
m_firePositions | Vector[64] |
m_fireParentPositions | Vector[64] |
m_bFireIsBurning | bool[64] |
m_BurnNormal | Vector[64] |
m_fireCount | int32 |
m_nInfernoType | int32 |
m_nFireLifetime | float32 |
m_bInPostEffectTime | bool |
m_lastFireCount | int32 |
m_nFireEffectTickBegin | int32 |
m_drawableCount | int32 |
m_blosCheck | bool |
m_nlosperiod | int32 |
m_maxFireHalfWidth | float32 |
m_maxFireHeight | float32 |
m_minBounds | Vector |
m_maxBounds | Vector |
m_flLastGrassBurnThink | float32 |
C_HostageCarriableProp¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSGO_TerroristWingmanIntroCamera¶
Derived from: C_CSGO_TeamPreviewCamera, C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
C_PlayerPing¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hPlayer | CHandle< C_CSPlayerPawn > |
m_hPingedEntity | CHandle< C_BaseEntity > |
m_iType | int32 |
m_bUrgent | bool |
m_szPlaceName | char[18] |
C_WeaponMP7¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSTeam¶
Derived from: C_Team, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_szTeamMatchStat | char[512] |
m_numMapVictories | int32 |
m_bSurrendered | bool |
m_scoreFirstHalf | int32 |
m_scoreSecondHalf | int32 |
m_scoreOvertime | int32 |
m_szClanTeamname | char[129] |
m_iClanID | uint32 |
m_szTeamFlagImage | char[8] |
m_szTeamLogoImage | char[8] |
C_CSGO_MapPreviewCameraPathNode¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_szParentPathUniqueID | CUtlSymbolLarge |
m_nPathIndex | int32 |
m_vInTangentLocal | Vector |
m_vOutTangentLocal | Vector |
m_flFOV | float32 |
m_flCameraSpeed | float32 |
m_flEaseIn | float32 |
m_flEaseOut | float32 |
m_vInTangentWorld | Vector |
m_vOutTangentWorld | Vector |
C_WeaponMag7¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_DEagle¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSPlayerPawn¶
Derived from: C_CSPlayerPawnBase, C_BasePlayerPawn, C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pBulletServices | CCSPlayer_BulletServices* |
m_pHostageServices | CCSPlayer_HostageServices* |
m_pBuyServices | CCSPlayer_BuyServices* |
m_pGlowServices | CCSPlayer_GlowServices* |
m_pActionTrackingServices | CCSPlayer_ActionTrackingServices* |
m_pDamageReactServices | CCSPlayer_DamageReactServices* |
m_flHealthShotBoostExpirationTime | GameTime_t |
m_flLastFiredWeaponTime | GameTime_t |
m_bHasFemaleVoice | bool |
m_flLandingTimeSeconds | float32 |
m_flOldFallVelocity | float32 |
m_szLastPlaceName | char[18] |
m_bPrevDefuser | bool |
m_bPrevHelmet | bool |
m_nPrevArmorVal | int32 |
m_nPrevGrenadeAmmoCount | int32 |
m_unPreviousWeaponHash | uint32 |
m_unWeaponHash | uint32 |
m_bInBuyZone | bool |
m_bPreviouslyInBuyZone | bool |
m_aimPunchAngle | QAngle |
m_aimPunchAngleVel | QAngle |
m_aimPunchTickBase | int32 |
m_aimPunchTickFraction | float32 |
m_aimPunchCache | CUtlVector< QAngle > |
m_bInLanding | bool |
m_flLandingStartTime | float32 |
m_bInHostageRescueZone | bool |
m_bInBombZone | bool |
m_bIsBuyMenuOpen | bool |
m_flTimeOfLastInjury | GameTime_t |
m_flNextSprayDecalTime | GameTime_t |
m_iRetakesOffering | int32 |
m_iRetakesOfferingCard | int32 |
m_bRetakesHasDefuseKit | bool |
m_bRetakesMVPLastRound | bool |
m_iRetakesMVPBoostItem | int32 |
m_RetakesMVPBoostExtraUtility | loadout_slot_t |
m_bNeedToReApplyGloves | bool |
m_EconGloves | C_EconItemView |
m_nEconGlovesChanged | uint8 |
m_bMustSyncRagdollState | bool |
m_nRagdollDamageBone | int32 |
m_vRagdollDamageForce | Vector |
m_vRagdollDamagePosition | Vector |
m_szRagdollDamageWeaponName | char[64] |
m_bRagdollDamageHeadshot | bool |
m_vRagdollServerOrigin | Vector |
m_bLastHeadBoneTransformIsValid | bool |
m_lastLandTime | GameTime_t |
m_bOnGroundLastTick | bool |
m_qDeathEyeAngles | QAngle |
m_bSkipOneHeadConstraintUpdate | bool |
m_bLeftHanded | bool |
m_fSwitchedHandednessTime | GameTime_t |
m_flViewmodelOffsetX | float32 |
m_flViewmodelOffsetY | float32 |
m_flViewmodelOffsetZ | float32 |
m_flViewmodelFOV | float32 |
m_vecPlayerPatchEconIndices | uint32[5] |
m_GunGameImmunityColor | Color |
m_vecBulletHitModels | CUtlVector< C_BulletHitModel* > |
m_bIsWalking | bool |
m_thirdPersonHeading | QAngle |
m_flSlopeDropOffset | float32 |
m_flSlopeDropHeight | float32 |
m_vHeadConstraintOffset | Vector |
m_entitySpottedState | EntitySpottedState_t |
m_bIsScoped | bool |
m_bResumeZoom | bool |
m_bIsDefusing | bool |
m_bIsGrabbingHostage | bool |
m_iBlockingUseActionInProgress | CSPlayerBlockingUseAction_t |
m_flEmitSoundTime | GameTime_t |
m_bInNoDefuseArea | bool |
m_nWhichBombZone | int32 |
m_iShotsFired | int32 |
m_flFlinchStack | float32 |
m_flVelocityModifier | float32 |
m_flHitHeading | float32 |
m_nHitBodyPart | int32 |
m_bWaitForNoAttack | bool |
m_ignoreLadderJumpTime | float32 |
m_bKilledByHeadshot | bool |
m_ArmorValue | int32 |
m_unCurrentEquipmentValue | uint16 |
m_unRoundStartEquipmentValue | uint16 |
m_unFreezetimeEndEquipmentValue | uint16 |
m_nLastKillerIndex | CEntityIndex |
m_bOldIsScoped | bool |
m_bHasDeathInfo | bool |
m_flDeathInfoTime | float32 |
m_vecDeathInfoOrigin | Vector |
m_grenadeParameterStashTime | GameTime_t |
m_bGrenadeParametersStashed | bool |
m_angStashedShootAngles | QAngle |
m_vecStashedGrenadeThrowPosition | Vector |
m_vecStashedVelocity | Vector |
m_angShootAngleHistory | QAngle[2] |
m_vecThrowPositionHistory | Vector[2] |
m_vecVelocityHistory | Vector[2] |
m_PredictedDamageTags | C_UtlVectorEmbeddedNetworkVar< PredictedDamageTag_t > |
m_nPrevHighestReceivedDamageTagTick | GameTick_t |
m_nHighestAppliedDamageTagTick | int32 |
C_RagdollPropAttached¶
Derived from: C_RagdollProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_boneIndexAttached | uint32 |
m_ragdollAttachedObjectIndex | uint32 |
m_attachmentPointBoneSpace | Vector |
m_attachmentPointRagdollSpace | Vector |
m_vecOffset | Vector |
m_parentTime | float32 |
m_bHasParent | bool |
C_BaseCSGrenadeProjectile¶
Derived from: C_BaseGrenade, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vInitialPosition | Vector |
m_vInitialVelocity | Vector |
m_nBounces | int32 |
m_nExplodeEffectIndex | CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > |
m_nExplodeEffectTickBegin | int32 |
m_vecExplodeEffectOrigin | Vector |
m_flSpawnTime | GameTime_t |
vecLastTrailLinePos | Vector |
flNextTrailLineTime | GameTime_t |
m_bExplodeEffectBegan | bool |
m_bCanCreateGrenadeTrail | bool |
m_nSnapshotTrajectoryEffectIndex | ParticleIndex_t |
m_hSnapshotTrajectoryParticleSnapshot | CStrongHandle< InfoForResourceTypeIParticleSnapshot > |
m_arrTrajectoryTrailPoints | CUtlVector< Vector > |
m_arrTrajectoryTrailPointCreationTimes | CUtlVector< float32 > |
m_flTrajectoryTrailEffectCreationTime | float32 |
C_BaseTrigger¶
Derived from: C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bDisabled | bool |
m_bClientSidePredicted | bool |
C_WeaponBaseItem¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_SequenceCompleteTimer | CountdownTimer |
m_bRedraw | bool |
CEffectData¶
Name | Type |
---|---|
m_vOrigin | Vector |
m_vStart | Vector |
m_vNormal | Vector |
m_vAngles | QAngle |
m_hEntity | CEntityHandle |
m_hOtherEntity | CEntityHandle |
m_flScale | float32 |
m_flMagnitude | float32 |
m_flRadius | float32 |
m_nSurfaceProp | CUtlStringToken |
m_nEffectIndex | CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > |
m_nDamageType | uint32 |
m_nPenetrate | uint8 |
m_nMaterial | uint16 |
m_nHitBox | uint16 |
m_nColor | uint8 |
m_fFlags | uint8 |
m_nAttachmentIndex | AttachmentHandle_t |
m_nAttachmentName | CUtlStringToken |
m_iEffectName | uint16 |
m_nExplosionType | uint8 |
C_MolotovGrenade¶
Derived from: C_BaseCSGrenade, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BaseButton¶
Derived from: C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_glowEntity | CHandle< C_BaseModelEntity > |
m_usable | bool |
m_szDisplayText | CUtlSymbolLarge |
CCSPlayer_ViewModelServices¶
Derived from: CPlayer_ViewModelServices
Name | Type |
---|---|
m_hViewModel | CHandle< C_BaseViewModel >[3] |
CInfoParticleTarget¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
CPlayer_MovementServices_Humanoid¶
Derived from: CPlayer_MovementServices
Name | Type |
---|---|
m_flStepSoundTime | float32 |
m_flFallVelocity | float32 |
m_bInCrouch | bool |
m_nCrouchState | uint32 |
m_flCrouchTransitionStartTime | GameTime_t |
m_bDucked | bool |
m_bDucking | bool |
m_bInDuckJump | bool |
m_groundNormal | Vector |
m_flSurfaceFriction | float32 |
m_surfaceProps | CUtlStringToken |
m_nStepside | int32 |
C_WeaponAug¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CEnvSoundscapeProxyAlias_snd_soundscape_proxy¶
Derived from: CEnvSoundscapeProxy, CEnvSoundscape, C_BaseEntity, CEntityInstance
C_PointClientUIWorldPanel¶
Derived from: C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bForceRecreateNextUpdate | bool |
m_bMoveViewToPlayerNextThink | bool |
m_bCheckCSSClasses | bool |
m_anchorDeltaTransform | CTransform |
m_pOffScreenIndicator | CPointOffScreenIndicatorUi* |
m_bIgnoreInput | bool |
m_bLit | bool |
m_bFollowPlayerAcrossTeleport | bool |
m_flWidth | float32 |
m_flHeight | float32 |
m_flDPI | float32 |
m_flInteractDistance | float32 |
m_flDepthOffset | float32 |
m_unOwnerContext | uint32 |
m_unHorizontalAlign | uint32 |
m_unVerticalAlign | uint32 |
m_unOrientation | uint32 |
m_bAllowInteractionFromAllSceneWorlds | bool |
m_vecCSSClasses | C_NetworkUtlVectorBase< CUtlSymbolLarge > |
m_bOpaque | bool |
m_bNoDepth | bool |
m_bRenderBackface | bool |
m_bUseOffScreenIndicator | bool |
m_bExcludeFromSaveGames | bool |
m_bGrabbable | bool |
m_bOnlyRenderToTexture | bool |
m_bDisableMipGen | bool |
m_nExplicitImageLayout | int32 |
C_CSMinimapBoundary¶
Derived from: C_BaseEntity, CEntityInstance
CCSGameModeRules_Deathmatch¶
Derived from: CCSGameModeRules
Name | Type |
---|---|
m_flDMBonusStartTime | GameTime_t |
m_flDMBonusTimeLength | float32 |
m_sDMBonusWeapon | CUtlString |
C_CSGO_EndOfMatchCharacterPosition¶
Derived from: C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_SoundOpvarSetAABBEntity¶
Derived from: C_SoundOpvarSetPointEntity, C_SoundOpvarSetPointBase, C_BaseEntity, CEntityInstance
C_GameRules¶
Name | Type |
---|---|
__m_pChainEntity | CNetworkVarChainer |
m_nTotalPausedTicks | int32 |
m_nPauseStartTick | int32 |
m_bGamePaused | bool |
C_PropDoorRotating¶
Derived from: C_BasePropDoor, C_DynamicProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_Team¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_aPlayerControllers | C_NetworkUtlVectorBase< CHandle< CBasePlayerController > > |
m_aPlayers | C_NetworkUtlVectorBase< CHandle< C_BasePlayerPawn > > |
m_iScore | int32 |
m_szTeamname | char[129] |
C_SoundAreaEntityOrientedBox¶
Derived from: C_SoundAreaEntityBase, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vMin | Vector |
m_vMax | Vector |
C_TextureBasedAnimatable¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bLoop | bool |
m_flFPS | float32 |
m_hPositionKeys | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_hRotationKeys | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_vAnimationBoundsMin | Vector |
m_vAnimationBoundsMax | Vector |
m_flStartTime | float32 |
m_flStartFrame | float32 |
C_SoundOpvarSetPointEntity¶
Derived from: C_SoundOpvarSetPointBase, C_BaseEntity, CEntityInstance
C_LightOrthoEntity¶
Derived from: C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPlayer_WaterServices¶
Derived from: CPlayer_WaterServices
Name | Type |
---|---|
m_flWaterJumpTime | float32 |
m_vecWaterJumpVel | Vector |
m_flSwimSoundTime | float32 |
CSkyboxReference¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_worldGroupId | WorldGroupId_t |
m_hSkyCamera | CHandle< C_SkyCamera > |
C_TonemapController2Alias_env_tonemap_controller2¶
Derived from: C_TonemapController2, C_BaseEntity, CEntityInstance
CProjectedTextureBase¶
Name | Type |
---|---|
m_hTargetEntity | CHandle< C_BaseEntity > |
m_bState | bool |
m_bAlwaysUpdate | bool |
m_flLightFOV | float32 |
m_bEnableShadows | bool |
m_bSimpleProjection | bool |
m_bLightOnlyTarget | bool |
m_bLightWorld | bool |
m_bCameraSpace | bool |
m_flBrightnessScale | float32 |
m_LightColor | Color |
m_flIntensity | float32 |
m_flLinearAttenuation | float32 |
m_flQuadraticAttenuation | float32 |
m_bVolumetric | bool |
m_flVolumetricIntensity | float32 |
m_flNoiseStrength | float32 |
m_flFlashlightTime | float32 |
m_nNumPlanes | uint32 |
m_flPlaneOffset | float32 |
m_flColorTransitionTime | float32 |
m_flAmbient | float32 |
m_SpotlightTextureName | char[512] |
m_nSpotlightTextureFrame | int32 |
m_nShadowQuality | uint32 |
m_flNearZ | float32 |
m_flFarZ | float32 |
m_flProjectionSize | float32 |
m_flRotation | float32 |
m_bFlipHorizontal | bool |
CCSPlayerController_InventoryServices¶
Name | Type |
---|---|
m_unMusicID | uint16 |
m_rank | MedalRank_t[6] |
m_nPersonaDataPublicLevel | int32 |
m_nPersonaDataPublicCommendsLeader | int32 |
m_nPersonaDataPublicCommendsTeacher | int32 |
m_nPersonaDataPublicCommendsFriendly | int32 |
m_nPersonaDataXpTrailLevel | int32 |
m_vecServerAuthoritativeWeaponSlots | C_UtlVectorEmbeddedNetworkVar< ServerAuthoritativeWeaponSlot_t > |
C_PathParticleRopeAlias_path_particle_rope_clientside¶
Derived from: C_PathParticleRope, C_BaseEntity, CEntityInstance
CPlayer_UseServices¶
C_CSGOViewModel¶
Derived from: C_PredictedViewModel, C_BaseViewModel, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bShouldIgnoreOffsetAndAccuracy | bool |
m_nLastKnownAssociatedWeaponEntIndex | CEntityIndex |
m_bNeedToQueueHighResComposite | bool |
m_vLoweredWeaponOffset | QAngle |
CScriptComponent¶
Derived from: CEntityComponent
Name | Type |
---|---|
m_scriptClassName | CUtlSymbolLarge |
C_EnvLightProbeVolume¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_Entity_hLightProbeTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_hLightProbeDirectLightIndicesTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_hLightProbeDirectLightScalarsTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_hLightProbeDirectLightShadowsTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_vBoxMins | Vector |
m_Entity_vBoxMaxs | Vector |
m_Entity_bMoveable | bool |
m_Entity_nHandshake | int32 |
m_Entity_nPriority | int32 |
m_Entity_bStartDisabled | bool |
m_Entity_nLightProbeSizeX | int32 |
m_Entity_nLightProbeSizeY | int32 |
m_Entity_nLightProbeSizeZ | int32 |
m_Entity_nLightProbeAtlasX | int32 |
m_Entity_nLightProbeAtlasY | int32 |
m_Entity_nLightProbeAtlasZ | int32 |
m_Entity_bEnabled | bool |
C_ViewmodelAttachmentModel¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bShouldFrontFaceCullLeftHanded | bool |
m_bCreatedLeftHanded | bool |
CCSPointScriptExtensions_player_controller¶
C_Flashbang¶
Derived from: C_BaseCSGrenade, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CSPerRoundStats_t¶
Name | Type |
---|---|
m_iKills | int32 |
m_iDeaths | int32 |
m_iAssists | int32 |
m_iDamage | int32 |
m_iEquipmentValue | int32 |
m_iMoneySaved | int32 |
m_iKillReward | int32 |
m_iLiveTime | int32 |
m_iHeadShotKills | int32 |
m_iObjective | int32 |
m_iCashEarned | int32 |
m_iUtilityDamage | int32 |
m_iEnemiesFlashed | int32 |
CRagdollManager¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iCurrentMaxRagdollCount | int8 |
C_TeamRoundTimer¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bTimerPaused | bool |
m_flTimeRemaining | float32 |
m_flTimerEndTime | GameTime_t |
m_bIsDisabled | bool |
m_bShowInHUD | bool |
m_nTimerLength | int32 |
m_nTimerInitialLength | int32 |
m_nTimerMaxLength | int32 |
m_bAutoCountdown | bool |
m_nSetupTimeLength | int32 |
m_nState | int32 |
m_bStartPaused | bool |
m_bInCaptureWatchState | bool |
m_flTotalTime | float32 |
m_bStopWatchTimer | bool |
m_bFireFinished | bool |
m_bFire5MinRemain | bool |
m_bFire4MinRemain | bool |
m_bFire3MinRemain | bool |
m_bFire2MinRemain | bool |
m_bFire1MinRemain | bool |
m_bFire30SecRemain | bool |
m_bFire10SecRemain | bool |
m_bFire5SecRemain | bool |
m_bFire4SecRemain | bool |
m_bFire3SecRemain | bool |
m_bFire2SecRemain | bool |
m_bFire1SecRemain | bool |
m_nOldTimerLength | int32 |
m_nOldTimerState | int32 |
WeaponPurchaseCount_t¶
Name | Type |
---|---|
m_nItemDefIndex | uint16 |
m_nCount | uint16 |
C_SmokeGrenade¶
Derived from: C_BaseCSGrenade, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_WeaponGalilAR¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_WorldModelGloves¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvProjectedTexture¶
Derived from: C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CPathSimple¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pathString | CUtlString |
CCSPlayerBase_CameraServices¶
Derived from: CPlayer_CameraServices
Name | Type |
---|---|
m_iFOV | uint32 |
m_iFOVStart | uint32 |
m_flFOVTime | GameTime_t |
m_flFOVRate | float32 |
m_hZoomOwner | CHandle< C_BaseEntity > |
m_flLastShotFOV | float32 |
CPointOffScreenIndicatorUi¶
Derived from: C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bBeenEnabled | bool |
m_bHide | bool |
m_flSeenTargetTime | float32 |
m_pTargetPanel | C_PointClientUIWorldPanel* |
CCSPointScriptExtensions_entity¶
CBodyComponentBaseModelEntity¶
Derived from: CBodyComponentSkeletonInstance, CBodyComponent, CEntityComponent
C_CSWeaponBaseGun¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_zoomLevel | int32 |
m_iBurstShotsRemaining | int32 |
m_iSilencerBodygroup | int32 |
m_silencedModelIndex | int32 |
m_inPrecache | bool |
m_bNeedsBoltAction | bool |
C_SkyCamera¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_skyboxData | sky3dparams_t |
m_skyboxSlotToken | CUtlStringToken |
m_bUseAngles | bool |
m_pNext | C_SkyCamera* |
C_World¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EntityDissolve¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flStartTime | GameTime_t |
m_flFadeInStart | float32 |
m_flFadeInLength | float32 |
m_flFadeOutModelStart | float32 |
m_flFadeOutModelLength | float32 |
m_flFadeOutStart | float32 |
m_flFadeOutLength | float32 |
m_flNextSparkTime | GameTime_t |
m_nDissolveType | EntityDisolveType_t |
m_vDissolverOrigin | Vector |
m_nMagnitude | uint32 |
m_bCoreExplode | bool |
m_bLinkedToServerEnt | bool |
CCSObserver_UseServices¶
Derived from: CPlayer_UseServices
C_fogplayerparams_t¶
Name | Type |
---|---|
m_hCtrl | CHandle< C_FogController > |
m_flTransitionTime | float32 |
m_OldColor | Color |
m_flOldStart | float32 |
m_flOldEnd | float32 |
m_flOldMaxDensity | float32 |
m_flOldHDRColorScale | float32 |
m_flOldFarZ | float32 |
m_NewColor | Color |
m_flNewStart | float32 |
m_flNewEnd | float32 |
m_flNewMaxDensity | float32 |
m_flNewHDRColorScale | float32 |
m_flNewFarZ | float32 |
C_CSPlayerPawnBase¶
Derived from: C_BasePlayerPawn, C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pPingServices | CCSPlayer_PingServices* |
m_pViewModelServices | CPlayer_ViewModelServices* |
m_fRenderingClipPlane | float32[4] |
m_nLastClipPlaneSetupFrame | int32 |
m_vecLastClipCameraPos | Vector |
m_vecLastClipCameraForward | Vector |
m_bClipHitStaticWorld | bool |
m_bCachedPlaneIsValid | bool |
m_pClippingWeapon | C_CSWeaponBase* |
m_previousPlayerState | CSPlayerState |
m_iPlayerState | CSPlayerState |
m_bIsRescuing | bool |
m_fImmuneToGunGameDamageTime | GameTime_t |
m_fImmuneToGunGameDamageTimeLast | GameTime_t |
m_bGunGameImmunity | bool |
m_bHasMovedSinceSpawn | bool |
m_fMolotovUseTime | float32 |
m_fMolotovDamageTime | float32 |
m_iThrowGrenadeCounter | int32 |
m_flLastSpawnTimeIndex | GameTime_t |
m_iProgressBarDuration | int32 |
m_flProgressBarStartTime | float32 |
m_vecIntroStartEyePosition | Vector |
m_vecIntroStartPlayerForward | Vector |
m_flClientDeathTime | GameTime_t |
m_bScreenTearFrameCaptured | bool |
m_flFlashBangTime | float32 |
m_flFlashScreenshotAlpha | float32 |
m_flFlashOverlayAlpha | float32 |
m_bFlashBuildUp | bool |
m_bFlashDspHasBeenCleared | bool |
m_bFlashScreenshotHasBeenGrabbed | bool |
m_flFlashMaxAlpha | float32 |
m_flFlashDuration | float32 |
m_iHealthBarRenderMaskIndex | int32 |
m_flHealthFadeValue | float32 |
m_flHealthFadeAlpha | float32 |
m_flDeathCCWeight | float32 |
m_flPrevRoundEndTime | float32 |
m_flPrevMatchEndTime | float32 |
m_angEyeAngles | QAngle |
m_fNextThinkPushAway | float32 |
m_bShouldAutobuyDMWeapons | bool |
m_bShouldAutobuyNow | bool |
m_iIDEntIndex | CEntityIndex |
m_delayTargetIDTimer | CountdownTimer |
m_iTargetItemEntIdx | CEntityIndex |
m_iOldIDEntIndex | CEntityIndex |
m_holdTargetIDTimer | CountdownTimer |
m_flCurrentMusicStartTime | float32 |
m_flMusicRoundStartTime | float32 |
m_bDeferStartMusicOnWarmup | bool |
m_cycleLatch | int32 |
m_serverIntendedCycle | float32 |
m_flLastSmokeOverlayAlpha | float32 |
m_flLastSmokeAge | float32 |
m_vLastSmokeOverlayColor | Vector |
m_nPlayerSmokedFx | ParticleIndex_t |
m_nPlayerInfernoBodyFx | ParticleIndex_t |
m_nPlayerInfernoFootFx | ParticleIndex_t |
m_flNextMagDropTime | float32 |
m_nLastMagDropAttachmentIndex | int32 |
m_vecLastAliveLocalVelocity | Vector |
m_bGuardianShouldSprayCustomXMark | bool |
m_hOriginalController | CHandle< CCSPlayerController > |
C_Item_Healthshot¶
Derived from: C_WeaponBaseItem, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvWindShared¶
Name | Type |
---|---|
m_flStartTime | GameTime_t |
m_iWindSeed | uint32 |
m_iMinWind | uint16 |
m_iMaxWind | uint16 |
m_windRadius | int32 |
m_iMinGust | uint16 |
m_iMaxGust | uint16 |
m_flMinGustDelay | float32 |
m_flMaxGustDelay | float32 |
m_flGustDuration | float32 |
m_iGustDirChange | uint16 |
m_location | Vector |
m_iszGustSound | int32 |
m_iWindDir | int32 |
m_flWindSpeed | float32 |
m_currentWindVector | Vector |
m_CurrentSwayVector | Vector |
m_PrevSwayVector | Vector |
m_iInitialWindDir | uint16 |
m_flInitialWindSpeed | float32 |
m_flVariationTime | GameTime_t |
m_flSwayTime | GameTime_t |
m_flSimTime | GameTime_t |
m_flSwitchTime | GameTime_t |
m_flAveWindSpeed | float32 |
m_bGusting | bool |
m_flWindAngleVariation | float32 |
m_flWindSpeedVariation | float32 |
m_hEntOwner | CHandle< C_BaseEntity > |
C_PostProcessingVolume¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hPostSettings | CStrongHandle< InfoForResourceTypeCPostProcessingResource > |
m_flFadeDuration | float32 |
m_flMinLogExposure | float32 |
m_flMaxLogExposure | float32 |
m_flMinExposure | float32 |
m_flMaxExposure | float32 |
m_flExposureCompensation | float32 |
m_flExposureFadeSpeedUp | float32 |
m_flExposureFadeSpeedDown | float32 |
m_flTonemapEVSmoothingRange | float32 |
m_bMaster | bool |
m_bExposureControl | bool |
m_flRate | float32 |
m_flTonemapPercentTarget | float32 |
m_flTonemapPercentBrightPixels | float32 |
m_flTonemapMinAvgLum | float32 |
CCSPlayer_PingServices¶
Name | Type |
---|---|
m_hPlayerPing | CHandle< C_BaseEntity > |
CPlayer_FlashlightServices¶
CServerOnlyModelEntity¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_AttributeContainer¶
Derived from: CAttributeManager
Name | Type |
---|---|
m_Item | C_EconItemView |
m_iExternalItemProviderRegisteredToken | int32 |
m_ullRegisteredAsItemID | uint64 |
C_FuncRotating¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BaseFire¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flScale | float32 |
m_flStartScale | float32 |
m_flScaleTime | float32 |
m_nFlags | uint32 |
CBasePlayerController¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nFinalPredictedTick | int32 |
m_CommandContext | C_CommandContext |
m_nInButtonsWhichAreToggles | uint64 |
m_nTickBase | uint32 |
m_hPawn | CHandle< C_BasePlayerPawn > |
m_bKnownTeamMismatch | bool |
m_hPredictedPawn | CHandle< C_BasePlayerPawn > |
m_nSplitScreenSlot | CSplitScreenSlot |
m_hSplitOwner | CHandle< CBasePlayerController > |
m_hSplitScreenPlayers | CUtlVector< CHandle< CBasePlayerController > > |
m_bIsHLTV | bool |
m_iConnected | PlayerConnectedState |
m_iszPlayerName | char[128] |
m_steamID | uint64 |
m_bIsLocalPlayerController | bool |
m_iDesiredFOV | uint32 |
CPointTemplateAPI¶
C_DecoyProjectile¶
Derived from: C_BaseCSGrenadeProjectile, C_BaseGrenade, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nDecoyShotTick | int32 |
m_nClientLastKnownDecoyShotTick | int32 |
m_flTimeParticleEffectSpawn | GameTime_t |
C_WaterBullet¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSGO_PreviewPlayer¶
Derived from: C_CSPlayerPawn, C_CSPlayerPawnBase, C_BasePlayerPawn, C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_animgraph | CUtlString |
m_animgraphCharacterModeString | CGlobalSymbol |
m_flInitialModelScale | float32 |
CBaseAnimGraphController¶
Name | Type |
---|---|
m_animGraphNetworkedVars | CAnimGraphNetworkedVariables |
m_bSequenceFinished | bool |
m_flSoundSyncTime | float32 |
m_nActiveIKChainMask | uint32 |
m_hSequence | HSequence |
m_flSeqStartTime | GameTime_t |
m_flSeqFixedCycle | float32 |
m_nAnimLoopMode | AnimLoopMode_t |
m_flPlaybackRate | CNetworkedQuantizedFloat |
m_nNotifyState | SequenceFinishNotifyState_t |
m_bNetworkedAnimationInputsChanged | bool |
m_bNetworkedSequenceChanged | bool |
m_bLastUpdateSkipped | bool |
m_flPrevAnimUpdateTime | GameTime_t |
CCSPointScriptEntity¶
Derived from: C_BaseEntity, CEntityInstance
C_C4¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_szScreenText | char[32] |
m_activeLightParticleIndex | ParticleIndex_t |
m_eActiveLightEffect | C4LightEffect_t |
m_bStartedArming | bool |
m_fArmedTime | GameTime_t |
m_bBombPlacedAnimation | bool |
m_bIsPlantingViaUse | bool |
m_entitySpottedState | EntitySpottedState_t |
m_nSpotRules | int32 |
m_bPlayedArmingBeeps | bool[7] |
m_bBombPlanted | bool |
CBaseAnimGraph¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bInitiallyPopulateInterpHistory | bool |
m_bSuppressAnimEventSounds | bool |
m_bAnimGraphUpdateEnabled | bool |
m_flMaxSlopeDistance | float32 |
m_vLastSlopeCheckPos | Vector |
m_bAnimationUpdateScheduled | bool |
m_vecForce | Vector |
m_nForceBone | int32 |
m_pClientsideRagdoll | CBaseAnimGraph* |
m_bBuiltRagdoll | bool |
m_RagdollPose | PhysicsRagdollPose_t |
m_bRagdollClientSide | bool |
m_bHasAnimatedMaterialAttributes | bool |
C_PointEntity¶
Derived from: C_BaseEntity, CEntityInstance
C_MultiplayRules¶
Derived from: C_GameRules
CBasePlayerControllerAPI¶
C_PathParticleRope¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bStartActive | bool |
m_flMaxSimulationTime | float32 |
m_iszEffectName | CUtlSymbolLarge |
m_PathNodes_Name | CUtlVector< CUtlSymbolLarge > |
m_flParticleSpacing | float32 |
m_flSlack | float32 |
m_flRadius | float32 |
m_ColorTint | Color |
m_nEffectState | int32 |
m_iEffectIndex | CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > |
m_PathNodes_Position | C_NetworkUtlVectorBase< Vector > |
m_PathNodes_TangentIn | C_NetworkUtlVectorBase< Vector > |
m_PathNodes_TangentOut | C_NetworkUtlVectorBase< Vector > |
m_PathNodes_Color | C_NetworkUtlVectorBase< Vector > |
m_PathNodes_PinEnabled | C_NetworkUtlVectorBase< bool > |
m_PathNodes_RadiusScale | C_NetworkUtlVectorBase< float32 > |
CCSPointScriptExtensions_CCSWeaponBaseVData¶
C_SoundEventAABBEntity¶
Derived from: C_SoundEventEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vMins | Vector |
m_vMaxs | Vector |
C_WeaponP90¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CEnvSoundscapeAlias_snd_soundscape¶
Derived from: CEnvSoundscape, C_BaseEntity, CEntityInstance
C_BasePlayerWeapon¶
Derived from: C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nNextPrimaryAttackTick | GameTick_t |
m_flNextPrimaryAttackTickRatio | float32 |
m_nNextSecondaryAttackTick | GameTick_t |
m_flNextSecondaryAttackTickRatio | float32 |
m_iClip1 | int32 |
m_iClip2 | int32 |
m_pReserveAmmo | int32[2] |
CBasePlayerWeaponVData¶
Name | Type |
---|---|
m_szWorldModel | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_sToolsOnlyOwnerModelName | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_bBuiltRightHanded | bool |
m_bAllowFlipping | bool |
m_sMuzzleAttachment | CAttachmentNameSymbolWithStorage |
m_szMuzzleFlashParticle | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_bLinkedCooldowns | bool |
m_iFlags | ItemFlagTypes_t |
m_nPrimaryAmmoType | AmmoIndex_t |
m_nSecondaryAmmoType | AmmoIndex_t |
m_iMaxClip1 | int32 |
m_iMaxClip2 | int32 |
m_iDefaultClip1 | int32 |
m_iDefaultClip2 | int32 |
m_bReserveAmmoAsClips | bool |
m_iWeight | int32 |
m_bAutoSwitchTo | bool |
m_bAutoSwitchFrom | bool |
m_iRumbleEffect | RumbleEffect_t |
m_iSlot | int32 |
m_iPosition | int32 |
m_aShootSounds | CUtlOrderedMap< WeaponSound_t, CSoundEventName > |
C_Fish¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pos | Vector |
m_vel | Vector |
m_angles | QAngle |
m_localLifeState | int32 |
m_deathDepth | float32 |
m_deathAngle | float32 |
m_buoyancy | float32 |
m_wiggleTimer | CountdownTimer |
m_wigglePhase | float32 |
m_wiggleRate | float32 |
m_actualPos | Vector |
m_actualAngles | QAngle |
m_poolOrigin | Vector |
m_waterLevel | float32 |
m_gotUpdate | bool |
m_x | float32 |
m_y | float32 |
m_z | float32 |
m_angle | float32 |
m_errorHistory | float32[20] |
m_errorHistoryIndex | int32 |
m_errorHistoryCount | int32 |
m_averageError | float32 |
CTimeline¶
Derived from: IntervalTimer
Name | Type |
---|---|
m_flValues | float32[64] |
m_nValueCounts | int32[64] |
m_nBucketCount | int32 |
m_flInterval | float32 |
m_flFinalValue | float32 |
m_nCompressionType | TimelineCompression_t |
m_bStopped | bool |
C_WeaponAWP¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BasePlayerPawn¶
Derived from: C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pWeaponServices | CPlayer_WeaponServices* |
m_pItemServices | CPlayer_ItemServices* |
m_pAutoaimServices | CPlayer_AutoaimServices* |
m_pObserverServices | CPlayer_ObserverServices* |
m_pWaterServices | CPlayer_WaterServices* |
m_pUseServices | CPlayer_UseServices* |
m_pFlashlightServices | CPlayer_FlashlightServices* |
m_pCameraServices | CPlayer_CameraServices* |
m_pMovementServices | CPlayer_MovementServices* |
m_ServerViewAngleChanges | C_UtlVectorEmbeddedNetworkVar< ViewAngleServerChange_t > |
m_nHighestConsumedServerViewAngleChangeIndex | uint32 |
v_angle | QAngle |
v_anglePrevious | QAngle |
m_iHideHUD | uint32 |
m_skybox3d | sky3dparams_t |
m_flDeathTime | GameTime_t |
m_vecPredictionError | Vector |
m_flPredictionErrorTime | GameTime_t |
m_vecLastCameraSetupLocalOrigin | Vector |
m_flLastCameraSetupTime | GameTime_t |
m_flFOVSensitivityAdjust | float32 |
m_flMouseSensitivity | float32 |
m_vOldOrigin | Vector |
m_flOldSimulationTime | float32 |
m_nLastExecutedCommandNumber | int32 |
m_nLastExecutedCommandTick | int32 |
m_hController | CHandle< CBasePlayerController > |
m_bIsSwappingToPredictableController | bool |
CAttributeManager¶
Name | Type |
---|---|
m_Providers | CUtlVector< CHandle< C_BaseEntity > > |
m_iReapplyProvisionParity | int32 |
m_hOuter | CHandle< C_BaseEntity > |
m_bPreventLoopback | bool |
m_ProviderType | attributeprovidertypes_t |
m_CachedResults | CUtlVector< CAttributeManager::cached_attribute_float_t > |
CLogicalEntity¶
Derived from: C_BaseEntity, CEntityInstance
CAnimGraphNetworkedVariables¶
Name | Type |
---|---|
m_PredNetBoolVariables | C_NetworkUtlVectorBase< uint32 > |
m_PredNetByteVariables | C_NetworkUtlVectorBase< uint8 > |
m_PredNetUInt16Variables | C_NetworkUtlVectorBase< uint16 > |
m_PredNetIntVariables | C_NetworkUtlVectorBase< int32 > |
m_PredNetUInt32Variables | C_NetworkUtlVectorBase< uint32 > |
m_PredNetUInt64Variables | C_NetworkUtlVectorBase< uint64 > |
m_PredNetFloatVariables | C_NetworkUtlVectorBase< float32 > |
m_PredNetVectorVariables | C_NetworkUtlVectorBase< Vector > |
m_PredNetQuaternionVariables | C_NetworkUtlVectorBase< Quaternion > |
m_PredNetGlobalSymbolVariables | C_NetworkUtlVectorBase< CGlobalSymbol > |
m_OwnerOnlyPredNetBoolVariables | C_NetworkUtlVectorBase< uint32 > |
m_OwnerOnlyPredNetByteVariables | C_NetworkUtlVectorBase< uint8 > |
m_OwnerOnlyPredNetUInt16Variables | C_NetworkUtlVectorBase< uint16 > |
m_OwnerOnlyPredNetIntVariables | C_NetworkUtlVectorBase< int32 > |
m_OwnerOnlyPredNetUInt32Variables | C_NetworkUtlVectorBase< uint32 > |
m_OwnerOnlyPredNetUInt64Variables | C_NetworkUtlVectorBase< uint64 > |
m_OwnerOnlyPredNetFloatVariables | C_NetworkUtlVectorBase< float32 > |
m_OwnerOnlyPredNetVectorVariables | C_NetworkUtlVectorBase< Vector > |
m_OwnerOnlyPredNetQuaternionVariables | C_NetworkUtlVectorBase< Quaternion > |
m_OwnerOnlyPredNetGlobalSymbolVariables | C_NetworkUtlVectorBase< CGlobalSymbol > |
m_nBoolVariablesCount | int32 |
m_nOwnerOnlyBoolVariablesCount | int32 |
m_nRandomSeedOffset | int32 |
m_flLastTeleportTime | float32 |
C_TriggerBuoyancy¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_BuoyancyHelper | CBuoyancyHelper |
m_flFluidDensity | float32 |
C_RopeKeyframe¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_LinksTouchingSomething | CBitVec< 10 > |
m_nLinksTouchingSomething | int32 |
m_bApplyWind | bool |
m_fPrevLockedPoints | int32 |
m_iForcePointMoveCounter | int32 |
m_bPrevEndPointPos | bool[2] |
m_vPrevEndPointPos | Vector[2] |
m_flCurScroll | float32 |
m_flScrollSpeed | float32 |
m_RopeFlags | uint16 |
m_iRopeMaterialModelIndex | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_LightValues | Vector[10] |
m_nSegments | uint8 |
m_hStartPoint | CHandle< C_BaseEntity > |
m_hEndPoint | CHandle< C_BaseEntity > |
m_iStartAttachment | AttachmentHandle_t |
m_iEndAttachment | AttachmentHandle_t |
m_Subdiv | uint8 |
m_RopeLength | int16 |
m_Slack | int16 |
m_TextureScale | float32 |
m_fLockedPoints | uint8 |
m_nChangeCount | uint8 |
m_Width | float32 |
m_PhysicsDelegate | C_RopeKeyframe::CPhysicsDelegate |
m_hMaterial | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_TextureHeight | int32 |
m_vecImpulse | Vector |
m_vecPreviousImpulse | Vector |
m_flCurrentGustTimer | float32 |
m_flCurrentGustLifetime | float32 |
m_flTimeToNextGust | float32 |
m_vWindDir | Vector |
m_vColorMod | Vector |
m_vCachedEndPointAttachmentPos | Vector[2] |
m_vCachedEndPointAttachmentAngle | QAngle[2] |
m_bConstrainBetweenEndpoints | bool |
m_bEndPointAttachmentPositionsDirty | bitfield:1 |
m_bEndPointAttachmentAnglesDirty | bitfield:1 |
m_bNewDataThisFrame | bitfield:1 |
m_bPhysicsInitted | bitfield:1 |
C_GradientFog¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hGradientFogTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_flFogStartDistance | float32 |
m_flFogEndDistance | float32 |
m_bHeightFogEnabled | bool |
m_flFogStartHeight | float32 |
m_flFogEndHeight | float32 |
m_flFarZ | float32 |
m_flFogMaxOpacity | float32 |
m_flFogFalloffExponent | float32 |
m_flFogVerticalExponent | float32 |
m_fogColor | Color |
m_flFogStrength | float32 |
m_flFadeTime | float32 |
m_bStartDisabled | bool |
m_bIsEnabled | bool |
m_bGradientFogNeedsTextures | bool |
EntitySpottedState_t¶
Name | Type |
---|---|
m_bSpotted | bool |
m_bSpottedByMask | uint32[2] |
C_CSGO_TeamPreviewCamera¶
Derived from: C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nVariant | int32 |
m_bDofEnabled | bool |
m_flDofNearBlurry | float32 |
m_flDofNearCrisp | float32 |
m_flDofFarCrisp | float32 |
m_flDofFarBlurry | float32 |
m_flDofTiltToGround | float32 |
CCSPlayer_CameraServices¶
Derived from: CCSPlayerBase_CameraServices, CPlayer_CameraServices
Name | Type |
---|---|
m_flDeathCamTilt | float32 |
m_vClientScopeInaccuracy | Vector |
C_CSGO_TeamSelectCounterTerroristPosition¶
Derived from: C_CSGO_TeamSelectCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_EconWearable¶
Derived from: C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nForceSkin | int32 |
m_bAlwaysAllow | bool |
CCSGO_WingmanIntroCharacterPosition¶
Derived from: C_CSGO_TeamIntroCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
CSMatchStats_t¶
Derived from: CSPerRoundStats_t
Name | Type |
---|---|
m_iEnemy5Ks | int32 |
m_iEnemy4Ks | int32 |
m_iEnemy3Ks | int32 |
m_iEnemyKnifeKills | int32 |
m_iEnemyTaserKills | int32 |
C_BaseToggle¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvVolumetricFogVolume¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bActive | bool |
m_vBoxMins | Vector |
m_vBoxMaxs | Vector |
m_bStartDisabled | bool |
m_flStrength | float32 |
m_nFalloffShape | int32 |
m_flFalloffExponent | float32 |
m_flHeightFogDepth | float32 |
m_fHeightFogEdgeWidth | float32 |
m_fIndirectLightStrength | float32 |
m_fSunLightStrength | float32 |
m_fNoiseStrength | float32 |
m_bOverrideIndirectLightStrength | bool |
m_bOverrideSunLightStrength | bool |
m_bOverrideNoiseStrength | bool |
m_bAllowLPVIndirect | bool |
CWaterSplasher¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_ModelPointEntity¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSObserver_ViewModelServices¶
Derived from: CPlayer_ViewModelServices
C_FireSmoke¶
Derived from: C_BaseFire, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nFlameModelIndex | int32 |
m_nFlameFromAboveModelIndex | int32 |
m_flScaleRegister | float32 |
m_flScaleStart | float32 |
m_flScaleEnd | float32 |
m_flScaleTimeStart | GameTime_t |
m_flScaleTimeEnd | GameTime_t |
m_flChildFlameSpread | float32 |
m_flClipPerc | float32 |
m_bClipTested | bool |
m_bFadingOut | bool |
m_tParticleSpawn | TimedEvent |
m_pFireOverlay | CFireOverlay* |
C_WeaponRevolver¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_FireFromAboveSprite¶
Derived from: C_Sprite, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvCombinedLightProbeVolume¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_Entity_Color | Color |
m_Entity_flBrightness | float32 |
m_Entity_hCubemapTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_bCustomCubemapTexture | bool |
m_Entity_hLightProbeTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_hLightProbeDirectLightIndicesTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_hLightProbeDirectLightScalarsTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_hLightProbeDirectLightShadowsTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_vBoxMins | Vector |
m_Entity_vBoxMaxs | Vector |
m_Entity_bMoveable | bool |
m_Entity_nHandshake | int32 |
m_Entity_nEnvCubeMapArrayIndex | int32 |
m_Entity_nPriority | int32 |
m_Entity_bStartDisabled | bool |
m_Entity_flEdgeFadeDist | float32 |
m_Entity_vEdgeFadeDists | Vector |
m_Entity_nLightProbeSizeX | int32 |
m_Entity_nLightProbeSizeY | int32 |
m_Entity_nLightProbeSizeZ | int32 |
m_Entity_nLightProbeAtlasX | int32 |
m_Entity_nLightProbeAtlasY | int32 |
m_Entity_nLightProbeAtlasZ | int32 |
m_Entity_bEnabled | bool |
C_SoundOpvarSetOBBWindEntity¶
Derived from: C_SoundOpvarSetPointBase, C_BaseEntity, CEntityInstance
ActiveModelConfig_t¶
Name | Type |
---|---|
m_Handle | ModelConfigHandle_t |
m_Name | CUtlSymbolLarge |
m_AssociatedEntities | C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > |
m_AssociatedEntityNames | C_NetworkUtlVectorBase< CUtlSymbolLarge > |
C_WeaponMP5SD¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_DynamicPropAlias_dynamic_prop¶
Derived from: C_DynamicProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPlayer_BulletServices¶
Name | Type |
---|---|
m_totalHitsOnServer | int32 |
CLogicRelay¶
Derived from: CLogicalEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_OnTrigger | CEntityIOOutput |
m_OnSpawn | CEntityIOOutput |
m_bDisabled | bool |
m_bWaitForRefire | bool |
m_bTriggerOnce | bool |
m_bFastRetrigger | bool |
m_bPassthoughCaller | bool |
C_PointCameraVFOV¶
Derived from: C_PointCamera, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flVerticalFOV | float32 |
CCSPlayer_ItemServices¶
Derived from: CPlayer_ItemServices
Name | Type |
---|---|
m_bHasDefuser | bool |
m_bHasHelmet | bool |
m_bHasHeavyArmor | bool |
C_BarnLight¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bEnabled | bool |
m_nColorMode | int32 |
m_Color | Color |
m_flColorTemperature | float32 |
m_flBrightness | float32 |
m_flBrightnessScale | float32 |
m_nDirectLight | int32 |
m_nBakedShadowIndex | int32 |
m_nLuminaireShape | int32 |
m_flLuminaireSize | float32 |
m_flLuminaireAnisotropy | float32 |
m_LightStyleString | CUtlString |
m_flLightStyleStartTime | GameTime_t |
m_QueuedLightStyleStrings | C_NetworkUtlVectorBase< CUtlString > |
m_LightStyleEvents | C_NetworkUtlVectorBase< CUtlString > |
m_LightStyleTargets | C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > |
m_StyleEvent | CEntityIOOutput[4] |
m_hLightCookie | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_flShape | float32 |
m_flSoftX | float32 |
m_flSoftY | float32 |
m_flSkirt | float32 |
m_flSkirtNear | float32 |
m_vSizeParams | Vector |
m_flRange | float32 |
m_vShear | Vector |
m_nBakeSpecularToCubemaps | int32 |
m_vBakeSpecularToCubemapsSize | Vector |
m_nCastShadows | int32 |
m_nShadowMapSize | int32 |
m_nShadowPriority | int32 |
m_bContactShadow | bool |
m_nBounceLight | int32 |
m_flBounceScale | float32 |
m_flMinRoughness | float32 |
m_vAlternateColor | Vector |
m_fAlternateColorBrightness | float32 |
m_nFog | int32 |
m_flFogStrength | float32 |
m_nFogShadows | int32 |
m_flFogScale | float32 |
m_bFogMixedShadows | bool |
m_flFadeSizeStart | float32 |
m_flFadeSizeEnd | float32 |
m_flShadowFadeSizeStart | float32 |
m_flShadowFadeSizeEnd | float32 |
m_bPrecomputedFieldsValid | bool |
m_vPrecomputedBoundsMins | Vector |
m_vPrecomputedBoundsMaxs | Vector |
m_vPrecomputedOBBOrigin | Vector |
m_vPrecomputedOBBAngles | QAngle |
m_vPrecomputedOBBExtent | Vector |
m_nPrecomputedSubFrusta | int32 |
m_vPrecomputedOBBOrigin0 | Vector |
m_vPrecomputedOBBAngles0 | QAngle |
m_vPrecomputedOBBExtent0 | Vector |
m_vPrecomputedOBBOrigin1 | Vector |
m_vPrecomputedOBBAngles1 | QAngle |
m_vPrecomputedOBBExtent1 | Vector |
m_vPrecomputedOBBOrigin2 | Vector |
m_vPrecomputedOBBAngles2 | QAngle |
m_vPrecomputedOBBExtent2 | Vector |
m_vPrecomputedOBBOrigin3 | Vector |
m_vPrecomputedOBBAngles3 | QAngle |
m_vPrecomputedOBBExtent3 | Vector |
m_vPrecomputedOBBOrigin4 | Vector |
m_vPrecomputedOBBAngles4 | QAngle |
m_vPrecomputedOBBExtent4 | Vector |
m_vPrecomputedOBBOrigin5 | Vector |
m_vPrecomputedOBBAngles5 | QAngle |
m_vPrecomputedOBBExtent5 | Vector |
m_bInitialBoneSetup | bool |
m_VisClusters | C_NetworkUtlVectorBase< uint16 > |
C_TonemapController2¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flAutoExposureMin | float32 |
m_flAutoExposureMax | float32 |
m_flTonemapPercentTarget | float32 |
m_flTonemapPercentBrightPixels | float32 |
m_flTonemapMinAvgLum | float32 |
m_flExposureAdaptationSpeedUp | float32 |
m_flExposureAdaptationSpeedDown | float32 |
m_flTonemapEVSmoothingRange | float32 |
C_WeaponG3SG1¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CFuncWater¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_BuoyancyHelper | CBuoyancyHelper |
C_SoundOpvarSetAutoRoomEntity¶
Derived from: C_SoundOpvarSetPointEntity, C_SoundOpvarSetPointBase, C_BaseEntity, CEntityInstance
C_EconEntity¶
Derived from: C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flFlexDelayTime | float32 |
m_flFlexDelayedWeight | float32* |
m_bAttributesInitialized | bool |
m_AttributeManager | C_AttributeContainer |
m_OriginalOwnerXuidLow | uint32 |
m_OriginalOwnerXuidHigh | uint32 |
m_nFallbackPaintKit | int32 |
m_nFallbackSeed | int32 |
m_flFallbackWear | float32 |
m_nFallbackStatTrak | int32 |
m_bClientside | bool |
m_bParticleSystemsCreated | bool |
m_vecAttachedParticles | CUtlVector< int32 > |
m_hViewmodelAttachment | CHandle< CBaseAnimGraph > |
m_iOldTeam | int32 |
m_bAttachmentDirty | bool |
m_nUnloadedModelIndex | int32 |
m_iNumOwnerValidationRetries | int32 |
m_hOldProvidee | CHandle< C_BaseEntity > |
m_vecAttachedModels | CUtlVector< C_EconEntity::AttachedModelData_t > |
C_WeaponSG556¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_RectLight¶
Derived from: C_BarnLight, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bShowLight | bool |
C_ParticleSystem¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_szSnapshotFileName | char[512] |
m_bActive | bool |
m_bFrozen | bool |
m_flFreezeTransitionDuration | float32 |
m_nStopType | int32 |
m_bAnimateDuringGameplayPause | bool |
m_iEffectIndex | CStrongHandle< InfoForResourceTypeIParticleSystemDefinition > |
m_flStartTime | GameTime_t |
m_flPreSimTime | float32 |
m_vServerControlPoints | Vector[4] |
m_iServerControlPointAssignments | uint8[4] |
m_hControlPointEnts | CHandle< C_BaseEntity >[64] |
m_bNoSave | bool |
m_bNoFreeze | bool |
m_bNoRamp | bool |
m_bStartActive | bool |
m_iszEffectName | CUtlSymbolLarge |
m_iszControlPointNames | CUtlSymbolLarge[64] |
m_nDataCP | int32 |
m_vecDataCPValue | Vector |
m_nTintCP | int32 |
m_clrTint | Color |
m_bOldActive | bool |
m_bOldFrozen | bool |
C_CSGO_TeamPreviewModel¶
Derived from: C_CSGO_PreviewPlayer, C_CSPlayerPawn, C_CSPlayerPawnBase, C_BasePlayerPawn, C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_WeaponGlock¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CEnvSoundscapeTriggerableAlias_snd_soundscape_triggerable¶
Derived from: CEnvSoundscapeTriggerable, CEnvSoundscape, C_BaseEntity, CEntityInstance
C_CSGameRulesProxy¶
Derived from: C_GameRulesProxy, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pGameRules | C_CSGameRules* |
CPlayer_ObserverServices¶
Name | Type |
---|---|
m_iObserverMode | uint8 |
m_hObserverTarget | CHandle< C_BaseEntity > |
m_iObserverLastMode | ObserverMode_t |
m_bForcedObserverMode | bool |
m_flObserverChaseDistance | float32 |
m_flObserverChaseDistanceCalcTime | GameTime_t |
CPlayer_WaterServices¶
C_CSGO_EndOfMatchLineupEnd¶
Derived from: C_CSGO_EndOfMatchLineupEndpoint, C_BaseEntity, CEntityInstance
SequenceHistory_t¶
Name | Type |
---|---|
m_hSequence | HSequence |
m_flSeqStartTime | GameTime_t |
m_flSeqFixedCycle | float32 |
m_nSeqLoopMode | AnimLoopMode_t |
m_flPlaybackRate | float32 |
m_flCyclesPerSecond | float32 |
C_Multimeter¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hTargetC4 | CHandle< C_PlantedC4 > |
C_CsmFovOverride¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_cameraName | CUtlString |
m_flCsmFovOverrideValue | float32 |
C_EnvDecal¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hDecalMaterial | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_flWidth | float32 |
m_flHeight | float32 |
m_flDepth | float32 |
m_nRenderOrder | uint32 |
m_bProjectOnWorld | bool |
m_bProjectOnCharacters | bool |
m_bProjectOnWater | bool |
m_flDepthSortBias | float32 |
CCSGameModeRules_Noop¶
Derived from: CCSGameModeRules
C_ColorCorrection¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vecOrigin | Vector |
m_MinFalloff | float32 |
m_MaxFalloff | float32 |
m_flFadeInDuration | float32 |
m_flFadeOutDuration | float32 |
m_flMaxWeight | float32 |
m_flCurWeight | float32 |
m_netlookupFilename | char[512] |
m_bEnabled | bool |
m_bMaster | bool |
m_bClientSide | bool |
m_bExclusive | bool |
m_bEnabledOnClient | bool[1] |
m_flCurWeightOnClient | float32[1] |
m_bFadingIn | bool[1] |
m_flFadeStartWeight | float32[1] |
m_flFadeStartTime | float32[1] |
m_flFadeDuration | float32[1] |
CHostageRescueZoneShim¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CModelState¶
Name | Type |
---|---|
m_hModel | CStrongHandle< InfoForResourceTypeCModel > |
m_ModelName | CUtlSymbolLarge |
m_bClientClothCreationSuppressed | bool |
m_MeshGroupMask | uint64 |
m_nIdealMotionType | int8 |
m_nForceLOD | int8 |
m_nClothUpdateFlags | int8 |
C_WeaponP250¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EconEntity::AttachedModelData_t¶
Name | Type |
---|---|
m_iModelDisplayFlags | int32 |
CAttributeList¶
Name | Type |
---|---|
m_Attributes | C_UtlVectorEmbeddedNetworkVar< CEconItemAttribute > |
m_pManager | CAttributeManager* |
C_TeamplayRules¶
Derived from: C_MultiplayRules, C_GameRules
C_CSGO_CounterTerroristWingmanIntroCamera¶
Derived from: C_CSGO_TeamPreviewCamera, C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
C_WeaponNOVA¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_HEGrenadeProjectile¶
Derived from: C_BaseCSGrenadeProjectile, C_BaseGrenade, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BaseDoor¶
Derived from: C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bIsUsable | bool |
CGrenadeTracer¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flTracerDuration | float32 |
m_nType | GrenadeType_t |
CBombTarget¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bBombPlantedHere | bool |
C_PointClientUIDialog¶
Derived from: C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hActivator | CHandle< C_BaseEntity > |
m_bStartEnabled | bool |
CCSGameModeRules_ArmsRace¶
Derived from: CCSGameModeRules
Name | Type |
---|---|
m_WeaponSequence | C_NetworkUtlVectorBase< CUtlString > |
CPointChildModifier¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bOrphanInsteadOfDeletingChildrenOnRemove | bool |
CDamageRecord¶
Name | Type |
---|---|
m_PlayerDamager | CHandle< C_CSPlayerPawn > |
m_PlayerRecipient | CHandle< C_CSPlayerPawn > |
m_hPlayerControllerDamager | CHandle< CCSPlayerController > |
m_hPlayerControllerRecipient | CHandle< CCSPlayerController > |
m_szPlayerDamagerName | CUtlString |
m_szPlayerRecipientName | CUtlString |
m_DamagerXuid | uint64 |
m_RecipientXuid | uint64 |
m_iBulletsDamage | int32 |
m_iDamage | int32 |
m_iActualHealthRemoved | int32 |
m_iNumHits | int32 |
m_iLastBulletUpdate | int32 |
m_bIsOtherEnemy | bool |
m_killType | EKillTypes_t |
C_InfoLadderDismount¶
Derived from: C_BaseEntity, CEntityInstance
CCSPlayerController_DamageServices¶
Name | Type |
---|---|
m_nSendUpdate | int32 |
m_DamageList | C_UtlVectorEmbeddedNetworkVar< CDamageRecord > |
CRenderComponent¶
Derived from: CEntityComponent
Name | Type |
---|---|
__m_pChainEntity | CNetworkVarChainer |
m_bIsRenderingWithViewModels | bool |
m_nSplitscreenFlags | uint32 |
m_bEnableRendering | bool |
m_bInterpolationReadyToDraw | bool |
CEnvSoundscapeProxy¶
Derived from: CEnvSoundscape, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_MainSoundscapeName | CUtlSymbolLarge |
C_SoundEventOBBEntity¶
Derived from: C_SoundEventEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vMins | Vector |
m_vMaxs | Vector |
CLightComponent¶
Derived from: CEntityComponent
Name | Type |
---|---|
__m_pChainEntity | CNetworkVarChainer |
m_Color | Color |
m_SecondaryColor | Color |
m_flBrightness | float32 |
m_flBrightnessScale | float32 |
m_flBrightnessMult | float32 |
m_flRange | float32 |
m_flFalloff | float32 |
m_flAttenuation0 | float32 |
m_flAttenuation1 | float32 |
m_flAttenuation2 | float32 |
m_flTheta | float32 |
m_flPhi | float32 |
m_hLightCookie | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_nCascades | int32 |
m_nCastShadows | int32 |
m_nShadowWidth | int32 |
m_nShadowHeight | int32 |
m_bRenderDiffuse | bool |
m_nRenderSpecular | int32 |
m_bRenderTransmissive | bool |
m_flOrthoLightWidth | float32 |
m_flOrthoLightHeight | float32 |
m_nStyle | int32 |
m_Pattern | CUtlString |
m_nCascadeRenderStaticObjects | int32 |
m_flShadowCascadeCrossFade | float32 |
m_flShadowCascadeDistanceFade | float32 |
m_flShadowCascadeDistance0 | float32 |
m_flShadowCascadeDistance1 | float32 |
m_flShadowCascadeDistance2 | float32 |
m_flShadowCascadeDistance3 | float32 |
m_nShadowCascadeResolution0 | int32 |
m_nShadowCascadeResolution1 | int32 |
m_nShadowCascadeResolution2 | int32 |
m_nShadowCascadeResolution3 | int32 |
m_bUsesBakedShadowing | bool |
m_nShadowPriority | int32 |
m_nBakedShadowIndex | int32 |
m_bRenderToCubemaps | bool |
m_nDirectLight | int32 |
m_nIndirectLight | int32 |
m_flFadeMinDist | float32 |
m_flFadeMaxDist | float32 |
m_flShadowFadeMinDist | float32 |
m_flShadowFadeMaxDist | float32 |
m_bEnabled | bool |
m_bFlicker | bool |
m_bPrecomputedFieldsValid | bool |
m_vPrecomputedBoundsMins | Vector |
m_vPrecomputedBoundsMaxs | Vector |
m_vPrecomputedOBBOrigin | Vector |
m_vPrecomputedOBBAngles | QAngle |
m_vPrecomputedOBBExtent | Vector |
m_flPrecomputedMaxRange | float32 |
m_nFogLightingMode | int32 |
m_flFogContributionStength | float32 |
m_flNearClipPlane | float32 |
m_SkyColor | Color |
m_flSkyIntensity | float32 |
m_SkyAmbientBounce | Color |
m_bUseSecondaryColor | bool |
m_bMixedShadows | bool |
m_flLightStyleStartTime | GameTime_t |
m_flCapsuleLength | float32 |
m_flMinRoughness | float32 |
C_CSGO_CounterTerroristTeamIntroCamera¶
Derived from: C_CSGO_TeamPreviewCamera, C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
CEntityComponent¶
C_EconItemView¶
Name | Type |
---|---|
m_bInventoryImageRgbaRequested | bool |
m_bInventoryImageTriedCache | bool |
m_nInventoryImageRgbaWidth | int32 |
m_nInventoryImageRgbaHeight | int32 |
m_szCurrentLoadCachedFileName | char[260] |
m_bRestoreCustomMaterialAfterPrecache | bool |
m_iItemDefinitionIndex | uint16 |
m_iEntityQuality | int32 |
m_iEntityLevel | uint32 |
m_iItemID | uint64 |
m_iItemIDHigh | uint32 |
m_iItemIDLow | uint32 |
m_iAccountID | uint32 |
m_iInventoryPosition | uint32 |
m_bInitialized | bool |
m_bDisallowSOC | bool |
m_bIsStoreItem | bool |
m_bIsTradeItem | bool |
m_iEntityQuantity | int32 |
m_iRarityOverride | int32 |
m_iQualityOverride | int32 |
m_iOriginOverride | int32 |
m_unClientFlags | uint8 |
m_unOverrideStyle | uint8 |
m_AttributeList | CAttributeList |
m_NetworkedDynamicAttributes | CAttributeList |
m_szCustomName | char[161] |
m_szCustomNameOverride | char[161] |
m_bInitializedTags | bool |
C_HandleTest¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_Handle | CHandle< C_BaseEntity > |
m_bSendHandle | bool |
C_EnvWindClientside¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_EnvWindShared | C_EnvWindShared |
C_WeaponMAC10¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_PointClientUIWorldTextPanel¶
Derived from: C_PointClientUIWorldPanel, C_BaseClientUIEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_messageText | char[512] |
CCSPlayer_UseServices¶
Derived from: CPlayer_UseServices
CPlayer_MovementServices¶
Name | Type |
---|---|
m_nImpulse | int32 |
m_nButtons | CInButtonState |
m_nQueuedButtonDownMask | uint64 |
m_nQueuedButtonChangeMask | uint64 |
m_nButtonDoublePressed | uint64 |
m_pButtonPressedCmdNumber | uint32[64] |
m_nLastCommandNumberProcessed | uint32 |
m_nToggleButtonDownMask | uint64 |
m_flMaxspeed | float32 |
m_arrForceSubtickMoveWhen | float32[4] |
m_flForwardMove | float32 |
m_flLeftMove | float32 |
m_flUpMove | float32 |
m_vecLastMovementImpulses | Vector |
m_vecOldViewAngles | QAngle |
CEnvSoundscape¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_OnPlay | CEntityIOOutput |
m_flRadius | float32 |
m_soundEventName | CUtlSymbolLarge |
m_bOverrideWithEvent | bool |
m_soundscapeIndex | int32 |
m_soundscapeEntityListId | int32 |
m_positionNames | CUtlSymbolLarge[8] |
m_hProxySoundscape | CHandle< CEnvSoundscape > |
m_bDisabled | bool |
m_soundscapeName | CUtlSymbolLarge |
m_soundEventHash | uint32 |
CBasePlayerVData¶
Name | Type |
---|---|
m_sModelName | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_flHeadDamageMultiplier | CSkillFloat |
m_flChestDamageMultiplier | CSkillFloat |
m_flStomachDamageMultiplier | CSkillFloat |
m_flArmDamageMultiplier | CSkillFloat |
m_flLegDamageMultiplier | CSkillFloat |
m_flHoldBreathTime | float32 |
m_flDrowningDamageInterval | float32 |
m_nDrowningDamageInitial | int32 |
m_nDrowningDamageMax | int32 |
m_nWaterSpeed | int32 |
m_flUseRange | float32 |
m_flUseAngleTolerance | float32 |
m_flCrouchTime | float32 |
CCSPlayerController_InGameMoneyServices¶
Name | Type |
---|---|
m_iAccount | int32 |
m_iStartAccount | int32 |
m_iTotalCashSpent | int32 |
m_iCashSpentThisRound | int32 |
C_EnvWindShared::WindVariationEvent_t¶
Name | Type |
---|---|
m_flWindAngleVariation | float32 |
m_flWindSpeedVariation | float32 |
C_WeaponUSPSilencer¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CSpriteOriented¶
Derived from: C_Sprite, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSGO_EndOfMatchLineupStart¶
Derived from: C_CSGO_EndOfMatchLineupEndpoint, C_BaseEntity, CEntityInstance
C_WeaponFamas¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvParticleGlow¶
Derived from: C_ParticleSystem, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flAlphaScale | float32 |
m_flRadiusScale | float32 |
m_flSelfIllumScale | float32 |
m_ColorTint | Color |
m_hTextureOverride | CStrongHandle< InfoForResourceTypeCTextureBase > |
C_SoundEventEntity¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bStartOnSpawn | bool |
m_bToLocalPlayer | bool |
m_bStopOnNew | bool |
m_bSaveRestore | bool |
m_bSavedIsPlaying | bool |
m_flSavedElapsedTime | float32 |
m_iszSourceEntityName | CUtlSymbolLarge |
m_iszAttachmentName | CUtlSymbolLarge |
m_onGUIDChanged | CEntityOutputTemplate< uint64 > |
m_onSoundFinished | CEntityIOOutput |
m_flClientCullRadius | float32 |
m_iszSoundName | CUtlSymbolLarge |
m_hSource | CEntityHandle |
m_nEntityIndexSelection | int32 |
m_bClientSideOnly | bitfield:1 |
C_CSGO_TeamIntroCharacterPosition¶
Derived from: C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_CSGO_PreviewModelAlias_csgo_item_previewmodel¶
Derived from: C_CSGO_PreviewModel, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_Sun¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_fxSSSunFlareEffectIndex | ParticleIndex_t |
m_fxSunFlareEffectIndex | ParticleIndex_t |
m_fdistNormalize | float32 |
m_vSunPos | Vector |
m_vDirection | Vector |
m_iszEffectName | CUtlSymbolLarge |
m_iszSSEffectName | CUtlSymbolLarge |
m_clrOverlay | Color |
m_bOn | bool |
m_bmaxColor | bool |
m_flSize | float32 |
m_flHazeScale | float32 |
m_flRotation | float32 |
m_flHDRColorScale | float32 |
m_flAlphaHaze | float32 |
m_flAlphaScale | float32 |
m_flAlphaHdr | float32 |
m_flFarZScale | float32 |
C_CSGO_EndOfMatchLineupEndpoint¶
Derived from: C_BaseEntity, CEntityInstance
CCSPlayerController_ActionTrackingServices¶
Name | Type |
---|---|
m_perRoundStats | C_UtlVectorEmbeddedNetworkVar< CSPerRoundStats_t > |
m_matchStats | CSMatchStats_t |
m_iNumRoundKills | int32 |
m_iNumRoundKillsHeadshots | int32 |
m_unTotalRoundDamageDealt | uint32 |
CHitboxComponent¶
Derived from: CEntityComponent
Name | Type |
---|---|
m_bvDisabledHitGroups | uint32[1] |
C_ColorCorrectionVolume¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_LastEnterWeight | float32 |
m_LastEnterTime | float32 |
m_LastExitWeight | float32 |
m_LastExitTime | float32 |
m_bEnabled | bool |
m_MaxWeight | float32 |
m_FadeDuration | float32 |
m_Weight | float32 |
m_lookupFilename | char[512] |
C_PrecipitationBlocker¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BulletHitModel¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_matLocal | matrix3x4_t |
m_iBoneIndex | int32 |
m_hPlayerParent | CHandle< C_BaseEntity > |
m_bIsHit | bool |
m_flTimeCreated | float32 |
m_vecStartPos | Vector |
C_MapVetoPickController¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nDraftType | int32 |
m_nTeamWinningCoinToss | int32 |
m_nTeamWithFirstChoice | int32[64] |
m_nVoteMapIdsList | int32[7] |
m_nAccountIDs | int32[64] |
m_nMapId0 | int32[64] |
m_nMapId1 | int32[64] |
m_nMapId2 | int32[64] |
m_nMapId3 | int32[64] |
m_nMapId4 | int32[64] |
m_nMapId5 | int32[64] |
m_nStartingSide0 | int32[64] |
m_nCurrentPhase | int32 |
m_nPhaseStartTick | int32 |
m_nPhaseDurationTicks | int32 |
m_nPostDataUpdateTick | int32 |
m_bDisabledHud | bool |
CSharedGapTypeQueryRegistration¶
C_OmniLight¶
Derived from: C_BarnLight, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flInnerAngle | float32 |
m_flOuterAngle | float32 |
m_bShowLight | bool |
C_FireCrackerBlast¶
Derived from: C_Inferno, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_WeaponMP9¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
WeaponPurchaseTracker_t¶
Name | Type |
---|---|
m_weaponPurchases | C_UtlVectorEmbeddedNetworkVar< WeaponPurchaseCount_t > |
C_RetakeGameRules¶
Name | Type |
---|---|
m_nMatchSeed | int32 |
m_bBlockersPresent | bool |
m_bRoundInProgress | bool |
m_iFirstSecondHalfRound | int32 |
m_iBombSite | int32 |
EngineCountdownTimer¶
Name | Type |
---|---|
m_duration | float32 |
m_timestamp | float32 |
m_timescale | float32 |
CCSPlayer_GlowServices¶
C_BaseFlex::Emphasized_Phoneme¶
Name | Type |
---|---|
m_sClassName | CUtlString |
m_flAmount | float32 |
m_bRequired | bool |
m_bBasechecked | bool |
m_bValid | bool |
IntervalTimer¶
Name | Type |
---|---|
m_timestamp | GameTime_t |
m_nWorldGroupId | WorldGroupId_t |
C_WeaponSSG08¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_FuncLadder¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vecLadderDir | Vector |
m_Dismounts | CUtlVector< CHandle< C_InfoLadderDismount > > |
m_vecLocalTop | Vector |
m_vecPlayerMountPositionTop | Vector |
m_vecPlayerMountPositionBottom | Vector |
m_flAutoRideSpeed | float32 |
m_bDisabled | bool |
m_bFakeLadder | bool |
m_bHasSlack | bool |
C_SoundOpvarSetOBBEntity¶
Derived from: C_SoundOpvarSetAABBEntity, C_SoundOpvarSetPointEntity, C_SoundOpvarSetPointBase, C_BaseEntity, CEntityInstance
CPlayer_WeaponServices¶
Name | Type |
---|---|
m_hMyWeapons | C_NetworkUtlVectorBase< CHandle< C_BasePlayerWeapon > > |
m_hActiveWeapon | CHandle< C_BasePlayerWeapon > |
m_hLastWeapon | CHandle< C_BasePlayerWeapon > |
m_iAmmo | uint16[32] |
CAttributeManager::cached_attribute_float_t¶
Name | Type |
---|---|
flIn | float32 |
iAttribHook | CUtlSymbolLarge |
flOut | float32 |
C_BaseGrenade¶
Derived from: C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bHasWarnedAI | bool |
m_bIsSmokeGrenade | bool |
m_bIsLive | bool |
m_DmgRadius | float32 |
m_flDetonateTime | GameTime_t |
m_flWarnAITime | float32 |
m_flDamage | float32 |
m_iszBounceSound | CUtlSymbolLarge |
m_ExplosionSound | CUtlString |
m_hThrower | CHandle< C_CSPlayerPawn > |
m_flNextAttack | GameTime_t |
m_hOriginalThrower | CHandle< C_CSPlayerPawn > |
CCSGameModeRules¶
Name | Type |
---|---|
__m_pChainEntity | CNetworkVarChainer |
VPhysicsCollisionAttribute_t¶
Name | Type |
---|---|
m_nInteractsAs | uint64 |
m_nInteractsWith | uint64 |
m_nInteractsExclude | uint64 |
m_nEntityId | uint32 |
m_nOwnerId | uint32 |
m_nHierarchyId | uint16 |
m_nCollisionGroup | uint8 |
m_nCollisionFunctionMask | uint8 |
C_EnvVolumetricFogController¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flScattering | float32 |
m_flAnisotropy | float32 |
m_flFadeSpeed | float32 |
m_flDrawDistance | float32 |
m_flFadeInStart | float32 |
m_flFadeInEnd | float32 |
m_flIndirectStrength | float32 |
m_nVolumeDepth | int32 |
m_fFirstVolumeSliceThickness | float32 |
m_nIndirectTextureDimX | int32 |
m_nIndirectTextureDimY | int32 |
m_nIndirectTextureDimZ | int32 |
m_vBoxMins | Vector |
m_vBoxMaxs | Vector |
m_bActive | bool |
m_flStartAnisoTime | GameTime_t |
m_flStartScatterTime | GameTime_t |
m_flStartDrawDistanceTime | GameTime_t |
m_flStartAnisotropy | float32 |
m_flStartScattering | float32 |
m_flStartDrawDistance | float32 |
m_flDefaultAnisotropy | float32 |
m_flDefaultScattering | float32 |
m_flDefaultDrawDistance | float32 |
m_bStartDisabled | bool |
m_bEnableIndirect | bool |
m_bIndirectUseLPVs | bool |
m_bIsMaster | bool |
m_hFogIndirectTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_nForceRefreshCount | int32 |
m_fNoiseSpeed | float32 |
m_fNoiseStrength | float32 |
m_vNoiseScale | Vector |
m_bFirstTime | bool |
C_WeaponTec9¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_PointCommentaryNode¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bActive | bool |
m_bWasActive | bool |
m_flEndTime | GameTime_t |
m_flStartTime | GameTime_t |
m_flStartTimeInCommentary | float32 |
m_iszCommentaryFile | CUtlSymbolLarge |
m_iszTitle | CUtlSymbolLarge |
m_iszSpeakers | CUtlSymbolLarge |
m_iNodeNumber | int32 |
m_iNodeNumberMax | int32 |
m_bListenedTo | bool |
m_hViewPosition | CHandle< C_BaseEntity > |
m_bRestartAfterRestore | bool |
CCSObserver_CameraServices¶
Derived from: CCSPlayerBase_CameraServices, CPlayer_CameraServices
CCSClientPointScriptEntity¶
Derived from: CCSPointScriptEntity, C_BaseEntity, CEntityInstance
audioparams_t¶
Name | Type |
---|---|
localSound | Vector[8] |
soundscapeIndex | int32 |
localBits | uint8 |
soundscapeEntityListIndex | int32 |
soundEventHash | uint32 |
C_CS2WeaponModuleBase¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_InfoVisibilityBox¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nMode | int32 |
m_vBoxSize | Vector |
m_bEnabled | bool |
C_FireSprite¶
Derived from: C_Sprite, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vecMoveDir | Vector |
m_bFadeFromAbove | bool |
C_CSGO_TeamIntroTerroristPosition¶
Derived from: C_CSGO_TeamIntroCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_Precipitation¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flDensity | float32 |
m_flParticleInnerDist | float32 |
m_pParticleDef | char* |
m_tParticlePrecipTraceTimer | TimedEvent[1] |
m_bActiveParticlePrecipEmitter | bool[1] |
m_bParticlePrecipInitialized | bool |
m_bHasSimulatedSinceLastSceneObjectUpdate | bool |
m_nAvailableSheetSequencesMaxIndex | int32 |
CPrecipitationVData¶
Name | Type |
---|---|
m_szParticlePrecipitationEffect | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_flInnerDistance | float32 |
m_nAttachType | ParticleAttachment_t |
m_bBatchSameVolumeType | bool |
m_nRTEnvCP | int32 |
m_nRTEnvCPComponent | int32 |
m_szModifier | CUtlString |
CBuoyancyHelper¶
Name | Type |
---|---|
m_nFluidType | CUtlStringToken |
m_flFluidDensity | float32 |
m_vecFractionOfWheelSubmergedForWheelFriction | CUtlVector< float32 > |
m_vecWheelFrictionScales | CUtlVector< float32 > |
m_vecFractionOfWheelSubmergedForWheelDrag | CUtlVector< float32 > |
m_vecWheelDrag | CUtlVector< float32 > |
C_BaseClientUIEntity¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bEnabled | bool |
m_DialogXMLName | CUtlSymbolLarge |
m_PanelClassName | CUtlSymbolLarge |
m_PanelID | CUtlSymbolLarge |
C_FuncTrackTrain¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nLongAxis | int32 |
m_flRadius | float32 |
m_flLineLength | float32 |
CCSPlayer_ActionTrackingServices¶
Name | Type |
---|---|
m_hLastWeaponBeforeC4AutoSwitch | CHandle< C_BasePlayerWeapon > |
m_bIsRescuing | bool |
m_weaponPurchasesThisMatch | WeaponPurchaseTracker_t |
m_weaponPurchasesThisRound | WeaponPurchaseTracker_t |
shard_model_desc_t¶
Name | Type |
---|---|
m_nModelID | int32 |
m_hMaterialBase | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_hMaterialDamageOverlay | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_solid | ShardSolid_t |
m_vecPanelSize | Vector2D |
m_vecStressPositionA | Vector2D |
m_vecStressPositionB | Vector2D |
m_vecPanelVertices | C_NetworkUtlVectorBase< Vector2D > |
m_vInitialPanelVertices | C_NetworkUtlVectorBase< Vector4D > |
m_flGlassHalfThickness | float32 |
m_bHasParent | bool |
m_bParentFrozen | bool |
m_SurfacePropStringToken | CUtlStringToken |
C_SceneEntity::QueuedEvents_t¶
Name | Type |
---|---|
starttime | float32 |
CBaseProp¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bModelOverrodeBlockLOS | bool |
m_iShapeType | int32 |
m_bConformToCollisionBounds | bool |
m_mPreferredCatchTransform | matrix3x4_t |
C_CSGO_PreviewPlayerAlias_csgo_player_previewmodel¶
Derived from: C_CSGO_PreviewPlayer, C_CSPlayerPawn, C_CSPlayerPawnBase, C_BasePlayerPawn, C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPointScriptExtensions_observer¶
CPointTemplate¶
Derived from: CLogicalEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iszWorldName | CUtlSymbolLarge |
m_iszSource2EntityLumpName | CUtlSymbolLarge |
m_iszEntityFilterName | CUtlSymbolLarge |
m_flTimeoutInterval | float32 |
m_bAsynchronouslySpawnEntities | bool |
m_pOutputOnSpawned | CEntityIOOutput |
m_clientOnlyEntityBehavior | PointTemplateClientOnlyEntityBehavior_t |
m_ownerSpawnGroupType | PointTemplateOwnerSpawnGroupType_t |
m_createdSpawnGroupHandles | CUtlVector< uint32 > |
m_SpawnedEntityHandles | CUtlVector< CEntityHandle > |
m_ScriptSpawnCallback | HSCRIPT |
m_ScriptCallbackScope | HSCRIPT |
C_WeaponHKP2000¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_CSGO_PreviewModel¶
Derived from: C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_animgraph | CUtlString |
m_animgraphCharacterModeString | CGlobalSymbol |
m_defaultAnim | CUtlString |
m_nDefaultAnimLoopMode | AnimLoopMode_t |
m_flInitialModelScale | float32 |
m_sInitialWeaponState | CUtlString |
CInfoDynamicShadowHint¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bDisabled | bool |
m_flRange | float32 |
m_nImportance | int32 |
m_nLightChoice | int32 |
m_hLight | CHandle< C_BaseEntity > |
CTakeDamageInfoAPI¶
C_BaseEntityAPI¶
C_WeaponXM1014¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_MapPreviewParticleSystem¶
Derived from: C_ParticleSystem, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CGlowProperty¶
Name | Type |
---|---|
m_fGlowColor | Vector |
m_iGlowType | int32 |
m_iGlowTeam | int32 |
m_nGlowRange | int32 |
m_nGlowRangeMin | int32 |
m_glowColorOverride | Color |
m_bFlashing | bool |
m_flGlowTime | float32 |
m_flGlowStartTime | float32 |
m_bEligibleForScreenHighlight | bool |
m_bGlowing | bool |
C_TriggerPhysics¶
Derived from: C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_gravityScale | float32 |
m_linearLimit | float32 |
m_linearDamping | float32 |
m_angularLimit | float32 |
m_angularDamping | float32 |
m_linearForce | float32 |
m_flFrequency | float32 |
m_flDampingRatio | float32 |
m_vecLinearForcePointAt | Vector |
m_bCollapseToForcePoint | bool |
m_vecLinearForcePointAtWorld | Vector |
m_vecLinearForceDirection | Vector |
m_bConvertToDebrisWhenPossible | bool |
CCSPlayer_HostageServices¶
Name | Type |
---|---|
m_hCarriedHostage | CHandle< C_BaseEntity > |
m_hCarriedHostageProp | CHandle< C_BaseEntity > |
C_LightDirectionalEntity¶
Derived from: C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvCubemap¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_Entity_hCubemapTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_Entity_bCustomCubemapTexture | bool |
m_Entity_flInfluenceRadius | float32 |
m_Entity_vBoxProjectMins | Vector |
m_Entity_vBoxProjectMaxs | Vector |
m_Entity_bMoveable | bool |
m_Entity_nHandshake | int32 |
m_Entity_nEnvCubeMapArrayIndex | int32 |
m_Entity_nPriority | int32 |
m_Entity_flEdgeFadeDist | float32 |
m_Entity_vEdgeFadeDists | Vector |
m_Entity_flDiffuseScale | float32 |
m_Entity_bStartDisabled | bool |
m_Entity_bDefaultEnvMap | bool |
m_Entity_bDefaultSpecEnvMap | bool |
m_Entity_bIndoorCubeMap | bool |
m_Entity_bCopyDiffuseFromDefaultCubemap | bool |
m_Entity_bEnabled | bool |
C_PredictedViewModel¶
Derived from: C_BaseViewModel, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vPredictedLagOffset | Vector |
m_targetSpeed | QAngle |
m_currentSpeed | QAngle |
C_WeaponBizon¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_AK47¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_PointValueRemapper¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bDisabled | bool |
m_bDisabledOld | bool |
m_bUpdateOnClient | bool |
m_nInputType | ValueRemapperInputType_t |
m_hRemapLineStart | CHandle< C_BaseEntity > |
m_hRemapLineEnd | CHandle< C_BaseEntity > |
m_flMaximumChangePerSecond | float32 |
m_flDisengageDistance | float32 |
m_flEngageDistance | float32 |
m_bRequiresUseKey | bool |
m_nOutputType | ValueRemapperOutputType_t |
m_hOutputEntities | C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > |
m_nHapticsType | ValueRemapperHapticsType_t |
m_nMomentumType | ValueRemapperMomentumType_t |
m_flMomentumModifier | float32 |
m_flSnapValue | float32 |
m_flCurrentMomentum | float32 |
m_nRatchetType | ValueRemapperRatchetType_t |
m_flRatchetOffset | float32 |
m_flInputOffset | float32 |
m_bEngaged | bool |
m_bFirstUpdate | bool |
m_flPreviousValue | float32 |
m_flPreviousUpdateTickTime | GameTime_t |
m_vecPreviousTestPoint | Vector |
C_Knife¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bFirstAttack | bool |
C_EnvCubemapBox¶
Derived from: C_EnvCubemap, C_BaseEntity, CEntityInstance
C_ItemDogtags¶
Derived from: C_Item, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_OwningPlayer | CHandle< C_CSPlayerPawn > |
m_KillingPlayer | CHandle< C_CSPlayerPawn > |
C_CSGO_EndOfMatchCamera¶
Derived from: C_CSGO_TeamPreviewCamera, C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
C_SoundOpvarSetPointBase¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iszStackName | CUtlSymbolLarge |
m_iszOperatorName | CUtlSymbolLarge |
m_iszOpvarName | CUtlSymbolLarge |
m_iOpvarIndex | int32 |
m_bUseAutoCompare | bool |
C_PhysBox¶
Derived from: C_Breakable, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPlayer_BuyServices¶
Name | Type |
---|---|
m_vecSellbackPurchaseEntries | C_UtlVectorEmbeddedNetworkVar< SellbackPurchaseEntry_t > |
CPathSimpleAPI¶
C_WeaponTaser¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_fFireTime | GameTime_t |
m_nLastAttackTick | int32 |
C_PhysicsPropMultiplayer¶
Derived from: C_PhysicsProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CInfoDynamicShadowHintBox¶
Derived from: CInfoDynamicShadowHint, C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vBoxMins | Vector |
m_vBoxMaxs | Vector |
C_SoundOpvarSetPathCornerEntity¶
Derived from: C_SoundOpvarSetPointEntity, C_SoundOpvarSetPointBase, C_BaseEntity, CEntityInstance
C_EnvCubemapFog¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flEndDistance | float32 |
m_flStartDistance | float32 |
m_flFogFalloffExponent | float32 |
m_bHeightFogEnabled | bool |
m_flFogHeightWidth | float32 |
m_flFogHeightEnd | float32 |
m_flFogHeightStart | float32 |
m_flFogHeightExponent | float32 |
m_flLODBias | float32 |
m_bActive | bool |
m_bStartDisabled | bool |
m_flFogMaxOpacity | float32 |
m_nCubemapSourceType | int32 |
m_hSkyMaterial | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_iszSkyEntity | CUtlSymbolLarge |
m_hFogCubemapTexture | CStrongHandle< InfoForResourceTypeCTextureBase > |
m_bHasHeightFogEnd | bool |
m_bFirstTime | bool |
C_WeaponSawedoff¶
Derived from: C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCollisionProperty¶
Name | Type |
---|---|
m_collisionAttribute | VPhysicsCollisionAttribute_t |
m_vecMins | Vector |
m_vecMaxs | Vector |
m_usSolidFlags | uint8 |
m_nSolidType | SolidType_t |
m_triggerBloat | uint8 |
m_nSurroundType | SurroundingBoundsType_t |
m_CollisionGroup | uint8 |
m_nEnablePhysics | uint8 |
m_flBoundingRadius | float32 |
m_vecSpecifiedSurroundingMins | Vector |
m_vecSpecifiedSurroundingMaxs | Vector |
m_vecSurroundingMaxs | Vector |
m_vecSurroundingMins | Vector |
m_vCapsuleCenter1 | Vector |
m_vCapsuleCenter2 | Vector |
m_flCapsuleRadius | float32 |
CNetworkedSequenceOperation¶
Name | Type |
---|---|
m_hSequence | HSequence |
m_flPrevCycle | float32 |
m_flCycle | float32 |
m_flWeight | CNetworkedQuantizedFloat |
m_bSequenceChangeNetworked | bool |
m_bDiscontinuity | bool |
m_flPrevCycleFromDiscontinuity | float32 |
m_flPrevCycleForAnimEventDetection | float32 |
C_PlayerSprayDecal¶
Derived from: C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nUniqueID | int32 |
m_unAccountID | uint32 |
m_unTraceID | uint32 |
m_rtGcTime | uint32 |
m_vecEndPos | Vector |
m_vecStart | Vector |
m_vecLeft | Vector |
m_vecNormal | Vector |
m_nPlayer | int32 |
m_nEntity | int32 |
m_nHitbox | int32 |
m_flCreationTime | float32 |
m_nTintID | int32 |
m_nVersion | uint8 |
m_ubSignature | uint8[128] |
m_SprayRenderHelper | CPlayerSprayDecalRenderHelper |
EntityRenderAttribute_t¶
Name | Type |
---|---|
m_ID | CUtlStringToken |
m_Values | Vector4D |
C_ShatterGlassShardPhysics¶
Derived from: C_PhysicsProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_ShardDesc | shard_model_desc_t |
C_WeaponElite¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_LightEntity¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_CLightComponent | CLightComponent* |
C_PlayerVisibility¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flVisibilityStrength | float32 |
m_flFogDistanceMultiplier | float32 |
m_flFogMaxDensityMultiplier | float32 |
m_flFadeTime | float32 |
m_bStartDisabled | bool |
m_bIsEnabled | bool |
fogparams_t¶
Name | Type |
---|---|
dirPrimary | Vector |
colorPrimary | Color |
colorSecondary | Color |
colorPrimaryLerpTo | Color |
colorSecondaryLerpTo | Color |
start | float32 |
end | float32 |
farz | float32 |
maxdensity | float32 |
exponent | float32 |
HDRColorScale | float32 |
skyboxFogFactor | float32 |
skyboxFogFactorLerpTo | float32 |
startLerpTo | float32 |
endLerpTo | float32 |
maxdensityLerpTo | float32 |
lerptime | GameTime_t |
duration | float32 |
blendtobackground | float32 |
scattering | float32 |
locallightscale | float32 |
enable | bool |
blend | bool |
m_bNoReflectionFog | bool |
m_bPadding | bool |
C_BaseFlex¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flexWeight | C_NetworkUtlVectorBase< float32 > |
m_vLookTargetPosition | Vector |
m_blinktoggle | bool |
m_nLastFlexUpdateFrameCount | int32 |
m_CachedViewTarget | Vector |
m_nNextSceneEventId | SceneEventId_t |
m_iBlink | int32 |
m_blinktime | float32 |
m_prevblinktoggle | bool |
m_iJawOpen | int32 |
m_flJawOpenAmount | float32 |
m_flBlinkAmount | float32 |
m_iMouthAttachment | AttachmentHandle_t |
m_iEyeAttachment | AttachmentHandle_t |
m_bResetFlexWeightsOnModelChange | bool |
m_nEyeOcclusionRendererBone | int32 |
m_mEyeOcclusionRendererCameraToBoneTransform | matrix3x4_t |
m_vEyeOcclusionRendererHalfExtent | Vector |
m_PhonemeClasses | C_BaseFlex::Emphasized_Phoneme[3] |
C_EnvSky¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hSkyMaterial | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_hSkyMaterialLightingOnly | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_bStartDisabled | bool |
m_vTintColor | Color |
m_vTintColorLightingOnly | Color |
m_flBrightnessScale | float32 |
m_nFogType | int32 |
m_flFogMinStart | float32 |
m_flFogMinEnd | float32 |
m_flFogMaxStart | float32 |
m_flFogMaxEnd | float32 |
m_bEnabled | bool |
CInfoTarget¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
C_CSGO_TeamIntroCounterTerroristPosition¶
Derived from: C_CSGO_TeamIntroCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_DynamicProp¶
Derived from: C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bUseHitboxesForRenderBox | bool |
m_bUseAnimGraph | bool |
m_pOutputAnimBegun | CEntityIOOutput |
m_pOutputAnimOver | CEntityIOOutput |
m_pOutputAnimLoopCycleOver | CEntityIOOutput |
m_OnAnimReachedStart | CEntityIOOutput |
m_OnAnimReachedEnd | CEntityIOOutput |
m_iszIdleAnim | CUtlSymbolLarge |
m_nIdleAnimLoopMode | AnimLoopMode_t |
m_bRandomizeCycle | bool |
m_bStartDisabled | bool |
m_bFiredStartEndOutput | bool |
m_bForceNpcExclude | bool |
m_bCreateNonSolid | bool |
m_bIsOverrideProp | bool |
m_iInitialGlowState | int32 |
m_nGlowRange | int32 |
m_nGlowRangeMin | int32 |
m_glowColor | Color |
m_nGlowTeam | int32 |
m_iCachedFrameCount | int32 |
m_vecCachedRenderMins | Vector |
m_vecCachedRenderMaxs | Vector |
CPropDataComponent¶
Derived from: CEntityComponent
Name | Type |
---|---|
m_flDmgModBullet | float32 |
m_flDmgModClub | float32 |
m_flDmgModExplosive | float32 |
m_flDmgModFire | float32 |
m_iszPhysicsDamageTableName | CUtlSymbolLarge |
m_iszBasePropData | CUtlSymbolLarge |
m_nInteractions | int32 |
m_bSpawnMotionDisabled | bool |
m_nDisableTakePhysicsDamageSpawnFlag | int32 |
m_nMotionDisabledSpawnFlag | int32 |
C_WeaponSCAR20¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_DecoyGrenade¶
Derived from: C_BaseCSGrenade, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPointScriptExtensions_player¶
C_KeychainModule¶
Derived from: C_CS2WeaponModuleBase, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nKeychainDefID | uint32 |
m_nKeychainSeed | uint32 |
CCitadelSoundOpvarSetOBB¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iszStackName | CUtlSymbolLarge |
m_iszOperatorName | CUtlSymbolLarge |
m_iszOpvarName | CUtlSymbolLarge |
m_vDistanceInnerMins | Vector |
m_vDistanceInnerMaxs | Vector |
m_vDistanceOuterMins | Vector |
m_vDistanceOuterMaxs | Vector |
m_nAABBDirection | int32 |
SellbackPurchaseEntry_t¶
Name | Type |
---|---|
m_unDefIdx | uint16 |
m_nCost | int32 |
m_nPrevArmor | int32 |
m_bPrevHelmet | bool |
m_hItem | CEntityHandle |
C_SingleplayRules¶
Derived from: C_GameRules
C_LocalTempEntity¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
flags | int32 |
die | GameTime_t |
m_flFrameMax | float32 |
x | float32 |
y | float32 |
fadeSpeed | float32 |
bounceFactor | float32 |
hitSound | int32 |
priority | int32 |
tentOffset | Vector |
m_vecTempEntAngVelocity | QAngle |
tempent_renderamt | int32 |
m_vecNormal | Vector |
m_flSpriteScale | float32 |
m_nFlickerFrame | int32 |
m_flFrameRate | float32 |
m_flFrame | float32 |
m_pszImpactEffect | char* |
m_pszParticleEffect | char* |
m_bParticleCollision | bool |
m_iLastCollisionFrame | int32 |
m_vLastCollisionOrigin | Vector |
m_vecTempEntVelocity | Vector |
m_vecPrevAbsOrigin | Vector |
m_vecTempEntAcceleration | Vector |
C_EnvWindShared::WindAveEvent_t¶
Name | Type |
---|---|
m_flStartWindSpeed | float32 |
m_flAveWindSpeed | float32 |
C_MolotovProjectile¶
Derived from: C_BaseCSGrenadeProjectile, C_BaseGrenade, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bIsIncGrenade | bool |
C_LightEnvironmentEntity¶
Derived from: C_LightDirectionalEntity, C_LightEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_WeaponUMP45¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CInfoOffscreenPanoramaTexture¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bDisabled | bool |
m_nResolutionX | int32 |
m_nResolutionY | int32 |
m_szLayoutFileName | CUtlSymbolLarge |
m_RenderAttrName | CUtlSymbolLarge |
m_TargetEntities | C_NetworkUtlVectorBase< CHandle< C_BaseModelEntity > > |
m_nTargetChangeCount | int32 |
m_vecCSSClasses | C_NetworkUtlVectorBase< CUtlSymbolLarge > |
m_bCheckCSSClasses | bool |
C_DynamicLight¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_Flags | uint8 |
m_LightStyle | uint8 |
m_Radius | float32 |
m_Exponent | int32 |
m_InnerAngle | float32 |
m_OuterAngle | float32 |
m_SpotRadius | float32 |
C_CSWeaponBase¶
Derived from: C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flFireSequenceStartTime | float32 |
m_nFireSequenceStartTimeChange | int32 |
m_nFireSequenceStartTimeAck | int32 |
m_ePlayerFireEvent | PlayerAnimEvent_t |
m_ePlayerFireEventAttackType | WeaponAttackType_t |
m_seqIdle | HSequence |
m_seqFirePrimary | HSequence |
m_seqFireSecondary | HSequence |
m_thirdPersonFireSequences | CUtlVector< HSequence > |
m_hCurrentThirdPersonSequence | HSequence |
m_nSilencerBoneIndex | int32 |
m_thirdPersonSequences | HSequence[7] |
m_ClientPreviousWeaponState | CSWeaponState_t |
m_iState | CSWeaponState_t |
m_flCrosshairDistance | float32 |
m_iAmmoLastCheck | int32 |
m_iAlpha | int32 |
m_iScopeTextureID | int32 |
m_iCrosshairTextureID | int32 |
m_flGunAccuracyPositionDeprecated | float32 |
m_nLastEmptySoundCmdNum | int32 |
m_nViewModelIndex | uint32 |
m_bReloadsWithClips | bool |
m_flTimeWeaponIdle | GameTime_t |
m_bFireOnEmpty | bool |
m_OnPlayerPickup | CEntityIOOutput |
m_weaponMode | CSWeaponMode |
m_flTurningInaccuracyDelta | float32 |
m_vecTurningInaccuracyEyeDirLast | Vector |
m_flTurningInaccuracy | float32 |
m_fAccuracyPenalty | float32 |
m_flLastAccuracyUpdateTime | GameTime_t |
m_fAccuracySmoothedForZoom | float32 |
m_fScopeZoomEndTime | GameTime_t |
m_iRecoilIndex | int32 |
m_flRecoilIndex | float32 |
m_bBurstMode | bool |
m_flLastBurstModeChangeTime | GameTime_t |
m_nPostponeFireReadyTicks | GameTick_t |
m_flPostponeFireReadyFrac | float32 |
m_bInReload | bool |
m_bReloadVisuallyComplete | bool |
m_flDroppedAtTime | GameTime_t |
m_bIsHauledBack | bool |
m_bSilencerOn | bool |
m_flTimeSilencerSwitchComplete | GameTime_t |
m_iOriginalTeamNumber | int32 |
m_iMostRecentTeamNumber | int32 |
m_bDroppedNearBuyZone | bool |
m_flNextAttackRenderTimeOffset | float32 |
m_bClearWeaponIdentifyingUGC | bool |
m_bVisualsDataSet | bool |
m_bOldFirstPersonSpectatedState | bool |
m_bUIWeapon | bool |
m_nCustomEconReloadEventId | int32 |
m_nextPrevOwnerUseTime | GameTime_t |
m_hPrevOwner | CHandle< C_CSPlayerPawn > |
m_nDropTick | GameTick_t |
m_donated | bool |
m_fLastShotTime | GameTime_t |
m_bWasOwnedByCT | bool |
m_bWasOwnedByTerrorist | bool |
m_gunHeat | float32 |
m_smokeAttachments | uint32 |
m_lastSmokeTime | GameTime_t |
m_flNextClientFireBulletTime | float32 |
m_flNextClientFireBulletTime_Repredict | float32 |
m_IronSightController | C_IronSightController |
m_iIronSightMode | int32 |
m_flLastLOSTraceFailureTime | GameTime_t |
m_iNumEmptyAttacks | int32 |
m_flLastMagDropRequestTime | GameTime_t |
m_flWatTickOffset | float32 |
C_TriggerVolume¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_FuncElectrifiedVolume¶
Derived from: C_FuncBrush, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nAmbientEffect | ParticleIndex_t |
m_EffectName | CUtlSymbolLarge |
m_bState | bool |
CCSPlayer_WeaponServices¶
Derived from: CPlayer_WeaponServices
Name | Type |
---|---|
m_flNextAttack | GameTime_t |
m_bIsLookingAtWeapon | bool |
m_bIsHoldingLookAtWeapon | bool |
m_nOldShootPositionHistoryCount | uint32 |
m_nOldInputHistoryCount | uint32 |
C_EnvDetailController¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flFadeStartDist | float32 |
m_flFadeEndDist | float32 |
C_BaseEntity¶
Derived from: CEntityInstance
Name | Type |
---|---|
m_CBodyComponent | CBodyComponent* |
m_NetworkTransmitComponent | CNetworkTransmitComponent |
m_nLastThinkTick | GameTick_t |
m_pGameSceneNode | CGameSceneNode* |
m_pRenderComponent | CRenderComponent* |
m_pCollision | CCollisionProperty* |
m_iMaxHealth | int32 |
m_iHealth | int32 |
m_lifeState | uint8 |
m_bTakesDamage | bool |
m_nTakeDamageFlags | TakeDamageFlags_t |
m_nPlatformType | EntityPlatformTypes_t |
m_ubInterpolationFrame | uint8 |
m_hSceneObjectController | CHandle< C_BaseEntity > |
m_nNoInterpolationTick | int32 |
m_nVisibilityNoInterpolationTick | int32 |
m_flProxyRandomValue | float32 |
m_iEFlags | int32 |
m_nWaterType | uint8 |
m_bInterpolateEvenWithNoModel | bool |
m_bPredictionEligible | bool |
m_bApplyLayerMatchIDToModel | bool |
m_tokLayerMatchID | CUtlStringToken |
m_nSubclassID | CUtlStringToken |
m_nSimulationTick | int32 |
m_iCurrentThinkContext | int32 |
m_aThinkFunctions | CUtlVector< thinkfunc_t > |
m_bDisabledContextThinks | bool |
m_flAnimTime | float32 |
m_flSimulationTime | float32 |
m_nSceneObjectOverrideFlags | uint8 |
m_bHasSuccessfullyInterpolated | bool |
m_bHasAddedVarsToInterpolation | bool |
m_bRenderEvenWhenNotSuccessfullyInterpolated | bool |
m_nInterpolationLatchDirtyFlags | int32[2] |
m_ListEntry | uint16[11] |
m_flCreateTime | GameTime_t |
m_flSpeed | float32 |
m_EntClientFlags | uint16 |
m_bClientSideRagdoll | bool |
m_iTeamNum | uint8 |
m_spawnflags | uint32 |
m_nNextThinkTick | GameTick_t |
m_fFlags | uint32 |
m_vecAbsVelocity | Vector |
m_vecVelocity | CNetworkVelocityVector |
m_vecBaseVelocity | Vector |
m_hEffectEntity | CHandle< C_BaseEntity > |
m_hOwnerEntity | CHandle< C_BaseEntity > |
m_MoveCollide | MoveCollide_t |
m_MoveType | MoveType_t |
m_nActualMoveType | MoveType_t |
m_flWaterLevel | float32 |
m_fEffects | uint32 |
m_hGroundEntity | CHandle< C_BaseEntity > |
m_nGroundBodyIndex | int32 |
m_flFriction | float32 |
m_flElasticity | float32 |
m_flGravityScale | float32 |
m_flTimeScale | float32 |
m_bAnimatedEveryTick | bool |
m_flNavIgnoreUntilTime | GameTime_t |
m_hThink | uint16 |
m_fBBoxVisFlags | uint8 |
m_bPredictable | bool |
m_bRenderWithViewModels | bool |
m_nSplitUserPlayerPredictionSlot | CSplitScreenSlot |
m_nFirstPredictableCommand | int32 |
m_nLastPredictableCommand | int32 |
m_hOldMoveParent | CHandle< C_BaseEntity > |
m_Particles | CParticleProperty |
m_vecPredictedScriptFloats | CUtlVector< float32 > |
m_vecPredictedScriptFloatIDs | CUtlVector< int32 > |
m_nNextScriptVarRecordID | int32 |
m_vecAngVelocity | QAngle |
m_DataChangeEventRef | int32 |
m_dependencies | CUtlVector< CEntityHandle > |
m_nCreationTick | int32 |
m_bAnimTimeChanged | bool |
m_bSimulationTimeChanged | bool |
m_sUniqueHammerID | CUtlString |
m_nBloodType | BloodType |
CEntityIdentity¶
Name | Type |
---|---|
m_nameStringableIndex | int32 |
m_name | CUtlSymbolLarge |
m_designerName | CUtlSymbolLarge |
m_flags | uint32 |
m_worldGroupId | WorldGroupId_t |
m_fDataObjectTypes | uint32 |
m_PathIndex | ChangeAccessorFieldPathIndex_t |
m_pPrev | CEntityIdentity* |
m_pNext | CEntityIdentity* |
m_pPrevByClass | CEntityIdentity* |
m_pNextByClass | CEntityIdentity* |
C_StattrakModule¶
Derived from: C_CS2WeaponModuleBase, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bKnife | bool |
C_PhysicsProp¶
Derived from: C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bAwake | bool |
C_BreakableProp¶
Derived from: CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_CPropDataComponent | CPropDataComponent |
m_OnBreak | CEntityIOOutput |
m_OnHealthChanged | CEntityOutputTemplate< float32 > |
m_OnTakeDamage | CEntityIOOutput |
m_impactEnergyScale | float32 |
m_iMinHealthDmg | int32 |
m_flPressureDelay | float32 |
m_flDefBurstScale | float32 |
m_vDefBurstOffset | Vector |
m_hBreaker | CHandle< C_BaseEntity > |
m_PerformanceMode | PerformanceMode_t |
m_flPreventDamageBeforeTime | GameTime_t |
m_BreakableContentsType | BreakableContentsType_t |
m_strBreakableContentsPropGroupOverride | CUtlString |
m_strBreakableContentsParticleOverride | CUtlString |
m_bHasBreakPiecesOrCommands | bool |
m_explodeDamage | float32 |
m_explodeRadius | float32 |
m_explosionDelay | float32 |
m_explosionBuildupSound | CUtlSymbolLarge |
m_explosionCustomEffect | CUtlSymbolLarge |
m_explosionCustomSound | CUtlSymbolLarge |
m_explosionModifier | CUtlSymbolLarge |
m_hPhysicsAttacker | CHandle< C_BasePlayerPawn > |
m_flLastPhysicsInfluenceTime | GameTime_t |
m_flDefaultFadeScale | float32 |
m_hLastAttacker | CHandle< C_BaseEntity > |
m_hFlareEnt | CHandle< C_BaseEntity > |
m_noGhostCollision | bool |
C_FuncMoveLinear¶
Derived from: C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_Beam¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flFrameRate | float32 |
m_flHDRColorScale | float32 |
m_flFireTime | GameTime_t |
m_flDamage | float32 |
m_nNumBeamEnts | uint8 |
m_queryHandleHalo | int32 |
m_hBaseMaterial | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_nHaloIndex | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_nBeamType | BeamType_t |
m_nBeamFlags | uint32 |
m_hAttachEntity | CHandle< C_BaseEntity >[10] |
m_nAttachIndex | AttachmentHandle_t[10] |
m_fWidth | float32 |
m_fEndWidth | float32 |
m_fFadeLength | float32 |
m_fHaloScale | float32 |
m_fAmplitude | float32 |
m_fStartFrame | float32 |
m_fSpeed | float32 |
m_flFrame | float32 |
m_nClipStyle | BeamClipStyle_t |
m_bTurnedOff | bool |
m_vecEndPos | Vector |
m_hEndEntity | CHandle< C_BaseEntity > |
C_CSGO_TeamPreviewCharacterPosition¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_nVariant | int32 |
m_nRandom | int32 |
m_nOrdinal | int32 |
m_sWeaponName | CUtlString |
m_xuid | uint64 |
m_agentItem | C_EconItemView |
m_glovesItem | C_EconItemView |
m_weaponItem | C_EconItemView |
C_DynamicPropAlias_prop_dynamic_override¶
Derived from: C_DynamicProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_EnvScreenOverlay¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iszOverlayNames | CUtlSymbolLarge[10] |
m_flOverlayTimes | float32[10] |
m_flStartTime | GameTime_t |
m_iDesiredOverlay | int32 |
m_bIsActive | bool |
m_bWasActive | bool |
m_iCachedDesiredOverlay | int32 |
m_iCurrentOverlay | int32 |
m_flCurrentOverlayTime | GameTime_t |
CCSWeaponBaseVData¶
Derived from: CBasePlayerWeaponVData
Name | Type |
---|---|
m_WeaponType | CSWeaponType |
m_WeaponCategory | CSWeaponCategory |
m_szViewModel | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_szPlayerModel | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_szWorldDroppedModel | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_szAimsightLensMaskModel | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_szMagazineModel | CResourceNameTyped< CWeakHandle< InfoForResourceTypeCModel > > |
m_szHeatEffect | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_szEjectBrassEffect | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_szMuzzleFlashParticleAlt | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_szMuzzleFlashThirdPersonParticle | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_szMuzzleFlashThirdPersonParticleAlt | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_szTracerParticle | CResourceNameTyped< CWeakHandle< InfoForResourceTypeIParticleSystemDefinition > > |
m_GearSlot | gear_slot_t |
m_GearSlotPosition | int32 |
m_DefaultLoadoutSlot | loadout_slot_t |
m_sWrongTeamMsg | CUtlString |
m_nPrice | int32 |
m_nKillAward | int32 |
m_nPrimaryReserveAmmoMax | int32 |
m_nSecondaryReserveAmmoMax | int32 |
m_bMeleeWeapon | bool |
m_bHasBurstMode | bool |
m_bIsRevolver | bool |
m_bCannotShootUnderwater | bool |
m_szName | CGlobalSymbol |
m_szAnimExtension | CUtlString |
m_eSilencerType | CSWeaponSilencerType |
m_nCrosshairMinDistance | int32 |
m_nCrosshairDeltaDistance | int32 |
m_bIsFullAuto | bool |
m_nNumBullets | int32 |
m_flCycleTime | CFiringModeFloat |
m_flMaxSpeed | CFiringModeFloat |
m_flSpread | CFiringModeFloat |
m_flInaccuracyCrouch | CFiringModeFloat |
m_flInaccuracyStand | CFiringModeFloat |
m_flInaccuracyJump | CFiringModeFloat |
m_flInaccuracyLand | CFiringModeFloat |
m_flInaccuracyLadder | CFiringModeFloat |
m_flInaccuracyFire | CFiringModeFloat |
m_flInaccuracyMove | CFiringModeFloat |
m_flRecoilAngle | CFiringModeFloat |
m_flRecoilAngleVariance | CFiringModeFloat |
m_flRecoilMagnitude | CFiringModeFloat |
m_flRecoilMagnitudeVariance | CFiringModeFloat |
m_nTracerFrequency | CFiringModeInt |
m_flInaccuracyJumpInitial | float32 |
m_flInaccuracyJumpApex | float32 |
m_flInaccuracyReload | float32 |
m_nRecoilSeed | int32 |
m_nSpreadSeed | int32 |
m_flTimeToIdleAfterFire | float32 |
m_flIdleInterval | float32 |
m_flAttackMovespeedFactor | float32 |
m_flHeatPerShot | float32 |
m_flInaccuracyPitchShift | float32 |
m_flInaccuracyAltSoundThreshold | float32 |
m_flBotAudibleRange | float32 |
m_szUseRadioSubtitle | CUtlString |
m_bUnzoomsAfterShot | bool |
m_bHideViewModelWhenZoomed | bool |
m_nZoomLevels | int32 |
m_nZoomFOV1 | int32 |
m_nZoomFOV2 | int32 |
m_flZoomTime0 | float32 |
m_flZoomTime1 | float32 |
m_flZoomTime2 | float32 |
m_flIronSightPullUpSpeed | float32 |
m_flIronSightPutDownSpeed | float32 |
m_flIronSightFOV | float32 |
m_flIronSightPivotForward | float32 |
m_flIronSightLooseness | float32 |
m_angPivotAngle | QAngle |
m_vecIronSightEyePos | Vector |
m_nDamage | int32 |
m_flHeadshotMultiplier | float32 |
m_flArmorRatio | float32 |
m_flPenetration | float32 |
m_flRange | float32 |
m_flRangeModifier | float32 |
m_flFlinchVelocityModifierLarge | float32 |
m_flFlinchVelocityModifierSmall | float32 |
m_flRecoveryTimeCrouch | float32 |
m_flRecoveryTimeStand | float32 |
m_flRecoveryTimeCrouchFinal | float32 |
m_flRecoveryTimeStandFinal | float32 |
m_nRecoveryTransitionStartBullet | int32 |
m_nRecoveryTransitionEndBullet | int32 |
m_flThrowVelocity | float32 |
m_vSmokeColor | Vector |
m_szAnimClass | CGlobalSymbol |
C_PointWorldText¶
Derived from: C_ModelPointEntity, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bForceRecreateNextUpdate | bool |
m_messageText | char[512] |
m_FontName | char[64] |
m_BackgroundMaterialName | char[64] |
m_bEnabled | bool |
m_bFullbright | bool |
m_flWorldUnitsPerPx | float32 |
m_flFontSize | float32 |
m_flDepthOffset | float32 |
m_bDrawBackground | bool |
m_flBackgroundBorderWidth | float32 |
m_flBackgroundBorderHeight | float32 |
m_flBackgroundWorldToUV | float32 |
m_Color | Color |
m_nJustifyHorizontal | PointWorldTextJustifyHorizontal_t |
m_nJustifyVertical | PointWorldTextJustifyVertical_t |
m_nReorientMode | PointWorldTextReorientMode_t |
CCSPlayerController¶
Derived from: CBasePlayerController, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pInGameMoneyServices | CCSPlayerController_InGameMoneyServices* |
m_pInventoryServices | CCSPlayerController_InventoryServices* |
m_pActionTrackingServices | CCSPlayerController_ActionTrackingServices* |
m_pDamageServices | CCSPlayerController_DamageServices* |
m_iPing | uint32 |
m_bHasCommunicationAbuseMute | bool |
m_szCrosshairCodes | CUtlSymbolLarge |
m_iPendingTeamNum | uint8 |
m_flForceTeamTime | GameTime_t |
m_iCompTeammateColor | int32 |
m_bEverPlayedOnTeam | bool |
m_flPreviousForceJoinTeamTime | GameTime_t |
m_szClan | CUtlSymbolLarge |
m_sSanitizedPlayerName | CUtlString |
m_iCoachingTeam | int32 |
m_nPlayerDominated | uint64 |
m_nPlayerDominatingMe | uint64 |
m_iCompetitiveRanking | int32 |
m_iCompetitiveWins | int32 |
m_iCompetitiveRankType | int8 |
m_iCompetitiveRankingPredicted_Win | int32 |
m_iCompetitiveRankingPredicted_Loss | int32 |
m_iCompetitiveRankingPredicted_Tie | int32 |
m_nEndMatchNextMapVote | int32 |
m_unActiveQuestId | uint16 |
m_nQuestProgressReason | QuestProgress::Reason |
m_unPlayerTvControlFlags | uint32 |
m_iDraftIndex | int32 |
m_msQueuedModeDisconnectionTimestamp | uint32 |
m_uiAbandonRecordedReason | uint32 |
m_eNetworkDisconnectionReason | uint32 |
m_bCannotBeKicked | bool |
m_bEverFullyConnected | bool |
m_bAbandonAllowsSurrender | bool |
m_bAbandonOffersInstantSurrender | bool |
m_bDisconnection1MinWarningPrinted | bool |
m_bScoreReported | bool |
m_nDisconnectionTick | int32 |
m_bControllingBot | bool |
m_bHasControlledBotThisRound | bool |
m_bHasBeenControlledByPlayerThisRound | bool |
m_nBotsControlledThisRound | int32 |
m_bCanControlObservedBot | bool |
m_hPlayerPawn | CHandle< C_CSPlayerPawn > |
m_hObserverPawn | CHandle< C_CSObserverPawn > |
m_bPawnIsAlive | bool |
m_iPawnHealth | uint32 |
m_iPawnArmor | int32 |
m_bPawnHasDefuser | bool |
m_bPawnHasHelmet | bool |
m_nPawnCharacterDefIndex | uint16 |
m_iPawnLifetimeStart | int32 |
m_iPawnLifetimeEnd | int32 |
m_iPawnBotDifficulty | int32 |
m_hOriginalControllerOfCurrentPawn | CHandle< CCSPlayerController > |
m_iScore | int32 |
m_recentKillQueue | uint8[8] |
m_nFirstKill | uint8 |
m_nKillCount | uint8 |
m_bMvpNoMusic | bool |
m_eMvpReason | int32 |
m_iMusicKitID | int32 |
m_iMusicKitMVPs | int32 |
m_iMVPs | int32 |
m_bIsPlayerNameDirty | bool |
m_bFireBulletsSeedSynchronized | bool |
C_WeaponFiveSeven¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_BasePropDoor¶
Derived from: C_DynamicProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_eDoorState | DoorState_t |
m_modelChanged | bool |
m_bLocked | bool |
m_closedPosition | Vector |
m_closedAngles | QAngle |
m_hMaster | CHandle< C_BasePropDoor > |
m_vWhereToSetLightingOrigin | Vector |
C_CSGO_TeamSelectTerroristPosition¶
Derived from: C_CSGO_TeamSelectCharacterPosition, C_CSGO_TeamPreviewCharacterPosition, C_BaseEntity, CEntityInstance
C_NametagModule¶
Derived from: C_CS2WeaponModuleBase, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_strNametagString | CUtlString |
C_PhysPropClientside¶
Derived from: C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_flTouchDelta | GameTime_t |
m_fDeathTime | GameTime_t |
m_inertiaScale | float32 |
m_vecDamagePosition | Vector |
m_vecDamageDirection | Vector |
m_nDamageType | DamageTypes_t |
C_CSGO_TeamSelectCamera¶
Derived from: C_CSGO_TeamPreviewCamera, C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
C_SoundAreaEntityBase¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bDisabled | bool |
m_bWasEnabled | bool |
m_iszSoundAreaType | CUtlSymbolLarge |
m_vPos | Vector |
C_FogController¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_fog | fogparams_t |
m_bUseAngles | bool |
m_iChangedVariables | int32 |
CPlayer_ItemServices¶
C_FuncBrush¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
CInfoWorldLayer¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_pOutputOnEntitiesSpawned | CEntityIOOutput |
m_worldName | CUtlSymbolLarge |
m_layerName | CUtlSymbolLarge |
m_bWorldLayerVisible | bool |
m_bEntitiesSpawned | bool |
m_bCreateAsChildSpawnGroup | bool |
m_hLayerSpawnGroup | uint32 |
m_bWorldLayerActuallyVisible | bool |
C_NetTestBaseCombatCharacter¶
Derived from: C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_PhysMagnet¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_aAttachedObjectsFromServer | CUtlVector< int32 > |
m_aAttachedObjects | CUtlVector< CHandle< C_BaseEntity > > |
C_FuncConveyor¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vecMoveDirEntitySpace | Vector |
m_flTargetSpeed | float32 |
m_nTransitionStartTick | GameTick_t |
m_nTransitionDurationTicks | int32 |
m_flTransitionStartSpeed | float32 |
m_hConveyorModels | C_NetworkUtlVectorBase< CHandle< C_BaseEntity > > |
m_flCurrentConveyorOffset | float32 |
m_flCurrentConveyorSpeed | float32 |
CEntityInstance¶
Name | Type |
---|---|
m_iszPrivateVScripts | CUtlSymbolLarge |
m_pEntity | CEntityIdentity* |
m_CScriptComponent | CScriptComponent* |
m_bVisibleinPVS | bool |
ServerAuthoritativeWeaponSlot_t¶
Name | Type |
---|---|
unClass | uint16 |
unSlot | uint16 |
unItemDefIdx | uint16 |
CCSPlayer_DamageReactServices¶
C_BaseViewModel¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_vecLastFacing | Vector |
m_nViewModelIndex | uint32 |
m_nAnimationParity | uint32 |
m_flAnimationStartTime | float32 |
m_hWeapon | CHandle< C_BasePlayerWeapon > |
m_sVMName | CUtlSymbolLarge |
m_sAnimationPrefix | CUtlSymbolLarge |
m_iCameraAttachment | AttachmentHandle_t |
m_vecLastCameraAngles | QAngle |
m_previousElapsedDuration | float32 |
m_previousCycle | float32 |
m_nOldAnimationParity | int32 |
m_hOldLayerSequence | HSequence |
m_oldLayer | int32 |
m_oldLayerStartTime | float32 |
m_hControlPanel | CHandle< C_BaseEntity > |
C_PortraitWorldCallbackHandler¶
Derived from: C_BaseEntity, CEntityInstance
CHostageRescueZone¶
Derived from: CHostageRescueZoneShim, C_BaseTrigger, C_BaseToggle, C_BaseModelEntity, C_BaseEntity, CEntityInstance
C_WeaponNegev¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CGameSceneNode¶
Name | Type |
---|---|
m_nodeToWorld | CTransform |
m_pOwner | CEntityInstance* |
m_pParent | CGameSceneNode* |
m_pChild | CGameSceneNode* |
m_pNextSibling | CGameSceneNode* |
m_hParent | CGameSceneNodeHandle |
m_vecOrigin | CNetworkOriginCellCoordQuantizedVector |
m_angRotation | QAngle |
m_flScale | float32 |
m_vecAbsOrigin | Vector |
m_angAbsRotation | QAngle |
m_flAbsScale | float32 |
m_nParentAttachmentOrBone | int16 |
m_bDebugAbsOriginChanges | bool |
m_bDormant | bool |
m_bForceParentToBeNetworked | bool |
m_bDirtyHierarchy | bitfield:1 |
m_bDirtyBoneMergeInfo | bitfield:1 |
m_bNetworkedPositionChanged | bitfield:1 |
m_bNetworkedAnglesChanged | bitfield:1 |
m_bNetworkedScaleChanged | bitfield:1 |
m_bWillBeCallingPostDataUpdate | bitfield:1 |
m_bBoneMergeFlex | bitfield:1 |
m_nLatchAbsOrigin | bitfield:2 |
m_bDirtyBoneMergeBoneToRoot | bitfield:1 |
m_nHierarchicalDepth | uint8 |
m_nHierarchyType | uint8 |
m_nDoNotSetAnimTimeInInvalidatePhysicsCount | uint8 |
m_name | CUtlStringToken |
m_hierarchyAttachName | CUtlStringToken |
m_flZOffset | float32 |
m_flClientLocalScale | float32 |
m_vRenderOrigin | Vector |
C_IncendiaryGrenade¶
Derived from: C_MolotovGrenade, C_BaseCSGrenade, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSPointScript¶
Name | Type |
---|---|
m_pParent | CCSPointScriptEntity* |
C_CSObserverPawn¶
Derived from: C_CSPlayerPawnBase, C_BasePlayerPawn, C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hDetectParentChange | CEntityHandle |
C_EntityFlame¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hEntAttached | CHandle< C_BaseEntity > |
m_hOldAttached | CHandle< C_BaseEntity > |
m_bCheapEffect | bool |
C_Breakable¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
CCSObserver_ObserverServices¶
Derived from: CPlayer_ObserverServices
Name | Type |
---|---|
m_hLastObserverTarget | CEntityHandle |
m_vecObserverInterpolateOffset | Vector |
m_vecObserverInterpStartPos | Vector |
m_flObsInterp_PathLength | float32 |
m_qObsInterp_OrientationStart | Quaternion |
m_qObsInterp_OrientationTravelDir | Quaternion |
m_obsInterpState | ObserverInterpState_t |
m_bObserverInterpolationNeedsDeferredSetup | bool |
C_TintController¶
Derived from: C_BaseEntity, CEntityInstance
CPlayer_AutoaimServices¶
C_Hostage¶
Derived from: C_BaseCombatCharacter, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_entitySpottedState | EntitySpottedState_t |
m_leader | CHandle< C_BaseEntity > |
m_reuseTimer | CountdownTimer |
m_vel | Vector |
m_isRescued | bool |
m_jumpedThisFrame | bool |
m_nHostageState | int32 |
m_bHandsHaveBeenCut | bool |
m_hHostageGrabber | CHandle< C_CSPlayerPawn > |
m_fLastGrabTime | GameTime_t |
m_vecGrabbedPos | Vector |
m_flRescueStartTime | GameTime_t |
m_flGrabSuccessTime | GameTime_t |
m_flDropStartTime | GameTime_t |
m_flDeadOrRescuedTime | GameTime_t |
m_blinkTimer | CountdownTimer |
m_lookAt | Vector |
m_lookAroundTimer | CountdownTimer |
m_isInit | bool |
m_eyeAttachment | AttachmentHandle_t |
m_chestAttachment | AttachmentHandle_t |
m_pPredictionOwner | CBasePlayerController* |
m_fNewestAlphaThinkTime | GameTime_t |
C_Sprite¶
Derived from: C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hSpriteMaterial | CStrongHandle< InfoForResourceTypeIMaterial2 > |
m_hAttachedToEntity | CHandle< C_BaseEntity > |
m_nAttachment | AttachmentHandle_t |
m_flSpriteFramerate | float32 |
m_flFrame | float32 |
m_flDieTime | GameTime_t |
m_nBrightness | uint32 |
m_flBrightnessDuration | float32 |
m_flSpriteScale | float32 |
m_flScaleDuration | float32 |
m_bWorldSpaceScale | bool |
m_flGlowProxySize | float32 |
m_flHDRColorScale | float32 |
m_flLastTime | GameTime_t |
m_flMaxFrame | float32 |
m_flStartScale | float32 |
m_flDestScale | float32 |
m_flScaleTimeStart | GameTime_t |
m_nStartBrightness | int32 |
m_nDestBrightness | int32 |
m_flBrightnessTimeStart | GameTime_t |
m_hOldSpriteMaterial | CWeakHandle< InfoForResourceTypeIMaterial2 > |
m_nSpriteWidth | int32 |
m_nSpriteHeight | int32 |
C_WeaponM4A1Silencer¶
Derived from: C_CSWeaponBaseGun, C_CSWeaponBase, C_BasePlayerWeapon, C_EconEntity, C_BaseFlex, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
CMapInfo¶
Derived from: C_PointEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iBuyingStatus | int32 |
m_flBombRadius | float32 |
m_iPetPopulation | int32 |
m_bUseNormalSpawnsForDM | bool |
m_bDisableAutoGeneratedDMSpawns | bool |
m_flBotMaxVisionDistance | float32 |
m_iHostageCount | int32 |
m_bFadePlayerVisibilityFarZ | bool |
m_bRainTraceToSkyEnabled | bool |
C_PlantedC4¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_bBombTicking | bool |
m_nBombSite | int32 |
m_nSourceSoundscapeHash | int32 |
m_entitySpottedState | EntitySpottedState_t |
m_flNextGlow | GameTime_t |
m_flNextBeep | GameTime_t |
m_flC4Blow | GameTime_t |
m_bCannotBeDefused | bool |
m_bHasExploded | bool |
m_flTimerLength | float32 |
m_bBeingDefused | bool |
m_bTriggerWarning | float32 |
m_bExplodeWarning | float32 |
m_bC4Activated | bool |
m_bTenSecWarning | bool |
m_flDefuseLength | float32 |
m_flDefuseCountDown | GameTime_t |
m_bBombDefused | bool |
m_hBombDefuser | CHandle< C_CSPlayerPawn > |
m_hControlPanel | CHandle< C_BaseEntity > |
m_AttributeManager | C_AttributeContainer |
m_hDefuserMultimeter | CHandle< C_Multimeter > |
m_flNextRadarFlashTime | GameTime_t |
m_bRadarFlash | bool |
m_pBombDefuser | CHandle< C_CSPlayerPawn > |
m_fLastDefuseTime | GameTime_t |
m_pPredictionOwner | CBasePlayerController* |
m_vecC4ExplodeSpectatePos | Vector |
m_vecC4ExplodeSpectateAng | QAngle |
m_flC4ExplodeSpectateDuration | float32 |
C_RagdollProp¶
Derived from: CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_ragPos | C_NetworkUtlVectorBase< Vector > |
m_ragAngles | C_NetworkUtlVectorBase< QAngle > |
m_flBlendWeight | float32 |
m_hRagdollSource | CHandle< C_BaseEntity > |
m_iEyeAttachment | AttachmentHandle_t |
m_flBlendWeightCurrent | float32 |
m_parentPhysicsBoneIndices | CUtlVector< int32 > |
m_worldSpaceBoneComputationOrder | CUtlVector< int32 > |
C_CSGO_TerroristTeamIntroCamera¶
Derived from: C_CSGO_TeamPreviewCamera, C_CSGO_MapPreviewCameraPath, C_BaseEntity, CEntityInstance
C_VoteController¶
Derived from: C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_iActiveIssueIndex | int32 |
m_iOnlyTeamToVote | int32 |
m_nVoteOptionCount | int32[5] |
m_nPotentialVotes | int32 |
m_bVotesDirty | bool |
m_bTypeDirty | bool |
m_bIsYesNoVote | bool |
ViewAngleServerChange_t¶
Name | Type |
---|---|
nType | FixAngleSet_t |
qAngle | QAngle |
nIndex | uint32 |
C_Chicken¶
Derived from: C_DynamicProp, C_BreakableProp, CBaseProp, CBaseAnimGraph, C_BaseModelEntity, C_BaseEntity, CEntityInstance
Name | Type |
---|---|
m_hHolidayHatAddon | CHandle< CBaseAnimGraph > |
m_jumpedThisFrame | bool |
m_leader | CHandle< C_CSPlayerPawn > |
m_AttributeManager | C_AttributeContainer |
m_bAttributesInitialized | bool |
m_hWaterWakeParticles | ParticleIndex_t |
m_bIsPreviewModel | bool |
PhysicsRagdollPose_t¶
Name | Type |
---|---|
m_Transforms | C_NetworkUtlVectorBase< CTransform > |
m_hOwner | CHandle< C_BaseEntity > |