render¶
Functions¶
screen_size¶
render.screen_size():
vec2_t
frame_count¶
render.frame_count():
number
frame_time¶
render.frame_time():
number
setup_texture¶
render.setup_texture(filename: string):
texture_t
Name | Type | Description |
---|---|---|
filename | string |
Path to the texture |
Warning
If you specify a texture that does not exist, return value will be nil
.
Example
setup_font¶
render.setup_font(filename: string, size: number, flags?: number):
font_t
Name | Type | Description |
---|---|---|
filename | string |
Path to the font |
size | number |
Font size |
flags | number |
Optional. Font flags |
Warning
If you specify a font that does not exist, return value will be nil
.
Example
calc_text_size¶
render.calc_text_size(text: string, font: font_t, size?: number):
vec2_t
Name | Type | Description |
---|---|---|
text | string |
Text size of which will be calculated |
font | font_t |
Font object |
size | number |
Optional. Font size |
Warning
If you specify a font that does not exist, return value will be nil
.
world_to_screen¶
render.world_to_screen(pos: vec3_t):
vec3_t
Name | Type | Description |
---|---|---|
pos | vec3_t |
World position |
Warning
If world position is not on the screen, return value will be nil
.
Example
Draw functions¶
texture¶
render.texture(texture: texture_t, from: vec2_t, to: vec2_t, color?: color_t, rounding?: number)
Name | Type | Description |
---|---|---|
texture | texture_t |
Texture object |
from | vec2_t |
Start position of the texture |
to | vec2_t |
End position of the texture |
color | color_t |
Optional. Texture color |
rounding | number |
Optional. Rounding of the texture |
text¶
render.text(text: string, font: font_t, pos: vec2_t, color?: color_t, size?: number)
Name | Type | Description |
---|---|---|
text | string |
Text to render |
font | font_t |
Font object, or 0 = default font, or 1 = pixel font |
pos | vec2_t |
Position of where text will be rendered |
color | color_t |
Optional. Text color |
size | number |
Optional. Text size |
line¶
render.line(from: vec2_t, to: vec2_t, color: color_t, thickness?: number)
Name | Type | Description |
---|---|---|
from | vec2_t |
Start position of the line |
to | vec2_t |
End position of the line |
color | color_t |
Color of the line |
thickness | number |
Optional. Thickness of the line |
rect¶
render.rect(from: vec2_t, to: vec2_t, color: color_t, rounding?: number, thickness?: number)
Name | Type | Description |
---|---|---|
from | vec2_t |
Start position of the rectangle |
to | vec2_t |
End position of the rectangle |
color | color_t |
Color of the rectangle |
rounding | number |
Optional. Rounding of the rectangle |
thickness | number |
Optional. Thickness of the rectangle |
rect_filled¶
render.rect_filled(from: vec2_t, to: vec2_t, color: color_t, rounding?: number)
Name | Type | Description |
---|---|---|
from | vec2_t |
Start position of a rectangle |
to | vec2_t |
End position of the rectangle |
color | color_t |
Color of the rectangle |
rounding | number |
Optional. Rounding of the rectangle |
rect_filled_fade¶
render.rect_filled_fade(from: vec2_t, to: vec2_t, col_upr_left: color_t, col_upr_right: color_t, col_bot_right: color_t, col_bot_left: color_t)
Name | Type | Description |
---|---|---|
from | vec2_t |
Start position of a rectangle |
to | vec2_t |
Font object |
col_upr_left | color_t |
Color of the top left corner |
col_upr_right | color_t |
Color of the top right corner |
col_bot_right | color_t |
Color of the bottom right corner |
col_bot_left | color_t |
Color of the bottom left corner |
circle¶
render.circle(pos: vec2_t, radius: number, segments: number, color: color_t, thickness?: number)
Name | Type | Description |
---|---|---|
pos | vec2_t |
Position of the circle |
radius | number |
Radius of the circle |
segments | number |
Count of the circle segments |
color | color_t |
Color of the circle |
thickness | number |
Optional. Thickness of the circle |
circle_filled¶
render.circle_filled(pos: vec2_t, radius: number, segments: number, color: color_t)
Name | Type | Description |
---|---|---|
pos | vec2_t |
Position of the circle |
radius | number |
Radius of the circle |
segments | number |
Count of the circle segments |
color | color_t |
Color of the circle |
circle_fade¶
render.circle_fade(pos: vec2_t, radius: number, color_in: color_t, color_out: color_t)
Name | Type | Description |
---|---|---|
pos | vec2_t |
Position of the circle |
radius | number |
Radius of the circle |
color_in | color_t |
Color of the center of the circle |
color_out | color_t |
Color of the edge of the circle |
arc¶
render.arc(pos: vec2_t, radius: number, a_min: number, a_max: number, segments: number, color: color_t, thickness?: number)
Name | Type | Description |
---|---|---|
pos | vec2_t |
Position of the arc |
radius | number |
Radius of the arc |
a_min | number |
Start angle of the arc in radians |
a_max | number |
End angle of the arc in radians |
segments | number |
Count of the arc segments |
color | color_t |
Color of the arc |
thickness | number |
Optional. Thickness of the arc |
filled_polygon¶
render.filled_polygon(points: vec2_t[], color: color_t)
Name | Type | Description |
---|---|---|
points | vec2_t[] |
Array of screen positions |
color | color_t |
Color of the polygon |
poly_line¶
render.poly_line(points: vec2_t[], color: color_t)
Name | Type | Description |
---|---|---|
points | vec2_t[] |
Array of screen positions |
color | color_t |
Color of the polyline |
push_clip_rect¶
render.push_clip_rect(from: vec2_t, to: vec2_t, intersect_with_current_clip_rect?: boolean)
Name | Type | Description |
---|---|---|
from | vec2_t |
Start position of the clip rect |
to | vec2_t |
End position of the clip rect |
intersect_with_current_clip_rect | boolean |
Optional. Allow intersections with other clips |
pop_clip_rect¶
render.pop_clip_rect()
World draw functions¶
circle_3d¶
render.circle_3d(pos: vec3_t, radius: number, color: color_t, thickness?: number, normal?: vec3_t)
Name | Type | Description |
---|---|---|
pos | vec3_t |
Position of the circle |
radius | number |
Radius of the circle |
color | color_t |
Color of the circle |
thickness | number |
Optional. Thickness of the circle |
normal | vec3_t |
Optional. Rotation of the circle |
circle_filled_3d¶
render.circle_filled_3d(pos: vec3_t, radius: number, color: color_t, normal?: vec3_t)
Name | Type | Description |
---|---|---|
pos | vec3_t |
Position of the circle |
radius | number |
Radius of the circle |
color | color_t |
Color of the circle |
normal | vec3_t |
Optional. Rotation of the circle |
circle_fade_3d¶
render.circle_fade_3d(pos: vec3_t, radius: number, color_in: color_t, color_out: color_t, normal?: vec3_t)
Name | Type | Description |
---|---|---|
pos | vec3_t |
Position of the circle |
radius | number |
Radius of the circle |
color_in | color_t |
Color of the center of the circle |
color_out | color_t |
Color of the edge of the circle |
normal | vec3_t |
Optional. Rotation of the circle |