game_event_t
Getters¶
get_name¶
event:get_name():
string
get_int¶
event:get_int(key_name: string):
number
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
get_float¶
event:get_float(key_name: string):
number
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
get_string¶
event:get_string(key_name: string):
string
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
get_pawn¶
event:get_pawn(key_name: string):
base_entity_t
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
get_controller¶
event:get_controller(key_name: string):
base_entity_t
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
Setters¶
set_int¶
event:set_int(key_name: string, value: number)
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
value | number |
Value |
set_float¶
event:set_float(key_name: string, value: number)
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
value | number |
Value |
set_string¶
event:set_string(key_name: string, value: string)
Name | Type | Description |
---|---|---|
key_name | string |
Key name |
value | string |
Value |