interacts_as |
number |
Which interaction layers do I represent? (e.g. I am a LAYER_INDEX_CONTENTS_PLAYER_CLIP volume). NOTE: This is analogous to contents in source 1 (bit mask of CONTENTS_ or 1<<LAYER_INDEX_) |
interacts_with |
number |
Which interaction layers do I interact or collide with? (e.g. I collide with LAYER_INDEX_CONTENTS_PASS_BULLETS because I am not a bullet). NOTE: This is analogous to the solid mask or trace mask in source 1 (bit mask of CONTENTS_ or 1<<LAYER_INDEX_) |
interacts_exclude |
number |
Which interaction layers do I not interact or collide with? If my exclusion layers match _interacts_as on the other object then no interaction happens. |
entity_id |
number |
This is the ID of the game entity |
owner_id |
number |
This is the ID of the owner of the game entity |
hierarchy_id |
number |
This is an ID for the hierarchy of game entities (used to disable collision among objects in a hierarchy) |
collision_group |
number |
One of the registered collision groups |
collision_function_mask |
number |
Set of CollisionFunctionMask_t bits |