hit_entity |
base_entity_t |
|
hitbox |
hitbox_t |
|
contents |
number |
Contents on other side of surface hit |
shape_attributes |
rn_collision_attr_t |
|
start_pos |
vec3_t |
Start position |
end_pos |
vec3_t |
Final position |
hit_normal |
vec3_t |
Surface normal at impact |
hit_point |
vec3_t |
Exact hit point if exact_hit_point is true, otherwise equal to end_pos |
hit_offset |
number |
Surface normal hit offset |
fraction |
number |
Time completed, 1.0 = didn't hit anything |
triangle |
number |
The index of the triangle that was hit |
hitbox_bone_index |
number |
The index of the hitbox bone that was hit |
ray_type |
number |
|
start_in_solid |
boolean |
If true, the initial point was in a solid area |
exact_hit_point |
boolean |
If true, then hit_point is the exact hit point of the query and the shape |