| hit_entity |
base_entity_t |
|
| hitbox |
hitbox_t |
|
| contents |
number |
Contents on other side of surface hit |
| shape_attributes |
rn_collision_attr_t |
|
| start_pos |
vec3_t |
Start position |
| end_pos |
vec3_t |
Final position |
| hit_normal |
vec3_t |
Surface normal at impact |
| hit_point |
vec3_t |
Exact hit point if exact_hit_point is true, otherwise equal to end_pos |
| hit_offset |
number |
Surface normal hit offset |
| fraction |
number |
Time completed, 1.0 = didn't hit anything |
| triangle |
number |
The index of the triangle that was hit |
| hitbox_bone_index |
number |
The index of the hitbox bone that was hit |
| ray_type |
number |
|
| start_in_solid |
boolean |
If true, the initial point was in a solid area |
| exact_hit_point |
boolean |
If true, then hit_point is the exact hit point of the query and the shape |